438 lines
11 KiB
C++
438 lines
11 KiB
C++
/****************************************************************************
|
|
* NxWidgets/libnxwidgets/include/tnxarray.hxx
|
|
*
|
|
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
|
|
* Author: Gregory Nutt <gnutt@nuttx.org>
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
*
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in
|
|
* the documentation and/or other materials provided with the
|
|
* distribution.
|
|
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
|
|
* me be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
|
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
|
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
|
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
|
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
|
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
|
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
|
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
|
* POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
****************************************************************************
|
|
*
|
|
* Portions of this package derive from Woopsi (http://woopsi.org/) and
|
|
* portions are original efforts. It is difficult to determine at this
|
|
* point what parts are original efforts and which parts derive from Woopsi.
|
|
* However, in any event, the work of Antony Dzeryn will be acknowledged
|
|
* in most NxWidget files. Thanks Antony!
|
|
*
|
|
* Copyright (c) 2007-2011, Antony Dzeryn
|
|
* All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
*
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the names "Woopsi", "Simian Zombie" nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY Antony Dzeryn ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL Antony Dzeryn BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*
|
|
****************************************************************************/
|
|
|
|
#ifndef __INCLUDE_TNXARRAY_HXX
|
|
#define __INCLUDE_TNXARRAY_HXX
|
|
|
|
/****************************************************************************
|
|
* Included Files
|
|
****************************************************************************/
|
|
|
|
#include <nuttx/config.h>
|
|
|
|
#include <stdint.h>
|
|
#include <stdbool.h>
|
|
|
|
#include "nxconfig.hxx"
|
|
|
|
/****************************************************************************
|
|
* Pre-Processor Definitions
|
|
****************************************************************************/
|
|
|
|
/****************************************************************************
|
|
* Implementation Classes
|
|
****************************************************************************/
|
|
|
|
#if defined(__cplusplus)
|
|
|
|
/**
|
|
* Class providing a dynamic array; that is, an array that will automatically
|
|
* grow to accommodate new data. It provides a fast way to randomly access
|
|
* a list of data. Essentially, it provides the most important functionality
|
|
* of the STL vector class without any of the overhead of including an STL
|
|
* class.
|
|
*
|
|
* If the data to be stored will store a lot of data that will predominantly
|
|
* be read sequentially, consider using the LinkedList class instead. Resizing
|
|
* the list is an expensive operation that will occur frequently when filling
|
|
* the array with large amounts of data. Adding new data to the linked list is
|
|
* very inexpensive.
|
|
*/
|
|
|
|
template <class T>
|
|
class TNxArray
|
|
{
|
|
private:
|
|
T *m_data; /**< Internal array of data items */
|
|
int m_size; /**< Number of items in the array */
|
|
int m_reservedSize; /**< Total size of the array including unpopulated slots */
|
|
|
|
/**
|
|
* Re-allocate the array to this size;
|
|
*/
|
|
|
|
void reallocate(const int newSize);
|
|
|
|
/**
|
|
* Resize the array if it is full.
|
|
*/
|
|
|
|
void resize(void);
|
|
|
|
public:
|
|
|
|
/**
|
|
* Constructor. Creates an un-allocated array. The array will
|
|
* be allocated when items are added to it or when preallocate()
|
|
* is called.
|
|
*/
|
|
|
|
inline TNxArray();
|
|
|
|
/**
|
|
* Constructor. Creates an allocated array.
|
|
*
|
|
*@param initialSize The initial size of the array.
|
|
*/
|
|
|
|
inline TNxArray(int initialSize);
|
|
|
|
/**
|
|
* Destructor.
|
|
*/
|
|
|
|
inline ~TNxArray();
|
|
|
|
/**
|
|
* Set the initial size of the array. Normally, the array is
|
|
* unallocated until the first data is pushed into the array.
|
|
* That works great for stacks and lists. But if you want a
|
|
* array of unitialized elements, then this method will
|
|
* preallocate the array for you.
|
|
*
|
|
* @return The size of the array.
|
|
*/
|
|
|
|
void preallocate(void);
|
|
|
|
/**
|
|
* Get the size of the array.
|
|
*
|
|
* @return The size of the array.
|
|
*/
|
|
|
|
inline const int size(void) const;
|
|
|
|
/**
|
|
* Add a value to the end of the array.
|
|
*
|
|
* @param value The value to add to the array.
|
|
*/
|
|
|
|
void push_back(const T &value);
|
|
|
|
/**
|
|
* Insert a value into the array.
|
|
*
|
|
* @param index The index to insert into.
|
|
* @param value The value to insert.
|
|
*/
|
|
|
|
void insert(const int index, const T &value);
|
|
|
|
/**
|
|
* Remove the last element from the array.
|
|
*/
|
|
|
|
void pop_back(void);
|
|
|
|
/**
|
|
* Erase a single value at the specified index
|
|
*/
|
|
|
|
void erase(const int index);
|
|
|
|
/**
|
|
* Get a value at the specified location. Does not perform bounds checking.
|
|
* @param index The index of the desired value.
|
|
* @return The value at the specified index.
|
|
*/
|
|
|
|
inline T &at(const int index) const;
|
|
|
|
/**
|
|
* Check if the array has any data.
|
|
* @return True if the array is empty.
|
|
*/
|
|
|
|
inline bool empty(void) const;
|
|
|
|
/**
|
|
* Remove all data.
|
|
*/
|
|
|
|
void clear();
|
|
|
|
/**
|
|
* Overload the [] operator to allow array-style access.
|
|
* @param index The index to retrieve.
|
|
* @return The value at the specified index.
