dee7f14b49
apps/system/nxplayer: Fix some logical errors from recent comments. They broke the build of the nxplayer as a library vs. a task. apps/graphics/nxglyphs: Fix yet more namespace problems. graphics/nxwm/src/nxwm_main.cxx: Move from graphics/nxwidgets/UnitTests/nxwm/nxwm_main.cxx. apps/graphicx/nx*: Fixes numerous build issues mostly associated with include paths and namespaces. apps/nxglyphs: Decouple (mostly) from nxwidgets and nxwm so that they can be used elsewhere. Creates include/graphics/nxglyphs.h apps/graphics/nxglyphs: Put all NxWidgets and NxWM glyphs into a common directory where they can eventually be shared. Not very sharable at the moment due to header file entanglements. Need a separate nxglyps.hxx header file. Separate nxwidets and nxwm into separate directories. Remove old, common NxWidgets directory.
302 lines
9.3 KiB
C++
302 lines
9.3 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// apps/graphics/nxwidgets/UnitTests/CButtonArray/cbuttonarraytest.cxx
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//
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// Copyright (C) 2012 Gregory Nutt. All rights reserved.
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// Author: Gregory Nutt <gnutt@nuttx.org>
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// 1. Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// 2. Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in
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// the documentation and/or other materials provided with the
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// distribution.
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// 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
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// me be used to endorse or promote products derived from this software
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// without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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// OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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// AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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//////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Included Files
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/////////////////////////////////////////////////////////////////////////////
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#include <nuttx/config.h>
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#include <nuttx/init.h>
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#include <cstdio>
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#include <cerrno>
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#include <debug.h>
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#include <nuttx/nx/nx.h>
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#include <nuttx/nx/nxfonts.h>
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#include "graphics/nxwidgets/nxconfig.hxx"
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#include "graphics/nxwidgets/cbuttonarraytest.hxx"
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#include "graphics/nxwidgets/cbgwindow.hxx"
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/////////////////////////////////////////////////////////////////////////////
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// Definitions
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Private Classes
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Private Data
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Public Data
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Public Function Prototypes
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// CButtonArrayTest Method Implementations
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/////////////////////////////////////////////////////////////////////////////
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// CButtonArrayTest Constructor
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CButtonArrayTest::CButtonArrayTest()
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{
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m_widgetControl = (CWidgetControl *)NULL;
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m_bgWindow = (CBgWindow *)NULL;
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}
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// CButtonArrayTest Descriptor
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CButtonArrayTest::~CButtonArrayTest()
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{
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disconnect();
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}
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// Connect to the NX server
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bool CButtonArrayTest::connect(void)
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{
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// Connect to the server
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bool nxConnected = CNxServer::connect();
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if (nxConnected)
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{
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// Set the background color
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if (!setBackgroundColor(CONFIG_CBUTTONARRAYTEST_BGCOLOR))
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{
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printf("CButtonArrayTest::connect: setBackgroundColor failed\n");
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}
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}
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return nxConnected;
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}
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// Disconnect from the NX server
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void CButtonArrayTest::disconnect(void)
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{
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// Close the window
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if (m_bgWindow)
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{
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delete m_bgWindow;
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}
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// Destroy the widget control
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if (m_widgetControl)
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{
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delete m_widgetControl;
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}
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// And disconnect from the server
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CNxServer::disconnect();
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}
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// Create the background window instance. This function illustrates
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// the basic steps to instantiate any window:
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//
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// 1) Create a dumb CWigetControl instance
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// 2) Pass the dumb CWidgetControl instance to the window constructor
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// that inherits from INxWindow. This will "smarten" the CWidgetControl
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// instance with some window knowlede
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// 3) Call the open() method on the window to display the window.
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// 4) After that, the fully smartened CWidgetControl instance can
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// be used to generate additional widgets by passing it to the
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// widget constructor
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bool CButtonArrayTest::createWindow(void)
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{
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// Initialize the widget control using the default style
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m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL);
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// Get an (uninitialized) instance of the background window as a class
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// that derives from INxWindow.
