b3f79deadc
git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@3763 42af7a65-404d-4744-a932-0658087f49c3
558 lines
16 KiB
C
558 lines
16 KiB
C
/****************************************************************************
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* examples/nxtext/nxtext_putc.c
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*
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* Copyright (C) 2011 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <spudmonkey@racsa.co.cr>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <stdint.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <ctype.h>
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#include <debug.h>
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#include <errno.h>
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#include <nuttx/nx.h>
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#include <nuttx/nxtk.h>
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#include <nuttx/nxfonts.h>
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#include "nxtext_internal.h"
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/****************************************************************************
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* Definitions
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****************************************************************************/
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/* Select renderer -- Some additional logic would be required to support
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* pixel depths that are not directly addressable (1,2,4, and 24).
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*/
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#if CONFIG_EXAMPLES_NXTEXT_BPP == 1
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# define RENDERER nxf_convert_1bpp
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#elif CONFIG_EXAMPLES_NXTEXT_BPP == 2
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# define RENDERER nxf_convert_2bpp
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#elif CONFIG_EXAMPLES_NXTEXT_BPP == 4
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# define RENDERER nxf_convert_4bpp
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#elif CONFIG_EXAMPLES_NXTEXT_BPP == 8
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# define RENDERER nxf_convert_8bpp
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#elif CONFIG_EXAMPLES_NXTEXT_BPP == 16
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# define RENDERER nxf_convert_16bpp
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#elif CONFIG_EXAMPLES_NXTEXT_BPP == 24
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# define RENDERER nxf_convert_24bpp
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#elif CONFIG_EXAMPLES_NXTEXT_BPP == 32
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# define RENDERER nxf_convert_32bpp
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#else
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# error "Unsupported CONFIG_EXAMPLES_NXTEXT_BPP"
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#endif
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/****************************************************************************
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* Private Types
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****************************************************************************/
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/****************************************************************************
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* Private Function Prototypes
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****************************************************************************/
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/****************************************************************************
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* Private Data
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****************************************************************************/
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/****************************************************************************
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* Public Data
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****************************************************************************/
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxtext_freeglyph
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****************************************************************************/
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static void nxtext_freeglyph(FAR struct nxtext_glyph_s *glyph)
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{
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if (glyph->bitmap)
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{
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free(glyph->bitmap);
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}
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memset(glyph, 0, sizeof(struct nxtext_glyph_s));
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}
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/****************************************************************************
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* Name: nxtext_allocglyph
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****************************************************************************/
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static inline FAR struct nxtext_glyph_s *
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nxtext_allocglyph(FAR struct nxtext_state_s *st)
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{
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FAR struct nxtext_glyph_s *glyph = NULL;
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FAR struct nxtext_glyph_s *luglyph = NULL;
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uint8_t luusecnt;
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int i;
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/* Search through the glyph cache looking for an unused glyph. Also, keep
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* track of the least used glyph as well. We need that if we have to replace
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* a glyph in the cache.
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*/
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for (i = 0; i < st->maxglyphs; i++)
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{
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/* Is this glyph in use? */
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glyph = &st->glyph[i];
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if (!glyph->usecnt)
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{
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/* No.. return this glyph with a use count of one */
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glyph->usecnt = 1;
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return glyph;
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}
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/* Yes.. check for the least recently used */
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if (!luglyph || glyph->usecnt < luglyph->usecnt)
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{
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luglyph = glyph;
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}
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}
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/* If we get here, the glyph cache is full. We replace the least used
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* glyph with the one we need now. (luglyph can't be NULL).
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*/
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luusecnt = luglyph->usecnt;
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nxtext_freeglyph(luglyph);
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/* But lets decrement all of the usecnts so that the new one one be so
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* far behind in the counts as the older ones.
