nuttx-apps/include/graphics/twm4nx/cbackground.hxx
Alin Jerpelea 324155cd1e include: update licenses to Apache
Gregory Nutt is has submitted the SGA

Uros Platise has submitted the ICLA

Ken Pettit has submitted the ICLA

Sebastien Lorquet has submitted the ICLA

Pierre-Noel Bouteville has submitted the ICLA

as a result we can migrate the licenses to Apache.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2021-06-11 05:05:27 -05:00

192 lines
5.9 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// apps/include/graphics/twm4nx/cbackground.hxx
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership. The
// ASF licenses this file to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
//
/////////////////////////////////////////////////////////////////////////////
#ifndef __APPS_INCLUDE_GRAPHICS_TWM4NX_CBACKGROUND_HXX
#define __APPS_INCLUDE_GRAPHICS_TWM4NX_CBACKGROUND_HXX
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <nuttx/config.h>
#include <mqueue.h>
#include "graphics/nxwidgets/nxconfig.hxx"
#include "graphics/nxwidgets/cnxwindow.hxx"
#include "graphics/nxwidgets/cnxserver.hxx"
#include "graphics/nxwidgets/cwidgeteventhandler.hxx"
#include "graphics/nxwidgets/cwidgeteventargs.hxx"
#include "graphics/twm4nx/ctwm4nxevent.hxx"
/////////////////////////////////////////////////////////////////////////////
// Implementation Class Definition
/////////////////////////////////////////////////////////////////////////////
namespace NXWidgets
{
class CBgWindow; // Forward reference
class CImage; // Forward reference
class CWidgetControl; // Forward reference
struct SRlePaletteBitmap; // Forward reference
}
namespace Twm4Nx
{
class CTwm4Nx; // Forward reference
/**
* Background management
*/
class CBackground : protected NXWidgets::CWidgetEventHandler, public CTwm4NxEvent
{
protected:
FAR CTwm4Nx *m_twm4nx; /**< Cached CTwm4Nx instance */
mqd_t m_eventq; /**< NxWidget event message queue */
FAR NXWidgets::CBgWindow *m_backWindow; /**< The background window */
#ifdef CONFIG_TWM4NX_BACKGROUND_HASIMAGE
FAR NXWidgets::CImage *m_backImage; /**< The background image */
#endif
/**
* Create the background window.
*
* @return true on success
*/
bool createBackgroundWindow(void);
/**
* Create the background widget. The background widget is simply a
* container for all of the widgets on the background.
*/
bool createBackgroundWidget(void);
#ifdef CONFIG_TWM4NX_BACKGROUND_HASIMAGE
/**
* Create the background image.
*
* @param sbitmap. Identifies the bitmap to paint on background
* @return true on success
*/
bool createBackgroundImage(FAR const struct NXWidgets::SRlePaletteBitmap *sbitmap);
#endif
/**
* Bring up the main menu (if it is not already up).
*
* @param pos The window click position.
* @param buttons The set of mouse button presses.
*/
void showMainMenu(FAR struct nxgl_point_s &pos, uint8_t buttons);
/**
* Release resources held by the background.
*/
void cleanup(void);
public:
/**
* CBackground Constructor
*
* @param twm4nx The Twm4Nx session object
*/
CBackground(FAR CTwm4Nx *twm4nx);
/**
* CBackground Destructor
*/
~CBackground(void);
/**
* Get the widget control instance needed to support application drawing
* into the background.
*/
inline FAR NXWidgets::CWidgetControl *getWidgetControl()
{
return m_backWindow->getWidgetControl();
}
/**
* Finish construction of the background instance. This performs
* That are not appropriate for the constructor because they may
* fail.
*
* @param sbitmap. Identifies the bitmap to paint on background
* @return true on success
*/
bool initialize(FAR const struct NXWidgets::SRlePaletteBitmap *sbitmap);
/**
* Get the size of the physical display device which is equivalent to
* size of the background window.
*
* @return The size of the display
*/
void getDisplaySize(FAR struct nxgl_size_s &size);
/**
* Handle the background window redraw.
*
* @param nxRect The region in the window to be redrawn
* @param more More redraw requests will follow
* @return true on success
*/
bool redrawBackgroundWindow(FAR const struct nxgl_rect_s *rect, bool more);
/**
* Check if the region within 'bounds' collides with any other reserved
* region on the desktop. This is used for icon placement.
*
* @param iconBounds The candidate bounding box
* @param collision The bounding box of the reserved region that the
* candidate collides with
* @return Returns true if there is a collision
*/
bool checkCollision(FAR const struct nxgl_rect_s &bounds,
FAR struct nxgl_rect_s &collision);
/**
* Handle EVENT_BACKGROUND events.
*
* @param eventmsg. The received NxWidget WINDOW event message.
* @return True if the message was properly handled. false is
* return on any failure.
*/
bool event(FAR struct SEventMsg *eventmsg);
};
}
#endif // __APPS_INCLUDE_GRAPHICS_TWM4NX_CBACKGROUND_HXX