925 lines
24 KiB
C
925 lines
24 KiB
C
/****************************************************************************
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* apps/games/brickmatch/bm_main.c
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <math.h>
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#include <nuttx/video/fb.h>
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#include <nuttx/video/rgbcolors.h>
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#ifdef CONFIG_GAMES_BRICKMATCH_USE_CONSOLEKEY
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#include "bm_input_console.h"
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#endif
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#ifdef CONFIG_GAMES_BRICKMATCH_USE_DJOYSTICK
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#include "bm_input_joystick.h"
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#endif
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#ifdef CONFIG_GAMES_BRICKMATCH_USE_GESTURE
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#include "bm_input_gesture.h"
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#endif
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/****************************************************************************
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* Preprocessor Definitions
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****************************************************************************/
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#define BOARDX_SIZE 6
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#define BOARDY_SIZE 6
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#define ROW 8
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#define COL 8
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/* Difficult mode: 4, 5, 6 */
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#define GAMEMODE 6
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#define NCOLORS GAMEMODE
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/****************************************************************************
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* Private Types
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****************************************************************************/
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struct screen_state_s
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{
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int fd_fb;
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struct fb_videoinfo_s vinfo;
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struct fb_planeinfo_s pinfo;
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#ifdef CONFIG_FB_OVERLAY
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struct fb_overlayinfo_s oinfo;
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#endif
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FAR void *fbmem;
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};
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struct game_screen_s
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{
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int xres; /* X display resolution */
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int yres; /* Y display resolution */
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int xoff; /* X offset to start drawing */
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int yoff; /* Y offset to start drawing */
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int ncolors; /* Supported number of colors */
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int blklen; /* Size of side of the blocks */
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int steps; /* Steps to slide a block for a now position */
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int stepinc; /* Step increment during the sliding */
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int dir; /* Direction to move the blocks */
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};
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/****************************************************************************
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* Private Data
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****************************************************************************/
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static const char g_default_fbdev[] = "/dev/fb0";
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/* The edge of the board is invisible to user */
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int board[ROW][COL] =
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{
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{1, 1, 1, 1, 1, 1, 1, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 1, 1, 1, 1, 1, 1, 1}
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};
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int prev_board[ROW][COL] =
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{
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{1, 1, 1, 1, 1, 1, 1, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 0, 0, 0, 0, 0, 0, 1},
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{1, 1, 1, 1, 1, 1, 1, 1}
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};
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/* Colors used in the game plus Black */
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static const uint16_t pallete[NCOLORS + 1] =
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{
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RGB16_BLACK,
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RGB16_BLUE,
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RGB16_GREEN,
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RGB16_RED,
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RGB16_CYAN,
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RGB16_WHITE,
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RGB16_GOLD,
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};
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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static void draw_rect(FAR struct screen_state_s *state,
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FAR struct fb_area_s *area, int color)
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{
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FAR uint16_t *dest;
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FAR uint8_t *row;
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int x;
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int y;
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row = (FAR uint8_t *)state->fbmem + state->pinfo.stride * area->y;
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for (y = 0; y < area->h; y++)
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{
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dest = ((FAR uint16_t *)row) + area->x;
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for (x = 0; x < area->w; x++)
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{
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*dest++ = pallete[color];
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}
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row += state->pinfo.stride;
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}
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}
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void update_screen(FAR struct screen_state_s *state,
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FAR struct fb_area_s *area)
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{
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int ret;
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#ifdef CONFIG_FB_UPDATE
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ret = ioctl(state->fd_fb, FBIO_UPDATE,
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(unsigned long)((uintptr_t)area));
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if (ret < 0)
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{
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int errcode = errno;
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fprintf(stderr, "ERROR: ioctl(FBIO_UPDATE) failed: %d\n",
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errcode);
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}
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#endif
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}
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/* Draw the user board without the edges */
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void draw_board(FAR struct screen_state_s *state,
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FAR struct fb_area_s *area,
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FAR struct game_screen_s *screen)
