nuttx-apps/graphics/nxwidgets/UnitTests/CButton/cbutton_main.cxx
Alin Jerpelea ad626736fc apps: graphics: nxwidgets: update licenses to Apache
Gregory Nutt is the copyright holder for those files and he has submitted the
SGA as a result we can migrate the licenses to Apache.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2022-03-11 00:14:32 +02:00

140 lines
4.2 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// apps/graphics/nxwidgets/UnitTests/CButton/cbutton_main.cxx
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership. The
// ASF licenses this file to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
//
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <nuttx/config.h>
#include <nuttx/init.h>
#include <cstdio>
#include <unistd.h>
#include <debug.h>
#include <nuttx/nx/nx.h>
#include "graphics/nxwidgets/cbuttontest.hxx"
/////////////////////////////////////////////////////////////////////////////
// Definitions
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Classes
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Data
/////////////////////////////////////////////////////////////////////////////
static const char g_pushme[] = "Push Me";
/////////////////////////////////////////////////////////////////////////////
// Public Function Prototypes
/////////////////////////////////////////////////////////////////////////////
// Suppress name-mangling
extern "C" int main(int argc, char *argv[]);
/////////////////////////////////////////////////////////////////////////////
// Public Functions
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// nxheaders_main
/////////////////////////////////////////////////////////////////////////////
int main(int argc, char *argv[])
{
// Create an instance of the font test
printf("cbutton_main: Create CButtonTest instance\n");
CButtonTest *test = new CButtonTest();
// Connect the NX server
printf("cbutton_main: Connect the CButtonTest instance to the NX server\n");
if (!test->connect())
{
printf("cbutton_main: Failed to connect the CButtonTest instance to the NX server\n");
delete test;
return 1;
}
// Create a window to draw into
printf("cbutton_main: Create a Window\n");
if (!test->createWindow())
{
printf("cbutton_main: Failed to create a window\n");
delete test;
return 1;
}
// Create a CButton instance
CButton *button = test->createButton(g_pushme);
if (!button)
{
printf("cbutton_main: Failed to create a button\n");
delete test;
return 1;
}
// Show the button
printf("cbutton_main: Show the button\n");
test->showButton(button);
// Wait two seconds, then perform a simulated mouse click on the button
sleep(2);
printf("cbutton_main: Click the button\n");
test->click();
// Poll for the mouse click event (of course this can hang if something fails)
bool clicked = test->poll(button);
printf("cbutton_main: Button is %s\n", clicked ? "clicked" : "released");
// Wait a second, then release the mouse buttone
sleep(1);
test->release();
// Poll for the mouse release event (of course this can hang if something fails)
clicked = test->poll(button);
printf("cbutton_main: Button is %s\n", clicked ? "clicked" : "released");
// Wait a few more seconds so that the tester can ponder the result
sleep(3);
// Clean up and exit
printf("cbutton_main: Clean-up and exit\n");
delete button;
delete test;
return 0;
}