635 lines
16 KiB
C++
635 lines
16 KiB
C++
/****************************************************************************
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* NxWidgets/libnxwidgets/include/cbuttonarray.cxx
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*
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* Copyright (C) 2012 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
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* me be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <stdint.h>
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#include <stdbool.h>
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#include <nuttx/nx/nxglib.h>
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#include "cbuttonarray.hxx"
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#include "cgraphicsport.hxx"
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#include "cwidgetstyle.hxx"
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/****************************************************************************
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* Pre-Processor Definitions
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****************************************************************************/
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/****************************************************************************
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* CButtonArray Method Implementations
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****************************************************************************/
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using namespace NXWidgets;
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/**
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* Constructor for an array of buttons.
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*
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* @param pWidgetControl The widget control for the display.
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* @param x The x coordinate of the button array, relative to its parent.
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* @param y The y coordinate of the button array, relative to its parent.
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* @param buttonColumns The number of buttons in one row of the button array
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* @param buttonRows The number of buttons in one column of the button array
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* @param buttonWidth The width of one button
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* @param buttonHeight The height of one button
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* @param style The style that the button should use. If this is not
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* specified, the button will use the global default widget
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* style.
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*/
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CButtonArray::CButtonArray(CWidgetControl *pWidgetControl,
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nxgl_coord_t x, nxgl_coord_t y,
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uint8_t buttonColumns, uint8_t buttonRows,
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nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight,
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CWidgetStyle *style)
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: CNxWidget(pWidgetControl, x, y,
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buttonColumns * buttonWidth + 2, buttonRows * buttonHeight + 2,
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0, style)
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{
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// Save configuration
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m_buttonRows = buttonRows;
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m_buttonColumns = buttonColumns;
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m_buttonWidth = buttonWidth;
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m_buttonHeight = buttonHeight;
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// Make sure the the positional data is valid.
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m_clickX = x;
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m_clickY = y;
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m_cursorColumn = 0;
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m_cursorRow = 0;
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// Default behavior is to redraw the entire button array
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m_redrawButton = false;
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// No hightlighted buttons
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m_cursorOn = false;
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m_cursorChange = false;
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// At present, There is no border on the array itself
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m_flags.borderless = true;
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// Make sure that the full size of the text array is allocated
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m_buttonText = new CNxString[m_buttonRows * m_buttonColumns];
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}
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/**
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* CButtonArray Destructor.
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*/
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CButtonArray::~CButtonArray(void)
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{
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// Delete the array of CNxString instances
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delete [] m_buttonText;
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}
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/**
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* Returns the string shown in the label.
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*
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* @param column The column index of the button of interest
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* @param row The row index of the button of interest
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* @return The label's text.
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*/
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const CNxString &CButtonArray::getText(int column, int row) const
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{
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return m_buttonText[row * m_buttonColumns + column];
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}
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/**
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* Set the text displayed in the label.
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*
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* @param column The column index of the button to set
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* @param row The row index of the button to set
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* @param text String to display.
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*/
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void CButtonArray::setText(int column, int row, const CNxString &text)
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{
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m_buttonText[row * m_buttonColumns + column] = text;
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onTextChange();
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}
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/**
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* Return the position of the last clicked button (0,0 will be returned
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* the no button has every been clicked). The button at this position
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* is currently clicked then, in addition, return true.
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*
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* @param column The location to return the column index of the button
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* of interest
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* @param row The location to return the row index of the button of
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* interest
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* @return True if a button in the array is clicked
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*/
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bool CButtonArray::isButtonClicked(int &column, int &row) const
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{
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// Return the last clicked position
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column = (m_clickX - getX()) / m_buttonWidth;
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// Calculate and return the button row index
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row = (m_clickY - getY()) / m_buttonHeight;
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// Return true if the button is currently clicked
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return isClicked();
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}
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/**
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* Check if this specific button in the array is clicked
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*
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* @param column The column of the button to check.
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* @param row The row of the button to check.
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* @return True if this button is clicked
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*/
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bool CButtonArray::isThisButtonClicked(int column, int row) const
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{
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// The upper left X/Y position of the button at these indices
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nxgl_coord_t x = getX() + column * m_buttonWidth;
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nxgl_coord_t y = getY() + row * m_buttonHeight;
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// Was the last click on this button?
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if ((m_clickX >= x && m_clickX < x + m_buttonWidth) &&
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(m_clickY >= y && m_clickY < y + m_buttonHeight))
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{
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// Yes.. return true if the button is clicked
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return isClicked();
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}
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else
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{
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// No.. then it can't be clicked
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return false;
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}
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}
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/**
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* Control the cursor state.
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*
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* @param cursorOn True(1), the current cursor position will be highlighted
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*/
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void CButtonArray::cursor(bool cursorOn)
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{
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if (cursorOn != m_cursorOn)
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{
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// Set the state cursor state
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m_cursorOn = cursorOn;
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// Update only the effected button
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m_cursorChange = true;
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redraw();
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m_cursorChange = false;
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}
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}
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/**
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* Return the current cursor position (button indices) and an indication
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* if the button at the cursor is currently hightlighted.