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{
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int row;
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int col;
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int x;
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int y;
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int i;
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int color;
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/* Clear the framebuffer, but don't update yet */
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area->x = 0;
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area->y = 0;
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area->w = screen->xres;
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area->h = screen->yres;
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draw_rect(state, area, 0);
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for (i = screen->steps; i > 0; i--)
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{
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for (row = 1; row <= BOARDX_SIZE; row++)
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{
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for (col = 1; col <= BOARDY_SIZE; col++)
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{
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color = board[row][col];
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x = (col - 1) * screen->blklen + screen->xoff;
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y = (row - 1) * screen->blklen + screen->yoff;
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/* Get original width and height of blocks */
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area->w = screen->blklen;
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area->h = screen->blklen;
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/* Only do the sliding for blocks that changed */
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if (prev_board[row][col] != board[row][col])
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{
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if (screen->dir == DIR_NONE)
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{
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area->x = x;
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area->y = y;
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}
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if (screen->dir == DIR_UP)
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{
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area->x = x;
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area->y = y + ((i - 1) * screen->stepinc);
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}
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if (screen->dir == DIR_DOWN)
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{
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area->x = x;
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area->y = y - ((i - 1) * screen->stepinc);
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}
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if (screen->dir == DIR_LEFT)
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{
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area->x = x + ((i - 1) * screen->stepinc);
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area->y = y;
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}
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if (screen->dir == DIR_RIGHT)
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{
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area->x = x - ((i - 1) * screen->stepinc);
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area->y = y;
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}
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}
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else
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{
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area->x = x;
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area->y = y;
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}
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/* Drawn only part of block if above margin */
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if (area->x > (screen->xres - 2 * screen->xoff))
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{
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area->x = (screen->xres - 2 * screen->xoff) + 1;
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area->w = 1;
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}
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if (area->x < screen->xoff)
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{
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area->x = screen->xoff;
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}
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if (area->y > (screen->yres - 2 * screen->yoff))
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{
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area->y = (screen->yres - 2 * screen->yoff) + 1;
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area->h = 1;
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}
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if (area->y < screen->yoff)
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{
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area->y = screen->yoff;
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}
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draw_rect(state, area, color);
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}
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}
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area->x = 0;
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area->y = 0;
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area->w = screen->xres;
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area->h = screen->yres;
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update_screen(state, area);
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usleep(100000);
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}
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}
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/****************************************************************************
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* Name: print_board
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*
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* Description:
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* Draw the board including the user non-visible border for debugging.
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****************************************************************************/
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#ifdef DEBUG_BRICKMATCH_GAME
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void print_board(void)
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{
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int row;
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int col;
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for (row = 0; row < ROW; row++)
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{
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printf("+---+---+---+---+---+---+---+---+\n");
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for (col = 0; col < COL; col++)
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{
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if (row == 0 || col == 0 || row == ROW - 1 || col == COL - 1)
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{
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printf("|>%c<", board[row][col] + 48);
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}
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else
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{
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printf("| %c ", board[row][col] + 48);
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}
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}
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printf("|\n");
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}
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printf("+---+---+---+---+---+---+---+---+\n\n\n");
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}
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#endif
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/****************************************************************************
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* Name: move_board
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*
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* Description:
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* Move the blocks (represented by numbers) to 'dir' direction (L,R,U,D).
