nuttx-apps/libnxwidgets/include/tnxarray.hxx
2014-04-13 16:26:44 -06:00

438 lines
11 KiB
C++

/****************************************************************************
* NxWidgets/libnxwidgets/include/tnxarray.hxx
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************
*
* Portions of this package derive from Woopsi (http://woopsi.org/) and
* portions are original efforts. It is difficult to determine at this
* point what parts are original efforts and which parts derive from Woopsi.
* However, in any event, the work of Antony Dzeryn will be acknowledged
* in most NxWidget files. Thanks Antony!
*
* Copyright (c) 2007-2011, Antony Dzeryn
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the names "Woopsi", "Simian Zombie" nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY Antony Dzeryn ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL Antony Dzeryn BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#ifndef __INCLUDE_TNXARRAY_HXX
#define __INCLUDE_TNXARRAY_HXX
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdint.h>
#include <stdbool.h>
#include "nxconfig.hxx"
/****************************************************************************
* Pre-Processor Definitions
****************************************************************************/
/****************************************************************************
* Implementation Classes
****************************************************************************/
#if defined(__cplusplus)
/**
* Class providing a dynamic array; that is, an array that will automatically
* grow to accommodate new data. It provides a fast way to randomly access
* a list of data. Essentially, it provides the most important functionality
* of the STL vector class without any of the overhead of including an STL
* class.
*
* If the data to be stored will store a lot of data that will predominantly
* be read sequentially, consider using the LinkedList class instead. Resizing
* the list is an expensive operation that will occur frequently when filling
* the array with large amounts of data. Adding new data to the linked list is
* very inexpensive.
*/
template <class T>
class TNxArray
{
private:
T *m_data; /**< Internal array of data items */
int m_size; /**< Number of items in the array */
int m_reservedSize; /**< Total size of the array including unpopulated slots */
/**
* Re-allocate the array to this size;
*/
void reallocate(const int newSize);
/**
* Resize the array if it is full.
*/
void resize(void);
public:
/**
* Constructor. Creates an un-allocated array. The array will
* be allocated when items are added to it or when preallocate()
* is called.
*/
inline TNxArray();
/**
* Constructor. Creates an allocated array.
*
*@param initialSize The initial size of the array.
*/
inline TNxArray(int initialSize);
/**
* Destructor.
*/
inline ~TNxArray();
/**
* Set the initial size of the array. Normally, the array is
* unallocated until the first data is pushed into the array.
* That works great for stacks and lists. But if you want a
* array of unitialized elements, then this method will
* preallocate the array for you.
*
* @return The size of the array.
*/
void preallocate(void);
/**
* Get the size of the array.
*
* @return The size of the array.
*/
inline const int size(void) const;
/**
* Add a value to the end of the array.
*
* @param value The value to add to the array.
*/
void push_back(const T &value);
/**
* Insert a value into the array.
*
* @param index The index to insert into.
* @param value The value to insert.
*/
void insert(const int index, const T &value);
/**
* Remove the last element from the array.
*/
void pop_back(void);
/**
* Erase a single value at the specified index
*/
void erase(const int index);
/**
* Get a value at the specified location. Does not perform bounds checking.
* @param index The index of the desired value.
* @return The value at the specified index.
*/
inline T &at(const int index) const;
/**
* Check if the array has any data.
* @return True if the array is empty.
*/
inline bool empty(void) const;
/**
* Remove all data.
*/
void clear();
/**
* Overload the [] operator to allow array-style access.
* @param index The index to retrieve.
* @return The value at the specified index.
*/
T& operator[](const int index) const;
};
template <class T>
TNxArray<T>::TNxArray()
{
// Don't allocate anything until the first data is added to
// the array
m_size = 0; // Number of data items in use
m_reservedSize = 0; // Number of data items allocated
m_data = (T *)0; // Allocated memory for data items
}
template <class T>
TNxArray<T>::TNxArray(int initialSize)
{
m_size = 0; // Number of data items in use
m_reservedSize = 0; // Number of data items allocated
m_data = (T *)0; // Allocated memory for data items
preallocate(initialSize); // Allocate the initial array
}
template <class T>
TNxArray<T>::~TNxArray()
{
if (m_data)
{
delete [] m_data;
}
}
template <class T>
const int TNxArray<T>::size(void) const
{
return m_size;
}
template <class T>
void TNxArray<T>::push_back(const T &value)
{
// Ensure the array is large enough to hold one more data item
resize();
// Add data to array
m_data[m_size] = value;
// Remember we've filled a slot
m_size++;
}
template <class T>
void TNxArray<T>::pop_back(void)
{
if (m_size >= 1)
{
// We can just reduce the used size of the array, as the value
// will get overwritten automatically
m_size--;
}
}
template <class T>
void TNxArray<T>::insert(const int index, const T &value)
{
// Bounds check
if ((index >= m_size) || (m_size == 0))
{
push_back(value);
return;
}
// Ensure the array is large enough to hold one more data item
resize();
// Shift all of the data back one place to make a space for the new data
for (int i = m_size; i > index; i--)
{
m_data[i] = m_data[i - 1];
}
// Add data to array
m_data[index] = value;
// Remember we've filled a slot
m_size++;
}
template <class T>
void TNxArray<T>::erase(const int index)
{
// Bounds check
if (index >= m_size)
{
return;
}
// Shift all of the data back one place and overwrite the value
for (int i = index; i < m_size - 1; i++)
{
m_data[i] = m_data[i + 1];
}
// Remember we've removed a slot
m_size--;
}
template <class T>
void TNxArray<T>::reallocate(const int newSize)
{
// Do we need to redim the array?
if (m_reservedSize < newSize)
{
// Create the new array
T *newData = new T[newSize];
// Copy old array contents to new the new array
for (int i = 0; i < m_reservedSize; i++)
{
newData[i] = m_data[i];
}
// Delete the old array (if there was one)
if (m_data)
{
delete [] m_data;
}
// Update values
m_data = newData;
m_reservedSize = newSize;
}
}
template <class T>
void TNxArray<T>::resize(void)
{
// Do we need to redim the array in order to add one more entry?
if (m_reservedSize == m_size)
{
// We have filled the array, so resize it
int newSize = m_reservedSize;
#if CONFIG_NXWIDGETS_TNXARRAY_INITIALSIZE != CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT
newSize += m_reservedSize ?
CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT :
CONFIG_NXWIDGETS_TNXARRAY_INITIALSIZE;
#else
newSize += CONFIG_NXWIDGETS_TNXARRAY_SIZEINCREMENT;
#endif
// Re-allocate the array
reallocate(newSize);
}
}
template <class T>
T& TNxArray<T>::at(const int index) const
{
// What if this is called with index > m_reservedSize? What if
// this is called before m_data is allocated? Don't do that!
return m_data[index];
}
template <class T>
bool TNxArray<T>::empty() const
{
return (m_size == 0);
}
template <class T>
T& TNxArray<T>::operator[](const int index) const
{
// What if this is called with index > m_reservedSize? What if
// this is called before m_data is allocated? Don't do that!
return m_data[index];
}
template <class T>
void TNxArray<T>::clear()
{
// All we need to do is reset the size value
m_size = 0;
}
#endif // __cplusplus
#endif // __INCLUDE_TNXARRAY_HXX