|
|
*/
|
|
|
|
T& operator[](const int index) const;
|
|
};
|
|
|
|
template <class T>
|
|
TNxArray<T>::TNxArray()
|
|
{
|
|
// Don't allocate anything until the first data is added to
|
|
// the array
|
|
|
|
m_size = 0; // Number of data items in use
|
|
m_reservedSize = 0; // Number of data items allocated
|
|
m_data = (T *)0; // Allocated memory for data items
|
|
}
|
|
|
|
template <class T>
|
|
TNxArray<T>::TNxArray(int initialSize)
|
|
{
|
|
m_size = 0; // Number of data items in use
|
|
m_reservedSize = 0; // Number of data items allocated
|
|
m_data = (T *)0; // Allocated memory for data items
|
|
preallocate(initialSize); // Allocate the initial array
|
|
}
|
|
|
|
template <class T>
|
|
TNxArray<T>::~TNxArray()
|
|
{
|
|
if (m_data)
|
|
{
|
|
delete [] m_data;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
const int TNxArray<T>::size(void) const
|
|
{
|
|
return m_size;
|
|
}
|
|
|
|
template <class T>
|
|
void TNxArray<T>::push_back(const T &value)
|
|
{
|
|
// Ensure the array is large enough to hold one more data item
|
|
|
|
resize();
|
|
|
|
// Add data to array
|
|
|
|
m_data[m_size] = value;
|
|
|
|
// Remember we've filled a slot
|
|
|
|
m_size++;
|
|
}
|
|
|
|
template <class T>
|
|
void TNxArray<T>::pop_back(void)
|
|
{
|
|
if (m_size >= 1)
|
|
{
|
|
// We can just reduce the used size of the array, as the value
|
|
// will get overwritten automatically
|
|
|
|
m_size--;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void TNxArray<T>::insert(const int index, const T &value)
|
|
{
|
|
// Bounds check
|
|
|
|
if ((index >= m_size) || (m_size == 0))
|
|
{
|
|
push_back(value);
|
|
return;
|
|
}
|
|
|
|
// Ensure the array is large enough to hold one more data item
|
|
|
|
resize();
|
|
|
|
// Shift all of the data back one place to make a space for the new data
|
|
|
|
for (int i = m_size; i > index; i--)
|
|
{
|
|
m_data[i] = m_data[i - 1];
|
|
}
|
|
|
|
// Add data to array
|
|
|
|
m_data[index] = value;
|
|
|
|
// Remember we've filled a slot
|
|
|
|
m_size++;
|
|
}
|
|
|
|
template <class T>
|
|
void TNxArray<T>::erase(const int index)
|
|
{
|
|
// Bounds check
|
|
|
|
if (index >= m_size)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Shift all of the data back one place and overwrite the value
|
|
|
|
for (int i = index; i < m_size - 1; i++)
|
|
{
|
|
m_data[i] = m_data[i + 1];
|
|
}
|
|
|
|
// Remember we've removed a slot
|
|
|
|
m_size--;
|
|
}
|
|
|
|
template <class T>
|
|
void TNxArray<T>::reallocate(const int newSize)
|
|
{
|
|
// Do we need to redim the array?
|
|
|
|
if (m_reservedSize < newSize)
|
|
{
|
|
// Create the new array
|
|
|
|
T *newData = new T[newSize];
|
|
|
|
// Copy old array contents to new the new array
|
|
|
|
for (int i = 0; i < m_reservedSize; i++)
|
|
{
|
|
newData[i] = m_data[i];
|
|
}
|
|
|
|
// Delete the old array (if there was one)
|
|
|
|
if (m_data)
|
|
{
|
|
delete [] m_data;
|
|
}
|
|
|
|
// Update values
|
|
|
|
m_data = newData;
|
|
m_reservedSize = newSize;
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
void TNxArray<T>::resize(void)
|
|
{
|
|
// Do we need to redim the array in order to add one more entry?
|
|
|
|
if (m_reservedSize == m_size)
|
|
{
|
|
// We have filled the array, so resize it
|
|
|
|
int newSize = m_reservedSize;
|
|
#if CONFIG_NXWIDGETS_TNXARRAY_INITIALSIZE != CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT
|
|
newSize += m_reservedSize ?
|
|
CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT :
|
|
CONFIG_NXWIDGETS_TNXARRAY_INITIALSIZE;
|
|
#else
|
|
newSize += CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT;
|
|
#endif
|
|
|
|
// Re-allocate the array
|
|
|
|
reallocate(newSize);
|
|
}
|
|
}
|
|
|
|
template <class T>
|
|
T& TNxArray<T>::at(const int index) const
|
|
{
|
|
// What if this is called with index > m_reservedSize? What if
|
|
// this is called before m_data is allocated? Don't do that!
|
|
|
|
return m_data[index];
|
|
}
|
|
|
|
template <class T>
|
|
bool TNxArray<T>::empty() const
|
|
{
|
|
return (m_size == 0);
|
|
}
|
|
|
|
template <class T>
|
|
T& TNxArray<T>::operator[](const int index) const
|
|
{
|
|
// What if this is called with index > m_reservedSize? What if
|
|
// this is called before m_data is allocated? Don't do that!
|
|
|
|
return m_data[index];
|
|
}
|
|
|
|
template <class T>
|
|
void TNxArray<T>::clear()
|
|
{
|
|
// All we need to do is reset the size value
|
|
|
|
m_size = 0;
|
|
}
|
|
|
|
#endif // __cplusplus
|
|
|
|
#endif // __INCLUDE_TNXARRAY_HXX
|