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****************************************************************************/
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void move_board(int dir)
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{
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int row;
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int row_ini;
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int col;
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int col_ini;
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int row_dir;
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int row_pos;
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int col_dir;
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int col_pos;
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int row_lim;
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int col_lim;
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if (dir == DIR_UP)
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{
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row_ini = 0;
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row_dir = 1;
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row_pos = 1;
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row_lim = BOARDY_SIZE + 1;
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col_ini = 0;
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col_dir = 1;
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col_pos = 0;
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col_lim = BOARDX_SIZE + 1;
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}
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if (dir == DIR_DOWN)
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{
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row_ini = BOARDY_SIZE + 1;
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row_dir = -1;
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row_pos = -1;
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row_lim = 0;
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col_ini = 0;
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col_dir = 1;
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col_pos = 0;
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col_lim = BOARDX_SIZE + 1;
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}
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if (dir == DIR_RIGHT)
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{
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row_ini = 0;
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row_dir = 1;
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row_pos = 0;
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row_lim = BOARDY_SIZE + 1;
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col_ini = BOARDX_SIZE + 1;
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col_dir = -1;
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col_pos = -1;
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col_lim = 0;
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}
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if (dir == DIR_LEFT)
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{
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row_ini = 0;
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row_dir = 1;
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row_pos = 0;
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row_lim = BOARDY_SIZE + 1;
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col_ini = 0;
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col_dir = 1;
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col_pos = 1;
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col_lim = BOARDX_SIZE + 1;
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}
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for (row = row_ini; row != row_lim; row += row_dir)
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{
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for (col = col_ini; col != col_lim; col += col_dir)
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{
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/* Never move item if we are in the cache border */
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if ((row != 0 && col != 0) &&
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(row != 0 && col != BOARDX_SIZE + 1) &&
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(row != BOARDY_SIZE + 1 && col != 0) &&
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(row != BOARDY_SIZE + 1 && col != BOARDX_SIZE + 1))
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{
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if (board[row][col] == 0)
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{
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board[row][col] = board[row + row_pos][col + col_pos];
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board[row + row_pos][col + col_pos] = 0;
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}
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}
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}
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}
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}
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/****************************************************************************
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* Name: fill_edge
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*
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* Description:
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* Fill the invisible border with "colored" blocks
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****************************************************************************/
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void fill_edge(void)
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{
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int i;
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for (i = 0; i <= BOARDX_SIZE + 1; i++)
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{
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board[0][i] = (random() % GAMEMODE) + 1;
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board[BOARDY_SIZE + 1][i] = (random() % GAMEMODE) + 1;
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}
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for (i = 0; i <= BOARDY_SIZE + 1; i++)
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{
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board[i][0] = (random() % GAMEMODE) + 1;
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board[i][BOARDY_SIZE + 1] = (random() % GAMEMODE) + 1;
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}
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}
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/****************************************************************************
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* Name: fill_border
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*
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* Description:
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* Fill the visible border with "colored" blocks
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****************************************************************************/
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void fill_border(void)
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{
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int i;
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for (i = 1; i < BOARDX_SIZE + 1; i++)
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{
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board[1][i] = (random() % GAMEMODE) + 1;
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board[BOARDY_SIZE][i] = (random() % GAMEMODE) + 1;
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}
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for (i = 1; i < BOARDY_SIZE + 1; i++)
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{
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board[i][1] = (random() % GAMEMODE) + 1;
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board[i][BOARDY_SIZE] = (random() % GAMEMODE) + 1;
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}
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}
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/****************************************************************************
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* Name: search_board_squares
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*
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* Description:
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* Search for squares or triples of same colors.
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****************************************************************************/
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int search_board_squares(void)
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{
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int row;
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int col;
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int found = 0;
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for (row = 1; row < BOARDY_SIZE; row++)
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{
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for (col = 1; col < BOARDX_SIZE; col++)
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{
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if (board[row][col] != 0)
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{
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if (fabs(board[row][col]) == fabs(board[row][col + 1]))
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{
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/* Square */
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if (fabs(board[row][col]) == fabs(board[row + 1][col]) &&
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fabs(board[row][col + 1]) ==
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fabs(board[row + 1][col + 1]))
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{
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found = 1;
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board[row][col] = board[row][col] > 0 ?
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-board[row][col] : board[row][col];
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board[row][col + 1] = board[row][col + 1] > 0 ?
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-board[row][col + 1] :
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board[row][col + 1];
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board[row + 1][col] = board[row + 1][col] > 0 ?
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-board[row + 1][col] :
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board[row + 1][col];
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board[row + 1][col + 1] = board[row + 1][col + 1] > 0 ?
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-board[row + 1][col + 1] :
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board[row + 1][col + 1];
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}
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/* |- */
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if (fabs(board[row][col]) == fabs(board[row + 1][col]))
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{
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found = 1;
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board[row][col] = board[row][col] > 0 ?
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-board[row][col] :
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board[row][col];
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board[row][col + 1] = board[row][col + 1] > 0 ?
