abf34e5d5a
Gregory Nutt is the copyright holder for those files and he has submitted the SGA as a result we can migrate the licenses to Apache. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
470 lines
12 KiB
C
470 lines
12 KiB
C
/****************************************************************************
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* apps/examples/lvgldemo/fbdev.c
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include "fbdev.h"
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#include <nuttx/compiler.h>
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#include <nuttx/config.h>
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#ifdef CONFIG_EXAMPLES_LVGLDEMO_ASYNC_FLUSH
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#include <pthread.h>
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#include <semaphore.h>
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#endif
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#include <sys/ioctl.h>
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#include <sys/mman.h>
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#include <unistd.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <debug.h>
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#include <nuttx/video/fb.h>
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#include <nuttx/video/rgbcolors.h>
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/****************************************************************************
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* Pre-processor Definitions
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****************************************************************************/
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#ifndef FBDEV_PATH
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# define FBDEV_PATH "/dev/fb0"
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#endif
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/****************************************************************************
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* Private Types
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****************************************************************************/
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struct fb_state_s
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{
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int fd;
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struct fb_videoinfo_s vinfo;
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struct fb_planeinfo_s pinfo;
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FAR void *fbmem;
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};
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/****************************************************************************
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* Private Data
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****************************************************************************/
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struct fb_state_s state;
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#ifdef CONFIG_EXAMPLES_LVGLDEMO_ASYNC_FLUSH
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static pthread_t fb_write_thread;
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static sem_t flush_sem;
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static sem_t wait_sem;
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static lv_area_t lv_area;
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static lv_color_t *lv_color_p;
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#endif
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: fbdev_wait
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*
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* Description:
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* Wait for the flushing operation conclusion to notify LVGL.
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*
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* Input Parameters:
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* disp_drv - LVGL driver interface
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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#ifdef CONFIG_EXAMPLES_LVGLDEMO_ASYNC_FLUSH
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static void fbdev_wait(lv_disp_drv_t *disp_drv)
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{
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sem_wait(&wait_sem);
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/* Tell the flushing is ready */
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lv_disp_flush_ready(disp_drv);
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}
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#endif
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/****************************************************************************
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* Name: fbdev_flush_internal
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*
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* Description:
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* Write the buffer to Framebuffer interface.
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*
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* Input Parameters:
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* area - Area of the screen to be flushed
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* color_p - A n array of colors
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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static int fbdev_flush_internal(const lv_area_t *area, lv_color_t *color_p)
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{
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#ifdef CONFIG_FB_UPDATE
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struct fb_area_s fb_area;
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#endif
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int32_t x1 = area->x1;
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int32_t y1 = area->y1;
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int32_t x2 = area->x2;
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int32_t y2 = area->y2;
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int32_t act_x1;
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int32_t act_y1;
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int32_t act_x2;
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int32_t act_y2;
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long int location = 0;
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if (state.fbmem == NULL)
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{
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return ERROR;
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}
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/* Return if the area is out the screen */
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if (x2 < 0)
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{
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return ERROR;
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}
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if (y2 < 0)
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{
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return ERROR;
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}
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if (x1 > state.vinfo.xres - 1)
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{
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return ERROR;
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}
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if (y1 > state.vinfo.yres - 1)
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{
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return ERROR;
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}
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/* Truncate the area to the screen */
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act_x1 = x1 < 0 ? 0 : x1;
