270 lines
8.0 KiB
C
270 lines
8.0 KiB
C
/****************************************************************************
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* apps/graphics/traveler/tools/libwld/wld_loadpcx.c
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*
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* Copyright (C) 2016 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/*************************************************************************
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* FILE: wld_loadpcx.c
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* DESCRIPTION: This file contains the logic which loads a PCX file.
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*************************************************************************/
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/*************************************************************************
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* Compilation Options
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*************************************************************************/
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/*************************************************************************
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* Included files
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*************************************************************************/
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#include <stdio.h>
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#include <malloc.h>
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#include "trv_types.h"
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#include "wld_mem.h"
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#if (!MSWINDOWS)
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#include "wld_bitmaps.h"
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#include "wld_graphicfile.h"
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#endif
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#include "wld_pcx.h"
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/*************************************************************************
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* Definitions
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*************************************************************************/
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/*************************************************************************
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* Private Type Declarations
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************************************************************************/
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/*************************************************************************
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* Private Function Prototypes
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*************************************************************************/
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static void wld_loadpcxHeader(FILE *fp, pcxHeader *header);
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static void wld_loadpcxData(FILE *fp, sint32 imagSize, uint8_t *imageBuffer);
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static void wld_loadpcxPalette(FILE *fp, RGBColor *palette);
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/*************************************************************************
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* Global Variables
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*************************************************************************/
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/*************************************************************************
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* Private Variables
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*************************************************************************/
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/*************************************************************************
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* Name: wld_loadpcx
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* Description:
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* This function loads a pcx file into a picture structure, the actual image
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* data for the pcx file is decompressed and expanded into a secondary buffer
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* within the picture structure, the separate images can be grabbed from this
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* buffer later. also the header and palette are loaded
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************************************************************************/
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#if MSWINDOWS
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uint8_t wld_loadpcx(char *filename, pcxPicturePtr image)
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{
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FILE *fp, *fopen();
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uint16_t imageWidth, imageHeight;
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uint32 imageSize;
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/* Open the file */
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fp = fopen(filename,"rb");
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if (!fp) return PCX_OPEN_ERROR;
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/* Load the PCX Header */
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wld_loadpcxHeader(fp, &image->header);
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/* Load the PCX data */
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if (image->buffer)
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{
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imageWidth = image->header.width - image->header.x + 1;
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imageHeight = image->header.height - image->header.y + 1;
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imageSize = imageHeight * imageWidth;
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wld_loadpcxData(fp, imageSize, image->buffer);
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}
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/* Load the PCX palette */
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if (image->palette)
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{
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wld_loadpcxPalette(fp, &image->palette);
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}
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fclose(fp);
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return PCX_SUCCESS;
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}
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#else
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GraphicFileType *wld_loadpcx(FILE *fp, char *filename)
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{
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pcxHeader header;
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trv_pixel_t *buffer;
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GraphicFileType *gFile;
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RGBColor *palette;
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uint16_t imageWidth, imageHeight;
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uint32 imageSize;
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/* Load the PCX Header */
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wld_loadpcxHeader(fp, &header);
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/* Allocate Space to hold the image data */
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imageWidth = header.width - header.x + 1;
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imageHeight = header.height - header.y + 1;
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imageSize = imageHeight * imageWidth * sizeof(trv_pixel_t);
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buffer = (trv_pixel_t*)wld_malloc(imageSize + 1);
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/* Load the PCX data into the buffer */
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wld_loadpcxData(fp, imageSize, (uint8_t*)buffer);
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/* Allocate space to hold the PCX palette */
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palette = (RGBColor*)wld_malloc(sizeof(RGBColor) * 256);
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/* Load the PCX palette */
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wld_loadpcxPalette(fp, palette);
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/* Now save the resulting data in a GraphicFileType structure */
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gFile = wld_new_graphicfile();
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gFile->type = gfPaletted;
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gFile->palette = palette;
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gFile->width = imageWidth;
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gFile->height = imageHeight;
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gFile->bitmap = buffer;
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return gFile;
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}
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#endif
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/*************************************************************************
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* Name: wld_loadpcxHeader
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* Description:
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************************************************************************/
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static void wld_loadpcxHeader(FILE *fp, pcxHeader *header)
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{
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uint8_t *tempBuffer;
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int i;
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/* Load the header */
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tempBuffer = (uint8_t*)header;
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for (i = 0; i < SIZEOF_PCX_HEADER; i++)
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{
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tempBuffer[i] = getc(fp);
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}
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}
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/*************************************************************************
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* Name: wld_loadpcxData
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* Description:
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************************************************************************/
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static void wld_loadpcxData(FILE *fp, sint32 imageSize, uint8_t *imageBuffer)
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{
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uint32 count;
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int16_t numBytes;
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uint8_t data;
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count = 0;
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while(count <= imageSize)
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{
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/* Get the first piece of data */
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data = getc(fp);
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/* Is this a run length encoding? */
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if ((data >= 192) /* && (data <= 255) */)
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{
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/* How many bytes in run? */
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numBytes = data - 192;
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/* Get the actual data for the run */
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data = getc(fp);
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/* Replicate data in buffer numBytes times */
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while(numBytes-- > 0)
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{
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imageBuffer[count++] = data;
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}
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}
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else
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{
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/* Actual data, just copy it into buffer at next location */
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imageBuffer[count++] = data;
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}
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}
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}
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/*************************************************************************
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* Name: wld_loadpcxPalette
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* Description:
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************************************************************************/
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static void wld_loadpcxPalette(FILE *fp, RGBColor *palette)
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{
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int i;
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/* Move to end of file then back up 768 bytes i.e. to begining of palette */
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fseek(fp, -768L, SEEK_END);
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/* Load the PCX palette into the palette structure */
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for (i = 0; i < 256; i++)
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{
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/* Get the RGB components */
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#if MSWINDOWS
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palette[i].red = (getc(fp) >> 2);
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palette[i].green = (getc(fp) >> 2);
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palette[i].blue = (getc(fp) >> 2);
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#else
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palette[i].red = getc(fp);
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palette[i].green = getc(fp);
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palette[i].blue = getc(fp);
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#endif
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}
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}
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