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-board[row][col + 1] :
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board[row][col + 1];
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board[row + 1][col] = board[row + 1][col] > 0 ?
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-board[row + 1][col] :
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board[row + 1][col];
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}
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/* -| */
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if (fabs(board[row][col + 1]) ==
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fabs(board[row + 1][col + 1]))
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{
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found = 1;
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board[row][col] = board[row][col] > 0 ?
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-board[row][col] : board[row][col];
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board[row][col + 1] = board[row][col + 1] > 0 ?
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-board[row][col + 1] :
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board[row][col + 1];
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board[row + 1][col + 1] = board[row + 1][col + 1] > 0 ?
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-board[row + 1][col + 1] :
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board[row + 1][col + 1];
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}
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}
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if (fabs(board[row][col]) == fabs(board[row + 1][col]))
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{
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/* |_ */
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if (fabs(board[row + 1][col]) ==
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fabs(board[row + 1][col + 1]))
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{
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found = 1;
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board[row][col] = board[row][col] > 0 ?
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-board[row][col] : board[row][col];
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board[row + 1][col] = board[row + 1][col] > 0 ?
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-board[row + 1][col] :
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board[row + 1][col];
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board[row + 1][col + 1] = board[row + 1][col + 1] > 0 ?
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-board[row + 1][col + 1] :
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board[row + 1][col + 1];
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}
|
|
}
|
|
}
|
|
|
|
if (board[row + 1][col] != 0)
|
|
{
|
|
/* _| */
|
|
|
|
if (fabs(board[row + 1][col]) == fabs(board[row + 1][col + 1]))
|
|
{
|
|
if (fabs(board[row + 1][col + 1]) ==
|
|
fabs(board[row][col + 1]))
|
|
{
|
|
found = 1;
|
|
board[row][col + 1] = board[row][col + 1] > 0 ?
|
|
-board[row][col + 1] :
|
|
board[row][col + 1];
|
|
board[row + 1][col] = board[row + 1][col] > 0 ?
|
|
-board[row + 1][col] :
|
|
board[row + 1][col];
|
|
board[row + 1][col + 1] = board[row + 1][col + 1] > 0 ?
|
|
-board[row + 1][col + 1] :
|
|
board[row + 1][col + 1];
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Name: search_board_squares
|
|
*
|
|
* Description:
|
|
* Search for vertical/horizontal lines of same colours.
|
|
****************************************************************************/
|
|
|
|
int search_board_lines(void)
|
|
{
|
|
int row;
|
|
int col;
|
|
int h = 0;
|
|
int hpos = 0;
|
|
int hfound = 0;
|
|
int v = 0;
|
|
int vpos = 0;
|
|
int vfound = 0;
|
|
int found = 0;
|
|
int prev_sym = 0;
|
|
|
|
/* Search horizontal lines */
|
|
|
|
for (row = 1; row < BOARDY_SIZE + 1; row++)
|
|
{
|
|
prev_sym = board[row][1];
|
|
|
|
for (col = 1; col < BOARDX_SIZE; col++)
|
|
{
|
|
if (board[row][col] != 0)
|
|
{
|
|
if (fabs(board[row][col]) == fabs(board[row][col + 1]))
|
|
{
|
|
if (!hfound)
|
|
{
|
|
hpos = col;
|
|
hfound = 1;
|
|
prev_sym = board[row][col];
|
|
}
|
|
|
|
if (fabs(board[row][col]) == fabs(prev_sym))
|
|
{
|
|
h++;
|
|
}
|
|
}
|
|
else if (h < 2)
|
|
{
|
|
h = 0;
|
|
hpos = 1;
|
|
hfound = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (h >= 2)
|
|
{
|
|
for (int i = hpos; i <= hpos + h; i++)
|
|
{
|
|
board[row][i] = board[row][i] > 0 ?
