ad626736fc
Gregory Nutt is the copyright holder for those files and he has submitted the SGA as a result we can migrate the licenses to Apache. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
292 lines
8.4 KiB
C++
292 lines
8.4 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// apps/graphics/nxwidgets/UnitTests/CGlyphButton/cglyphbuttontest.cxx
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//
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// Licensed to the Apache Software Foundation (ASF) under one or more
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// contributor license agreements. See the NOTICE file distributed with
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// this work for additional information regarding copyright ownership. The
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// ASF licenses this file to you under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in compliance with the
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// License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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//
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//////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Included Files
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/////////////////////////////////////////////////////////////////////////////
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#include <nuttx/config.h>
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#include <nuttx/init.h>
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#include <cstdio>
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#include <cerrno>
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#include <debug.h>
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#include <nuttx/nx/nx.h>
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#include <nuttx/nx/nxfonts.h>
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#include "graphics/nxwidgets/nxconfig.hxx"
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#include "graphics/nxwidgets/cglyphbuttontest.hxx"
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#include "graphics/nxwidgets/cbgwindow.hxx"
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/////////////////////////////////////////////////////////////////////////////
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// Definitions
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Private Classes
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Private Data
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Public Data
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Public Function Prototypes
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// CGlyphButtonTest Method Implementations
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/////////////////////////////////////////////////////////////////////////////
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// CGlyphButtonTest Constructor
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CGlyphButtonTest::CGlyphButtonTest()
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{
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m_widgetControl = (CWidgetControl *)NULL;
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m_bgWindow = (CBgWindow *)NULL;
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m_center.x = 0;
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m_center.y = 0;
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}
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// CGlyphButtonTest Descriptor
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CGlyphButtonTest::~CGlyphButtonTest()
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{
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disconnect();
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}
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// Connect to the NX server
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bool CGlyphButtonTest::connect(void)
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{
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// Connect to the server
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bool nxConnected = CNxServer::connect();
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if (nxConnected)
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{
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// Set the background color
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if (!setBackgroundColor(CONFIG_CGLYPHBUTTONTEST_BGCOLOR))
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{
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printf("CGlyphButtonTest::connect: setBackgroundColor failed\n");
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}
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}
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return nxConnected;
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}
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// Disconnect from the NX server
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void CGlyphButtonTest::disconnect(void)
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{
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// Delete the widget control instance
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if (m_widgetControl)
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{
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delete m_widgetControl;
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}
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// Close the window
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if (m_bgWindow)
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{
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delete m_bgWindow;
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}
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// And disconnect from the server
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CNxServer::disconnect();
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}
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// Create the background window instance. This function illustrates
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// the basic steps to instantiate any window:
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//
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// 1) Create a dumb CWigetControl instance
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// 2) Pass the dumb CWidgetControl instance to the window constructor
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// that inherits from INxWindow. This will "smarten" the CWidgetControl
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// instance with some window knowlede
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// 3) Call the open() method on the window to display the window.
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// 4) After that, the fully smartened CWidgetControl instance can
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// be used to generate additional widgets by passing it to the
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// widget constructor
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bool CGlyphButtonTest::createWindow(void)
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{
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// Initialize the widget control using the default style
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m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL);
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// Get an (uninitialized) instance of the background window as a class
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// that derives from INxWindow.
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m_bgWindow = getBgWindow(m_widgetControl);
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if (!m_bgWindow)
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{
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printf("CGlyphButtonTest::createGraphics: Failed to create CBgWindow instance\n");
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delete m_widgetControl;
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return false;
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}
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// Open (and initialize) the window
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bool success = m_bgWindow->open();
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if (!success)
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{
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printf("CGlyphButtonTest::createGraphics: Failed to open background window\n");
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delete m_bgWindow;
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m_bgWindow = (CBgWindow*)0;
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return false;
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}
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return true;
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}
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// Create a CGlyphButton instance
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CGlyphButton *CGlyphButtonTest::createButton(FAR const struct SBitmap *clickGlyph,
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FAR const struct SBitmap *unClickedGlyph)
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{
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// Get the width of the display
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struct nxgl_size_s windowSize;
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if (!m_bgWindow->getSize(&windowSize))
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{
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printf("CGlyphButtonTest::createGraphics: Failed to get window size\n");
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return (CGlyphButton *)NULL;
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}
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// Get the height and width of the glyph display area
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nxgl_coord_t glyphWidth = MAX(clickGlyph->width, unClickedGlyph->width);
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nxgl_coord_t glyphHeight = MAX(clickGlyph->height, unClickedGlyph->height);
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// The default CGlyphButton has borders enabled with thickness of the border
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// width. Add twice the thickness of the border to the width and height. (We
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// could let CGlyphButton do this for us by calling
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// CGlyphButton::getPreferredDimensions())
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glyphWidth += 2 * 1;
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glyphHeight += 2 * 1;
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// Pick an X/Y position such that the button will be centered in the display
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nxgl_coord_t buttonX;
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if (glyphWidth >= windowSize.w)
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{
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buttonX = 0;
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}
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else
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{
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buttonX = (windowSize.w - glyphWidth) >> 1;
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}
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nxgl_coord_t buttonY;
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if (glyphHeight >= windowSize.h)
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{
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buttonY = 0;
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}
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else
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{
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buttonY = (windowSize.h - glyphHeight) >> 1;
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}
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// Save the center position of the button for use by click and release
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m_center.x = buttonX + (glyphWidth >> 1);
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m_center.y = buttonY + (glyphHeight >> 1);
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// Now we have enough information to create the button
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return new CGlyphButton(m_widgetControl, buttonX, buttonY,
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glyphWidth, glyphHeight,
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unClickedGlyph, clickGlyph);
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}
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// Draw the button
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void CGlyphButtonTest::showButton(CGlyphButton *button)
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{
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button->enable(); // Un-necessary, the widget is enabled by default
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button->enableDrawing();
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button->redraw();
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}
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// Perform a simulated mouse click on the button. This method injects
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// the mouse click through the NX hierarchy just as would real mouse
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// hardware.
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void CGlyphButtonTest::click(void)
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{
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// nx_mousein is meant to be called by mouse handling software.
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// Here we just inject a left-button click directly in the center of
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// the button.
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// First, get the server handle. Graphics software will never care
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// about the server handle. Here we need it to get access to the
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// low-level mouse interface
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NXHANDLE handle = getServer();
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// Then inject the mouse click
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nx_mousein(handle, m_center.x, m_center.y, NX_MOUSE_LEFTBUTTON);
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}
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// The counterpart to click. This simulates a button release through
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// the same mechanism.
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void CGlyphButtonTest::release(void)
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{
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// nx_mousein is meant to be called by mouse handling software.
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// Here we just inject a left-button click directly in the center of
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// the button.
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// First, get the server handle. Graphics software will never care
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// about the server handle. Here we need it to get access to the
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// low-level mouse interface
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NXHANDLE handle = getServer();
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// Then inject the mouse click
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nx_mousein(handle, m_center.x, m_center.y, NX_MOUSE_NOBUTTONS);
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}
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// Widget events are normally handled in a modal loop.
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// However, for this case we know when there should be press and release
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// events so we don't have to poll. We can just perform a one pass poll
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// then check if the event was processed corredly.
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bool CGlyphButtonTest::poll(CGlyphButton *button)
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{
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// Poll for mouse events
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m_widgetControl->pollEvents(button);
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// And return the button clicked state
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return button->isClicked();
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}
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