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act_y1 = y1 < 0 ? 0 : y1;
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act_x2 = x2 > state.vinfo.xres - 1 ? state.vinfo.xres - 1 : x2;
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act_y2 = y2 > state.vinfo.yres - 1 ? state.vinfo.yres - 1 : y2;
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if (state.pinfo.bpp == 8)
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{
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uint8_t *fbp8 = (uint8_t *)state.fbmem;
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uint32_t x;
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uint32_t y;
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for (y = act_y1; y <= act_y2; y++)
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{
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for (x = act_x1; x <= act_x2; x++)
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{
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location = x + (y * state.vinfo.xres);
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fbp8[location] = color_p->full;
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color_p++;
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}
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color_p += x2 - act_x2;
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}
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}
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if (state.pinfo.bpp == 16)
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{
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uint16_t *fbp16 = (uint16_t *)state.fbmem;
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uint32_t x;
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uint32_t y;
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for (y = act_y1; y <= act_y2; y++)
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{
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for (x = act_x1; x <= act_x2; x++)
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{
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location = x + (y * state.vinfo.xres);
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fbp16[location] = color_p->full;
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color_p++;
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}
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color_p += x2 - act_x2;
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}
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}
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if (state.pinfo.bpp == 24 || state.pinfo.bpp == 32)
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{
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uint32_t *fbp32 = (uint32_t *)state.fbmem;
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uint32_t x;
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uint32_t y;
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for (y = act_y1; y <= act_y2; y++)
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{
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for (x = act_x1; x <= act_x2; x++)
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{
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location = x + (y * state.vinfo.xres);
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fbp32[location] = color_p->full;
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color_p++;
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}
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color_p += x2 - act_x2;
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}
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}
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#ifdef CONFIG_FB_UPDATE
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fb_area.x = act_x1;
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fb_area.y = act_y1;
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fb_area.w = act_x2 - act_x1 + 1;
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fb_area.h = act_y2 - act_y1 + 1;
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ioctl(state.fd, FBIO_UPDATE, (unsigned long)((uintptr_t)&fb_area));
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#endif
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return OK;
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}
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/****************************************************************************
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* Name: fbdev_async_flush
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*
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* Description:
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* Flush a buffer to the marked area asynchronously.
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*
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* Input Parameters:
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* disp_drv - LVGL driver interface
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* area - Area of the screen to be flushed
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* color_p - A n array of colors
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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#ifdef CONFIG_EXAMPLES_LVGLDEMO_ASYNC_FLUSH
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static void fbdev_async_flush(lv_disp_drv_t *disp_drv, const lv_area_t *area,
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lv_color_t *color_p)
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{
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UNUSED(disp_drv);
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lv_area.y1 = area->y1;
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lv_area.y2 = area->y2;
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lv_area.x1 = area->x1;
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lv_area.x2 = area->x2;
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lv_color_p = color_p;
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sem_post(&flush_sem);
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}
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#endif
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/****************************************************************************
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* Name: fbdev_sync_flush
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*
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* Description:
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* Flush a buffer to the marked area synchronously.
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*
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* Input Parameters:
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* disp_drv - LVGL driver interface
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* area - Area of the screen to be flushed
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* color_p - A n array of colors
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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#ifndef CONFIG_EXAMPLES_LVGLDEMO_ASYNC_FLUSH
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static void fbdev_sync_flush(lv_disp_drv_t *disp_drv, const lv_area_t *area,
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lv_color_t *color_p)
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{
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fbdev_flush_internal(area, color_p);
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/* Tell the flushing is ready */
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lv_disp_flush_ready(disp_drv);
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}
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#endif
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/****************************************************************************
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* Name: fbdev_write
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*
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* Description:
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* Thread for writing the buffer to Framebuffer interface.