|
|
-board[row][i] : board[row][i];
|
|
found = 1;
|
|
}
|
|
}
|
|
|
|
h = 0;
|
|
hpos = 1;
|
|
hfound = 0;
|
|
}
|
|
|
|
/* Search vertical lines */
|
|
|
|
for (col = 1; col < BOARDX_SIZE + 1; col++)
|
|
{
|
|
prev_sym = board[1][col];
|
|
|
|
for (row = 1; row < BOARDY_SIZE; row++)
|
|
{
|
|
if (board[row][col] != 0)
|
|
{
|
|
if (fabs(board[row][col]) == fabs(board[row + 1][col]))
|
|
{
|
|
if (!vfound)
|
|
{
|
|
vpos = row;
|
|
vfound = 1;
|
|
prev_sym = board[row][col];
|
|
}
|
|
|
|
if (fabs(board[row][col]) == fabs(prev_sym))
|
|
{
|
|
v++;
|
|
}
|
|
}
|
|
else if (v < 2)
|
|
{
|
|
v = 0;
|
|
vpos = 1;
|
|
vfound = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (v >= 2)
|
|
{
|
|
for (int i = vpos; i <= vpos + v; i++)
|
|
{
|
|
board[i][col] = board[i][col] > 0 ?
|
|
-board[i][col] : board[i][col];
|
|
found = 1;
|
|
}
|
|
}
|
|
|
|
v = 0;
|
|
vpos = 1;
|
|
vfound = 0;
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Name: check_board
|
|
*
|
|
* Description:
|
|
* Verify if there are match lines/squares and remove them
|
|
****************************************************************************/
|
|
|
|
int check_board(void)
|
|
{
|
|
int found = 0;
|
|
int row;
|
|
int col;
|
|
|
|
found = search_board_lines();
|
|
found |= search_board_squares();
|
|
|
|
/* Remove all negative values */
|
|
|
|
for (row = 0; row < ROW; row++)
|
|
{
|
|
for (col = 0; col < COL; col++)
|
|
{
|
|
if (board[row][col] < 0)
|
|
{
|
|
board[row][col] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
return found;
|
|
}
|
|
|
|
/****************************************************************************
|
|
* Public Functions
|
|
****************************************************************************/
|
|
|
|
/****************************************************************************
|
|
* brick_main
|
|
****************************************************************************/
|
|
|
|
int main(int argc, FAR char *argv[])
|
|
{
|
|
FAR const char *fbdev = g_default_fbdev;
|
|
struct game_screen_s screen;
|
|
struct input_state_s input;
|
|
struct screen_state_s state;
|
|
struct fb_area_s area;
|
|
int ret;
|
|
|
|
/* Open the framebuffer driver */
|
|
|
|
state.fd_fb = open(fbdev, O_RDWR);
|
|
if (state.fd_fb < 0)
|
|
{
|
|
int errcode = errno;
|
|
fprintf(stderr, "ERROR: Failed to open %s: %d\n", fbdev, errcode);
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
/* Get the characteristics of the framebuffer */
|
|
|
|
ret = ioctl(state.fd_fb, FBIOGET_VIDEOINFO,
|
|
(unsigned long)((uintptr_t)&state.vinfo));
|
|
if (ret < 0)
|
|
{
|
|
int errcode = errno;
|
|
fprintf(stderr, "ERROR: ioctl(FBIOGET_VIDEOINFO) failed: %d\n",
|
|
errcode);
|
|
close(state.fd_fb);
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
printf("VideoInfo:\n");
|
|
printf(" fmt: %u\n", state.vinfo.fmt);
|
|
printf(" xres: %u\n", state.vinfo.xres);
|
|
printf(" yres: %u\n", state.vinfo.yres);
|
|
printf(" nplanes: %u\n", state.vinfo.nplanes);
|
|
|
|
/* Setup the screen information */
|
|
|
|
screen.xres = state.vinfo.xres > state.vinfo.yres ?
|
|
state.vinfo.yres : state.vinfo.xres;
|
|
screen.yres = state.vinfo.yres > state.vinfo.xres ?