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*
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* @param column The location to return the column index of the button
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* of interest
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* @param row The location to return the row index of the button of
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* interest
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* @return True if the cursor is enabled and the button is highlighted
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*/
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bool CButtonArray::getCursorPosition(int &column, int &row) const
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{
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column = m_cursorColumn;
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row = m_cursorRow;
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return m_cursorOn;
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}
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/**
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* Set the cursor position (button indices). Note that the cursor
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* does not have to be enabled to set the position.
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*
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* @param column The column index of the button of interest
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* @param row The row index of the button of interest
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* @return True if the cursor position is valid
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*/
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bool CButtonArray::setCursorPosition(int column, int row)
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{
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// Verify that the cursor position is within range
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if ((unsigned)column < m_buttonColumns && (unsigned)row < m_buttonRows)
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{
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// Verify that the now position is different from the old position
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if (column != m_cursorColumn || row != m_cursorRow)
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{
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m_cursorChange = true;
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// Is the cursor on now?
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bool redrawCursor = m_cursorOn;
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if (redrawCursor)
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{
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// Yes.. clear the old cursor highlight
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m_cursorOn = false;
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redraw();
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}
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// Set the new cursor position
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m_cursorColumn = column;
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m_cursorRow = row;
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// Do we need to turn the cursor back on?
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if (redrawCursor)
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{
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// Yes.. Set the new cursor hightlight
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m_cursorOn = true;
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redraw();
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}
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m_cursorChange = false;
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}
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return true;
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}
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return false;
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}
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/**
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* Check if this specific button in the array is at the cursor position
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* and highlighted.
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*
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* @param column The column of the button to check.
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* @param row The row of the button to check.
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* @return True if this button is at the cursor position and highlighted.
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*/
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bool CButtonArray::isCursorPosition(int column, int row) const
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{
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if (column == m_cursorColumn && row == m_cursorRow)
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{
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return m_cursorOn;
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}
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return false;
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}
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/**
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* Insert the dimensions that this widget wants to have into the rect
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* passed in as a parameter. All coordinates are relative to the
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* widget's parent.
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*
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* @param rect Reference to a rect to populate with data.
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*/
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void CButtonArray::getPreferredDimensions(CRect &rect) const
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{
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return getRect(rect);
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}
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/**
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* Sets the font.
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*
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* @param font A pointer to the font to use.
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*/
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void CButtonArray::setFont(CNxFont *font)
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{
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m_style.font = font;
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redraw();
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}
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/**
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* Draw the area of this widget that falls within the clipping region.
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* Called by the redraw() function to draw all visible regions.
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*
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* @param port The CGraphicsPort to draw to.
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* @see redraw()
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*/
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void CButtonArray::drawContents(CGraphicsPort *port)
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{
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// Do we draw just the clicked/unclicked button?
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if (m_redrawButton)
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{
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int column;
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int row;
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// Just one. Get the row/column indices from the last click
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(void)posToButton(m_clickX, m_clickY, column, row);
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// And draw that button
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drawButton(port, column, row, isClicked());
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}
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// Do we just draw the hightlighted button?
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else if (m_cursorChange)
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{
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// Do nothing if the highlighted button is also the clicked button
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if (!isThisButtonClicked(m_cursorColumn, m_cursorRow))
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{
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drawButton(port, m_cursorColumn, m_cursorRow, false);
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}
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}
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// Draw all buttons
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else
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{
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// Visit each column
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for (int column = 0; column < m_buttonColumns; column++)
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{
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// Visit each row
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for (int row = 0; row < m_buttonRows; row++)
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{
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// Draw each button
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drawButton(port, column, row, isThisButtonClicked(column, row));
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}
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}
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}
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}
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/**
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* Draw the area of this widget that falls within the clipping region.
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* Called by the redraw() function to draw all visible regions.
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*
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* @param port The CGraphicsPort to draw to.
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* @see redraw()
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*/
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void CButtonArray::drawBorder(CGraphicsPort *port)
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{
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// This doesn't do anything anymore
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}
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/**
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* Redraw only one button
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*
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* @param port The CGraphicsPort to draw to.
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* @param column The button column index
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* @param row The button row index
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* @param useClicked Draw the button using the 'clicked' button style,
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* regardless of the actual button state.
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* @see onClick() and onRelease()
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*/
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void CButtonArray::drawButton(CGraphicsPort *port, int column, int row, bool useClicked)
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{
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// The X/Y position of the button
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nxgl_coord_t x = getX() + column * m_buttonWidth;
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nxgl_coord_t y = getY() + row * m_buttonHeight;
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// Determine which colors to use
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nxwidget_pixel_t borderColor1;
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nxwidget_pixel_t borderColor2;
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nxwidget_pixel_t backColor;
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nxwidget_pixel_t textColor;
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// Pick the background and test colors. Should we use the 'clicked' backgound style?
