nuttx-apps/graphics/nxwidgets/UnitTests/CLatchButton/clatchbuttontest.cxx
Alin Jerpelea ad626736fc apps: graphics: nxwidgets: update licenses to Apache
Gregory Nutt is the copyright holder for those files and he has submitted the
SGA as a result we can migrate the licenses to Apache.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2022-03-11 00:14:32 +02:00

306 lines
8.6 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// apps/graphics/nxwidgets/UnitTests/CLatchButton/clatchbuttontest.cxx
//
// Licensed to the Apache Software Foundation (ASF) under one or more
// contributor license agreements. See the NOTICE file distributed with
// this work for additional information regarding copyright ownership. The
// ASF licenses this file to you under the Apache License, Version 2.0 (the
// "License"); you may not use this file except in compliance with the
// License. You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
// License for the specific language governing permissions and limitations
// under the License.
//
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Included Files
/////////////////////////////////////////////////////////////////////////////
#include <nuttx/config.h>
#include <nuttx/init.h>
#include <cstdio>
#include <cerrno>
#include <debug.h>
#include <nuttx/nx/nx.h>
#include <nuttx/nx/nxfonts.h>
#include "graphics/nxwidgets/nxconfig.hxx"
#include "graphics/nxwidgets/clatchbuttontest.hxx"
#include "graphics/nxwidgets/cbgwindow.hxx"
/////////////////////////////////////////////////////////////////////////////
// Definitions
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Classes
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Private Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Data
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// Public Function Prototypes
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// CLatchButtonTest Method Implementations
/////////////////////////////////////////////////////////////////////////////
// CLatchButtonTest Constructor
CLatchButtonTest::CLatchButtonTest()
{
m_bgWindow = (CBgWindow *)NULL;
m_nxFont = (CNxFont *)NULL;
m_text = (CNxString *)NULL;
}
// CLatchButtonTest Descriptor
CLatchButtonTest::~CLatchButtonTest()
{
disconnect();
}
// Connect to the NX server
bool CLatchButtonTest::connect(void)
{
// Connect to the server
bool nxConnected = CNxServer::connect();
if (nxConnected)
{
// Create the default font instance
m_nxFont = new CNxFont(NXFONT_DEFAULT,
CONFIG_NXWIDGETS_DEFAULT_FONTCOLOR,
CONFIG_NXWIDGETS_TRANSPARENT_COLOR);
if (!m_nxFont)
{
printf("CLatchButtonTest::connect: Failed to create the default font\n");
}
// Set the background color
if (!setBackgroundColor(CONFIG_CLATCHBUTTONTEST_BGCOLOR))
{
printf("CLatchButtonTest::connect: setBackgroundColor failed\n");
}
}
return nxConnected;
}
// Disconnect from the NX server
void CLatchButtonTest::disconnect(void)
{
// Close the window
if (m_bgWindow)
{
delete m_bgWindow;
}
// Free the display string
if (m_text)
{
delete m_text;
m_text = (CNxString *)NULL;
}
// Free the default font
if (m_nxFont)
{
delete m_nxFont;
m_nxFont = (CNxFont *)NULL;
}
// And disconnect from the server
CNxServer::disconnect();
}
// Create the background window instance. This function illustrates
// the basic steps to instantiate any window:
//
// 1) Create a dumb CWigetControl instance
// 2) Pass the dumb CWidgetControl instance to the window constructor
// that inherits from INxWindow. This will "smarten" the CWidgetControl
// instance with some window knowlede
// 3) Call the open() method on the window to display the window.
// 4) After that, the fully smartened CWidgetControl instance can
// be used to generate additional widgets by passing it to the
// widget constructor
bool CLatchButtonTest::createWindow(void)
{
// Initialize the widget control using the default style
m_widgetControl = new CWidgetControl((CWidgetStyle *)NULL);
// Get an (uninitialized) instance of the background window as a class
// that derives from INxWindow.
m_bgWindow = getBgWindow(m_widgetControl);
if (!m_bgWindow)
{
printf("CLatchButtonTest::createGraphics: Failed to create CBgWindow instance\n");
delete m_widgetControl;
return false;
}
// Open (and initialize) the window
bool success = m_bgWindow->open();
if (!success)
{
printf("CLatchButtonTest::createGraphics: Failed to open background window\n");
delete m_bgWindow;
m_bgWindow = (CBgWindow*)0;
return false;
}
return true;
}
// Create a CLatchButton instance
CLatchButton *CLatchButtonTest::createButton(FAR const char *text)
{
// Get the width of the display
struct nxgl_size_s windowSize;
if (!m_bgWindow->getSize(&windowSize))
{
printf("CLatchButtonTest::createGraphics: Failed to get window size\n");
return (CLatchButton *)NULL;
}
// Create a CNxString instance to contain the C string
m_text = new CNxString(text);
// Get the height and width of the text display area
nxgl_coord_t stringWidth = m_nxFont->getStringWidth(*m_text);
nxgl_coord_t stringHeight = (nxgl_coord_t)m_nxFont->getHeight();
// The default CLatchButton has borders enabled with thickness of the border
// width. Add twice the thickness of border the to the width and height. (We
// could let CLatchButton do this for us by calling
// CLatchButton::getPreferredDimensions())
stringWidth += 2 * 1;
stringHeight += 2 * 1;
// Pick an X/Y position such that the button will be centered in the display
nxgl_coord_t buttonX;
if (stringWidth >= windowSize.w)
{
buttonX = 0;
}
else
{
buttonX = (windowSize.w - stringWidth) >> 1;
}
nxgl_coord_t buttonY;
if (stringHeight >= windowSize.h)
{
buttonY = 0;
}
else
{
buttonY = (windowSize.h - stringHeight) >> 1;
}
// Save the center position of the button for use by click and release
m_center.x = buttonX + (stringWidth >> 1);
m_center.y = buttonY + (stringHeight >> 1);
// Now we have enough information to create the button
return new CLatchButton(m_widgetControl, buttonX, buttonY, stringWidth, stringHeight, *m_text);
}
// Draw the button
void CLatchButtonTest::showButton(CLatchButton *button)
{
button->enable(); // Un-necessary, the widget is enabled by default
button->enableDrawing();
button->redraw();
}
// Perform a simulated mouse click on the button. This method injects
// the mouse click through the NX hierarchy just as would real mouse
// hardware.
void CLatchButtonTest::click(void)
{
// nx_mousein is meant to be called by mouse handling software.
// Here we just inject a left-button click directly in the center of
// the button.
// First, get the server handle. Graphics software will never care
// about the server handle. Here we need it to get access to the
// low-level mouse interface
NXHANDLE handle = getServer();
// Then inject the mouse click
nx_mousein(handle, m_center.x, m_center.y, NX_MOUSE_LEFTBUTTON);
}
// The counterpart to click. This simulates a button release through
// the same mechanism.
void CLatchButtonTest::release(void)
{
// nx_mousein is meant to be called by mouse handling software.
// Here we just inject a left-button click directly in the center of
// the button.
// First, get the server handle. Graphics software will never care
// about the server handle. Here we need it to get access to the
// low-level mouse interface
NXHANDLE handle = getServer();
// Then inject the mouse click
nx_mousein(handle, m_center.x, m_center.y, NX_MOUSE_NOBUTTONS);
}
// Widget events are normally handled in a modal loop.
// However, for this case we know when there should be press and release
// events so we don't have to poll. We can just perform a one pass poll.
void CLatchButtonTest::poll(CLatchButton *button)
{
// Poll for mouse events
m_widgetControl->pollEvents(button);
}