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*
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* Input Parameters:
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* arg - Context data from the parent thread
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*
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* Returned Value:
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* Context data to the parent thread
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*
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****************************************************************************/
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#ifdef CONFIG_EXAMPLES_LVGLDEMO_ASYNC_FLUSH
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static pthread_addr_t fbdev_write(pthread_addr_t arg)
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{
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int ret = OK;
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UNUSED(arg);
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while (ret == OK)
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{
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sem_wait(&flush_sem);
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ret = fbdev_flush_internal(&lv_area, lv_color_p);
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sem_post(&wait_sem);
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}
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gerr("Failed to write buffer contents to display device\n");
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return NULL;
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}
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#endif
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: fbdev_init
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*
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* Description:
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*
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* Input Parameters:
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* lv_drvr -- LVGL driver interface
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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int fbdev_init(lv_disp_drv_t *lv_drvr)
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{
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FAR const char *fbdev = "/dev/fb0";
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int ret;
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/* Open the framebuffer driver */
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state.fd = open(fbdev, O_RDWR);
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if (state.fd < 0)
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{
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int errcode = errno;
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gerr("Failed to open %s: %d\n", fbdev, errcode);
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return EXIT_FAILURE;
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}
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/* Get the characteristics of the framebuffer */
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ret = ioctl(state.fd, FBIOGET_VIDEOINFO,
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(unsigned long)((uintptr_t)&state.vinfo));
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if (ret < 0)
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{
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int errcode = errno;
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gerr("ioctl(FBIOGET_VIDEOINFO) failed: %d\n", errcode);
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close(state.fd);
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state.fd = -1;
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return EXIT_FAILURE;
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}
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ginfo("VideoInfo:\n\tfmt: %u\n\txres: %u\n\tyres: %u\n\tnplanes: %u\n",
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state.vinfo.fmt, state.vinfo.xres, state.vinfo.yres,
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state.vinfo.nplanes);
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ret = ioctl(state.fd, FBIOGET_PLANEINFO,
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(unsigned long)((uintptr_t)&state.pinfo));
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if (ret < 0)
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{
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int errcode = errno;
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gerr("ioctl(FBIOGET_PLANEINFO) failed: %d\n", errcode);
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close(state.fd);
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state.fd = -1;
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return EXIT_FAILURE;
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}
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ginfo("PlaneInfo (plane 0):\n"
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"\tfbmem: %p\n\tfblen: %l\n\tstride: %u\n"
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"\tdisplay: %u\n\tbpp: %u\n\t",
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state.pinfo.fbmem, (unsigned long)state.pinfo.fblen,
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state.pinfo.stride, state.pinfo.display, state.pinfo.bpp);
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lv_drvr->hor_res = state.vinfo.xres;
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lv_drvr->ver_res = state.vinfo.yres;
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#ifndef CONFIG_EXAMPLES_LVGLDEMO_ASYNC_FLUSH
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lv_drvr->flush_cb = fbdev_sync_flush;
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#else
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lv_drvr->flush_cb = fbdev_async_flush;
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lv_drvr->wait_cb = fbdev_wait;
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/* Initialize the mutexes for buffer flushing synchronization */
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sem_init(&flush_sem, 0, 0);
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sem_init(&wait_sem, 0, 0);
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/* Initialize the buffer flushing thread */
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pthread_create(&fb_write_thread, NULL, fbdev_write, NULL);
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#endif
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/* Only these pixel depths are supported. viinfo.fmt is ignored, only
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* certain color formats are supported.
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*/
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if (state.pinfo.bpp != 32 && state.pinfo.bpp != 16 &&
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state.pinfo.bpp != 8 && state.pinfo.bpp != 1)
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{
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gerr("bpp=%u not supported\n", state.pinfo.bpp);
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close(state.fd);
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state.fd = -1;
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return EXIT_FAILURE;
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}
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/* mmap() the framebuffer.
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*
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* NOTE: In the FLAT build the frame buffer address returned by the
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* FBIOGET_PLANEINFO IOCTL command will be the same as the framebuffer
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* address. mmap(), however, is the preferred way to get the framebuffer
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* address because in the KERNEL build, it will perform the necessary
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* address mapping to make the memory accessible to the application.
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*/
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state.fbmem = mmap(NULL, state.pinfo.fblen, PROT_READ | PROT_WRITE,
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MAP_SHARED | MAP_FILE, state.fd, 0);
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if (state.fbmem == MAP_FAILED)
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{
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int errcode = errno;
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gerr("ioctl(FBIOGET_PLANEINFO) failed: %d\n", errcode);
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close(state.fd);
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state.fd = -1;
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return EXIT_FAILURE;
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}
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ginfo("Mapped FB: %p\n", state.fbmem);
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return EXIT_SUCCESS;
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}
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