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*/
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if (luusecnt > 1)
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{
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uint8_t decr = luusecnt - 1;
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for (i = 0; i < st->maxglyphs; i++)
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{
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/* Is this glyph in use? */
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glyph = &st->glyph[i];
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if (glyph->usecnt > decr)
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{
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glyph->usecnt -= decr;
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}
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}
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}
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/* Then return the least used glyph */
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luglyph->usecnt = 1;
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return luglyph;
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}
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/****************************************************************************
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* Name: nxtext_findglyph
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****************************************************************************/
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static FAR struct nxtext_glyph_s *
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nxtext_findglyph(FAR struct nxtext_state_s *st, uint8_t ch)
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{
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int i;
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/* First, try to find the glyph in the cache of pre-rendered glyphs */
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for (i = 0; i < st->maxglyphs; i++)
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{
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FAR struct nxtext_glyph_s *glyph = &st->glyph[i];
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if (glyph->usecnt > 0 && glyph->code == ch)
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{
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/* Increment the use count (unless it is already at the max) */
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if (glyph->usecnt < MAX_USECNT)
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{
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glyph->usecnt++;
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}
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/* And return the glyph that we found */
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return glyph;
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}
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}
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return NULL;
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}
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/****************************************************************************
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* Name: nxtext_renderglyph
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****************************************************************************/
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static inline FAR struct nxtext_glyph_s *
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nxtext_renderglyph(FAR struct nxtext_state_s *st,
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FAR const struct nx_fontbitmap_s *bm, uint8_t ch)
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{
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FAR struct nxtext_glyph_s *glyph = NULL;
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FAR nxgl_mxpixel_t *ptr;
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#if CONFIG_EXAMPLES_NXTEXT_BPP < 8
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nxgl_mxpixel_t pixel;
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#endif
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int bmsize;
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int row;
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int col;
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int ret;
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/* Make sure that there is room for another glyph */
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message("nxtext_renderglyph: ch=%02x\n", ch);
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/* Allocate the glyph (always succeeds) */
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glyph = nxtext_allocglyph(st);
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glyph->code = ch;
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/* Get the dimensions of the glyph */
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glyph->width = bm->metric.width + bm->metric.xoffset;
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glyph->height = bm->metric.height + bm->metric.yoffset;
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/* Allocate memory to hold the glyph with its offsets */
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glyph->stride = (glyph->width * CONFIG_EXAMPLES_NXTEXT_BPP + 7) / 8;
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bmsize = glyph->stride * glyph->height;
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glyph->bitmap = (FAR uint8_t *)malloc(bmsize);
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if (glyph->bitmap)
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{
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/* Initialize the glyph memory to the background color */
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#if CONFIG_EXAMPLES_NXTEXT_BPP < 8
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pixel = st->wcolor[0];
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# if CONFIG_EXAMPLES_NXTEXT_BPP == 1
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/* Pack 1-bit pixels into a 2-bits */
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pixel &= 0x01;
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pixel = (pixel) << 1 |pixel;
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# endif
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# if CONFIG_EXAMPLES_NXTEXT_BPP < 4
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/* Pack 2-bit pixels into a nibble */
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pixel &= 0x03;
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pixel = (pixel) << 2 |pixel;
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# endif
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/* Pack 4-bit nibbles into a byte */
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pixel &= 0x0f;
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pixel = (pixel) << 4 | pixel;
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ptr = (FAR nxgl_mxpixel_t *)glyph->bitmap;
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for (row = 0; row < glyph->height; row++)
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{
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for (col = 0; col < glyph->stride; col++)
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{
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/* Transfer the packed bytes into the buffer */
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*ptr++ = pixel;
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}
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}
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#elif CONFIG_EXAMPLES_NXTEXT_BPP == 24
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# error "Additional logic is needed here for 24bpp support"
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#else /* CONFIG_EXAMPLES_NXTEXT_BPP = {8,16,32} */
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ptr = (FAR nxgl_mxpixel_t *)glyph->bitmap;
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for (row = 0; row < glyph->height; row++)
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{
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/* Just copy the color value into the glyph memory */
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for (col = 0; col < glyph->width; col++)
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{
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*ptr++ = st->wcolor[0];
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}
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}
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#endif
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/* Then render the glyph into the allocated memory */
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ret = RENDERER((FAR nxgl_mxpixel_t*)glyph->bitmap,
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glyph->height, glyph->width, glyph->stride,
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bm, st->fcolor[0]);
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if (ret < 0)
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{
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/* Actually, the RENDERER never returns a failure */
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message("nxtext_renderglyph: RENDERER failed\n");
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nxtext_freeglyph(glyph);
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glyph = NULL;
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}
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}
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return glyph;
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}
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/****************************************************************************
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* Name: nxtext_getglyph
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****************************************************************************/
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static FAR struct nxtext_glyph_s *
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nxtext_getglyph(FAR struct nxtext_state_s *st, uint8_t ch)
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{
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FAR struct nxtext_glyph_s *glyph;
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FAR const struct nx_fontbitmap_s *fbm;
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/* First, try to find the glyph in the cache of pre-rendered glyphs */
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glyph = nxtext_findglyph(st, ch);
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if (!glyph)
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{
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/* No, it is not cached... Does the code map to a font? */
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fbm = nxf_getbitmap(ch);
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if (fbm)
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{
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/* Yes.. render the glyph */
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glyph = nxtext_renderglyph(st, fbm, ch);
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}
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}
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return glyph;
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}
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/****************************************************************************
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* Name: nxtext_addchar
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*
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* Description:
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* This is part of the nxtext_putc logic. It creates and positions a
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* the character and renders (or re-uses) a glyph for font.