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if (useClicked || isCursorPosition(column, row))
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{
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// "Selected" text color on unique "Selected" background color
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backColor = getSelectedBackgroundColor();
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textColor = getSelectedTextColor();
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}
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else
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{
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// Normal background color and "Enabled" text color
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backColor = getBackgroundColor();
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textColor = getEnabledTextColor();
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}
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// Pick the border colors. Should we use the 'clicked' button style?
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if (useClicked)
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{
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// Yes.. Bevelled into the screen
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borderColor1 = getShadowEdgeColor();
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borderColor2 = getShineEdgeColor();
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}
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else
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{
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// No.. Bevelled out of the screen
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borderColor1 = getShineEdgeColor();
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borderColor2 = getShadowEdgeColor();
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}
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// Use a special text color if the widget is not enabled
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if (!isEnabled())
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{
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textColor = getDisabledTextColor();
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}
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// Draw the background
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port->drawFilledRect(x, y, m_buttonWidth, m_buttonHeight, backColor);
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// Draw the button outline
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port->drawBevelledRect(x, y, m_buttonWidth, m_buttonHeight, borderColor1, borderColor2);
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// Get the text for this button
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CNxString *text = &m_buttonText[row * m_buttonColumns + column];
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// Get the text drawing region
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CRect rect;
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rect.setX(x + 1);
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rect.setY(y + 1);
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rect.setWidth(m_buttonWidth - 2);
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rect.setHeight(m_buttonHeight - 2);
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// Get the centered text alignment
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nxgl_coord_t alignY = (m_buttonHeight - getFont()->getHeight() - 2) >> 1;
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nxgl_coord_t alignX = (m_buttonWidth - getFont()->getStringWidth(*text) - 2) >> 1;
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// Get the text display position
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struct nxgl_point_s pos;
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pos.x = x + alignX;
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pos.y = y + alignY;
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// Set the CGraphicsControl background to match the selected background color.
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// This is only necessary if we cannot read from the LCD. If we cannot read
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// from then the font background is set to this background color.
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// REVISIT: This begs for a more generalized solution.
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#ifdef CONFIG_NX_WRITEONLY
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nxgl_mxpixel_t saveColor = port->getBackColor();
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port->setBackColor(backColor);
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#endif
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// And draw the button text.
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port->drawText(&pos, &rect, getFont(), *text, 0, text->getLength(), textColor);
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// Restore the default background color
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#ifdef CONFIG_NX_WRITEONLY
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port->setBackColor(saveColor);
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#endif
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}
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/**
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* Redraws the button.
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*
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* @param x The x coordinate of the click.
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* @param y The y coordinate of the click.
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*/
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void CButtonArray::onClick(nxgl_coord_t x, nxgl_coord_t y)
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{
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// Click X,Y is in raw window coordinates
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m_clickX = x;
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m_clickY = y;
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// Redraw only the button that was clicked
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m_redrawButton = true;
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redraw();
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m_redrawButton = false;
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}
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/**
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* Raises an action.
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*
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* @param x The x coordinate of the mouse.
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* @param y The y coordinate of the mouse.
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*/
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void CButtonArray::onPreRelease(nxgl_coord_t x, nxgl_coord_t y)
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{
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m_widgetEventHandlers->raiseActionEvent();
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}
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/**
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* Redraws the button.
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*
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* @param x The x coordinate of the mouse.
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* @param y The y coordinate of the mouse.
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*/
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void CButtonArray::onRelease(nxgl_coord_t x, nxgl_coord_t y)
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{
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// Redraw only the button that was released
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m_redrawButton = true;
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redraw();
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m_redrawButton = false;
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}
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/**
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* Redraws the button.
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*
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* @param x The x coordinate of the mouse.
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* @param y The y coordinate of the mouse.
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*/
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void CButtonArray::onReleaseOutside(nxgl_coord_t x, nxgl_coord_t y)
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{
|
|
redraw();
|
|
}
|
|
|
|
/**
|
|
* Convert an X/Y position to a button column/row index
|
|
*
|
|
* @param x The x position
|
|
* @param y The y position
|
|
* @param column The location to return the column index of the button
|
|
* of interest
|
|
* @param row The location to return the row index of the button of
|
|
* interest
|
|
* @return false is the position is invalid
|
|
*/
|
|
|
|
bool CButtonArray::posToButton(nxgl_coord_t x, nxgl_coord_t y, int &column, int &row)
|
|
{
|
|
// Get the row/column indices matching the x/y position
|
|
|
|
column = (x - getX()) / m_buttonWidth;
|
|
row = (y - getY()) / m_buttonHeight;
|
|
return ((unsigned)column < m_buttonColumns && (unsigned)row < m_buttonRows);
|
|
}
|
|
|
|
/**
|
|
* Updates the GUI after the text has changed.
|
|
*/
|
|
|
|
void CButtonArray::onTextChange(void)
|
|
{
|
|
redraw();
|
|
m_widgetEventHandlers->raiseValueChangeEvent();
|
|
}
|
|
|