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m_bgWindow = getBgWindow(m_widgetControl);
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if (!m_bgWindow)
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{
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printf("CButtonArrayTest::createGraphics: Failed to create CBgWindow instance\n");
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delete m_widgetControl;
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return false;
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}
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// Open (and initialize) the window
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bool success = m_bgWindow->open();
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if (!success)
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{
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printf("CButtonArrayTest::createGraphics: Failed to open background window\n");
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delete m_bgWindow;
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m_bgWindow = (CBgWindow*)0;
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return false;
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}
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return true;
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}
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// Create a CButtonArray instance
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CButtonArray *CButtonArrayTest::createButtonArray(void)
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{
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// Get the width of the display
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struct nxgl_size_s windowSize;
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if (!m_bgWindow->getSize(&windowSize))
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{
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printf("CButtonArrayTest::createGraphics: Failed to get window size\n");
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return (CButtonArray *)NULL;
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}
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// Pick an X/Y position such that the button array will be centered in the display
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nxgl_coord_t buttonArrayX;
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if (BUTTONARRAY_WIDTH >= windowSize.w)
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{
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buttonArrayX = 0;
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}
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else
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{
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buttonArrayX = (windowSize.w - BUTTONARRAY_WIDTH) >> 1;
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}
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nxgl_coord_t buttonArrayY;
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if (BUTTONARRAY_HEIGHT >= windowSize.h)
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{
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buttonArrayY = 0;
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}
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else
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{
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buttonArrayY = (windowSize.h - BUTTONARRAY_HEIGHT) >> 1;
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}
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// Now we have enough information to create the button array
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return new CButtonArray(m_widgetControl,
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buttonArrayX, buttonArrayY,
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BUTTONARRAY_NCOLUMNS, BUTTONARRAY_NROWS,
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BUTTONARRAY_BUTTONWIDTH, BUTTONARRAY_BUTTONHEIGHT);
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}
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// Draw the button array
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void CButtonArrayTest::showButton(CButtonArray *buttonArray)
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{
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buttonArray->enable(); // Un-necessary, the widget is enabled by default
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buttonArray->enableDrawing();
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buttonArray->redraw();
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}
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// Perform a simulated mouse click on a button in the array. This method injects
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// the mouse click through the NX heirarchy just as would real mouse
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// hardward.
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void CButtonArrayTest::click(CButtonArray *buttonArray, int column, int row)
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{
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// nx_mousein is meant to be called by mouse handling software.
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// Here we just inject a left-button click directly in the center of
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// the selected button.
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// First, get the server handle. Graphics software will never care
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// about the server handle. Here we need it to get access to the
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// low-level mouse interface
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NXHANDLE handle = getServer();
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// The the coorinates of the center of the button
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nxgl_coord_t buttonX = buttonArray->getX() +
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column * BUTTONARRAY_BUTTONWIDTH +
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BUTTONARRAY_BUTTONWIDTH/2;
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nxgl_coord_t buttonY = buttonArray->getY() +
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row * BUTTONARRAY_BUTTONHEIGHT +
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BUTTONARRAY_BUTTONHEIGHT/2;
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// Then inject the mouse click
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(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_LEFTBUTTON);
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}
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// The counterpart to click. This simulates a button release through
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// the same mechanism.
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void CButtonArrayTest::release(CButtonArray *buttonArray, int column, int row)
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{
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// nx_mousein is meant to be called by mouse handling software.
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// Here we just inject a left-button click directly in the center of
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// the button.
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// First, get the server handle. Graphics software will never care
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// about the server handle. Here we need it to get access to the
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// low-level mouse interface
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NXHANDLE handle = getServer();
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// The the coorinates of the center of the button
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nxgl_coord_t buttonX = buttonArray->getX() +
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column * BUTTONARRAY_BUTTONWIDTH +
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BUTTONARRAY_BUTTONWIDTH/2;
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nxgl_coord_t buttonY = buttonArray->getY() +
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row * BUTTONARRAY_BUTTONHEIGHT +
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BUTTONARRAY_BUTTONHEIGHT/2;
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// Then inject the mouse release
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(void)nx_mousein(handle, buttonX, buttonY, NX_MOUSE_NOBUTTONS);
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}
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// Widget events are normally handled in a modal loop.
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// However, for this case we know when there should be press and release
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// events so we don't have to poll. We can just perform a one pass poll
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// then check if the event was processed corredly.
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void CButtonArrayTest::poll(CButtonArray *button)
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{
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// Poll for mouse events
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m_widgetControl->pollEvents(button);
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}
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