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*
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****************************************************************************/
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static FAR const struct nxtext_bitmap_s *
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nxtext_addchar(FAR struct nxtext_state_s *st, uint8_t ch)
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{
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FAR struct nxtext_bitmap_s *bm = NULL;
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FAR struct nxtext_glyph_s *glyph;
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/* Is there space for another character on the display? */
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if (st->nchars < st->maxchars)
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{
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/* Yes, setup the bitmap information */
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bm = &st->bm[st->nchars];
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bm->code = ch;
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bm->flags = 0;
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bm->pos.x = st->fpos.x;
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bm->pos.y = st->fpos.y;
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/* Find (or create) the matching glyph */
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glyph = nxtext_getglyph(st, ch);
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if (!glyph)
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{
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/* No, there is no font for this code. Just mark this as a space. */
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bm->flags |= BMFLAGS_NOGLYPH;
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/* Set up the next character position */
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st->fpos.x += st->spwidth;
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}
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else
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{
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/* Set up the next character position */
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st->fpos.x += glyph->width;
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}
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/* Success.. increment nchars to retain this character */
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st->nchars++;
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}
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return bm;
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxtext_home
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*
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* Description:
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* Set the next character position to the top-left corner of the display.
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*
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****************************************************************************/
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void nxtext_home(FAR struct nxtext_state_s *st)
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{
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/* The first character is one space from the left */
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st->fpos.x = st->spwidth;
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/* And two lines from the top */
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st->fpos.y = 2;
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}
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/****************************************************************************
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* Name: nxtext_newline
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*
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* Description:
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* Set the next character position to the beginning of the next line.
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*
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****************************************************************************/
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void nxtext_newline(FAR struct nxtext_state_s *st)
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{
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/* Carriage return: The first character is one space from the left */
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st->fpos.x = st->spwidth;
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/* Linefeed: Done the max font height + 2 */
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st->fpos.y += (st->fheight + 2);
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}
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/****************************************************************************
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* Name: nxtext_putc
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*
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* Description:
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* Render the specified character at the current display position.
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*
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****************************************************************************/
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void nxtext_putc(NXWINDOW hwnd, FAR struct nxtext_state_s *st, uint8_t ch)
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{
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FAR const struct nxtext_bitmap_s *bm;
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/* If it is a newline character, then just perform the logical newline
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* operation.
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*/
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if (ch == '\n')
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{
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nxtext_newline(st);
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}
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/* Otherwise, find the glyph associated with the character and render it
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* onto the display.
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*/
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else
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{
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bm = nxtext_addchar(st, ch);
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if (bm)
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{
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nxtext_fillchar(hwnd, NULL, st, bm);
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}
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}
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}
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/****************************************************************************
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* Name: nxtext_fillchar
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*
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* Description:
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* This implements the character display. It is part of the nxtext_putc
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* operation but may also be used when redrawing an existing display.
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*
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****************************************************************************/
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void nxtext_fillchar(NXWINDOW hwnd, FAR const struct nxgl_rect_s *rect,
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FAR struct nxtext_state_s *st,
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FAR const struct nxtext_bitmap_s *bm)
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{
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FAR struct nxtext_glyph_s *glyph;
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struct nxgl_rect_s bounds;
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struct nxgl_rect_s intersection;
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int ret;
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/* Handle the special case of spaces which have no glyph bitmap */
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if (BM_ISSPACE(bm))
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{
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return;
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}
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/* Find (or create) the matching glyph */
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glyph = nxtext_getglyph(st, bm->code);
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if (!glyph)
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{
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/* This shouldn't happen */
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return;
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}
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/* Construct a bounding box for the glyph */
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bounds.pt1.x = bm->pos.x;
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bounds.pt1.y = bm->pos.y;
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bounds.pt2.x = bm->pos.x + glyph->width - 1;
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bounds.pt2.y = bm->pos.y + glyph->height - 1;
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/* Should this also be clipped to a region in the window? */
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if (rect)
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{
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/* Get the intersection of the redraw region and the character bitmap */
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nxgl_rectintersect(&intersection, rect, &bounds);
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}
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else
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{
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/* The intersection is the whole glyph */
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nxgl_rectcopy(&intersection, &bounds);
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}
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/* Check for empty intersections */
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if (!nxgl_nullrect(&intersection))
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{
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FAR const void *src = (FAR const void *)glyph->bitmap;
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ret = nx_bitmap((NXWINDOW)hwnd, &intersection, &src,
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&bm->pos, (unsigned int)glyph->stride);
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if (ret < 0)
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{
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message("nxtext_fillchar: nx_bitmapwindow failed: %d\n", errno);
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}
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}
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}
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