|
|
state.vinfo.xres : state.vinfo.yres;
|
|
screen.xoff = (screen.xres % NCOLORS) / 2;
|
|
screen.yoff = (screen.yres % NCOLORS) / 2;
|
|
screen.steps = 2;
|
|
screen.stepinc = 1;
|
|
screen.blklen = (screen.xres / NCOLORS);
|
|
screen.ncolors = NCOLORS;
|
|
|
|
/* Get the display planeinfo */
|
|
|
|
ret = ioctl(state.fd_fb, FBIOGET_PLANEINFO,
|
|
(unsigned long)((uintptr_t)&state.pinfo));
|
|
if (ret < 0)
|
|
{
|
|
int errcode = errno;
|
|
fprintf(stderr, "ERROR: ioctl(FBIOGET_PLANEINFO) failed: %d\n",
|
|
errcode);
|
|
close(state.fd_fb);
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
printf("PlaneInfo (plane 0):\n");
|
|
printf(" fbmem: %p\n", state.pinfo.fbmem);
|
|
printf(" fblen: %lu\n", (unsigned long)state.pinfo.fblen);
|
|
printf(" stride: %u\n", state.pinfo.stride);
|
|
printf(" display: %u\n", state.pinfo.display);
|
|
printf(" bpp: %u\n", state.pinfo.bpp);
|
|
|
|
state.fbmem = mmap(NULL, state.pinfo.fblen, PROT_READ | PROT_WRITE,
|
|
MAP_SHARED | MAP_FILE, state.fd_fb, 0);
|
|
if (state.fbmem == MAP_FAILED)
|
|
{
|
|
int errcode = errno;
|
|
fprintf(stderr, "ERROR: ioctl(FBIOGET_PLANEINFO) failed: %d\n",
|
|
errcode);
|
|
close(state.fd_fb);
|
|
return EXIT_FAILURE;
|
|
}
|
|
|
|
printf("Mapped FB: %p\n", state.fbmem);
|
|
|
|
/* Fill the edge with random values */
|
|
|
|
fill_edge();
|
|
fill_border();
|
|
|
|
/* Draw the empty board to user */
|
|
|
|
draw_board(&state, &area, &screen);
|
|
|
|
dev_input_init(&input);
|
|
|
|
while (1)
|
|
{
|
|
ret = dev_read_input(&input);
|
|
|
|
screen.dir = input.dir;
|
|
|
|
#ifdef DEBUG_BRICKMATCH_GAME
|
|
printf("Before moving:\n");
|
|
print_board();
|
|
usleep(2000000);
|
|
#endif
|
|
|
|
/* Save a copy of the board before moving to new position */
|
|
|
|
memcpy(prev_board, board, (sizeof(int) * ROW * COL));
|
|
|
|
move_board(screen.dir);
|
|
|
|
draw_board(&state, &area, &screen);
|
|
|
|
#ifdef DEBUG_BRICKMATCH_GAME
|
|
printf("After moving:\n");
|
|
print_board();
|
|
usleep(1000000);
|
|
#endif
|
|
|
|
/* Save a copy of the board after moving the pieces */
|
|
|
|
memcpy(prev_board, board, (sizeof(int) * ROW * COL));
|
|
|
|
screen.dir = DIR_NONE;
|
|
|
|
/* If we found bricks with same colors */
|
|
|
|
if (check_board() == 1)
|
|
{
|
|
int i;
|
|
|
|
/* Lets do a blinking effect */
|
|
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
/* Draw the board with the pieces */
|
|
|
|
memcpy(board, prev_board, (sizeof(int) * ROW * COL));
|
|
|
|
draw_board(&state, &area, &screen);
|
|
usleep(100000);
|
|
|
|
/* Draw the board without the pieces */
|
|
|
|
check_board();
|
|
draw_board(&state, &area, &screen);
|
|
usleep(100000);
|
|
}
|
|
|
|
usleep(500000);
|
|
}
|
|
|
|
#ifdef DEBUG_BRICKMATCH_GAME
|
|
printf("After checking:\n");
|
|
print_board();
|
|
usleep(1000000);
|
|
#endif
|
|
|
|
usleep(1000000);
|
|
|
|
/* Add random pieces in the not visible border */
|
|
|
|
fill_edge();
|
|
}
|
|
|
|
return 0;
|
|
}
|