ad626736fc
Gregory Nutt is the copyright holder for those files and he has submitted the SGA as a result we can migrate the licenses to Apache. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
149 lines
5.5 KiB
C++
149 lines
5.5 KiB
C++
/////////////////////////////////////////////////////////////////////////////
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// apps/graphics/nxwidgets/UnitTests/CLatchButtonArray/clatchbuttonarraytest.hxx
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//
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// Licensed to the Apache Software Foundation (ASF) under one or more
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// contributor license agreements. See the NOTICE file distributed with
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// this work for additional information regarding copyright ownership. The
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// ASF licenses this file to you under the Apache License, Version 2.0 (the
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// "License"); you may not use this file except in compliance with the
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// License. You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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//
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//////////////////////////////////////////////////////////////////////////////
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#ifndef __APPS_GRAPHICS_NXWIDGETS_UNITTESTS_CLATCHBUTTONARRAY_CLATCHBUTTONARRAYTEST_HXX
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#define __APPS_GRAPHICS_NXWIDGETS_UNITTESTS_CLATCHBUTTONARRAY_CLATCHBUTTONARRAYTEST_HXX
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/////////////////////////////////////////////////////////////////////////////
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// Included Files
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/////////////////////////////////////////////////////////////////////////////
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#include <nuttx/config.h>
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#include <nuttx/init.h>
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#include <cstdio>
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#include <semaphore.h>
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#include <debug.h>
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#include <nuttx/nx/nx.h>
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#include "graphics/nxwidgets/nxconfig.hxx"
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#include "graphics/nxwidgets/cwidgetcontrol.hxx"
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#include "graphics/nxwidgets/ccallback.hxx"
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#include "graphics/nxwidgets/cbgwindow.hxx"
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#include "graphics/nxwidgets/cnxserver.hxx"
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#include "graphics/nxwidgets/cnxfont.hxx"
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#include "graphics/nxwidgets/cnxstring.hxx"
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#include "graphics/nxwidgets/clatchbuttonarray.hxx"
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/////////////////////////////////////////////////////////////////////////////
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// Definitions
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/////////////////////////////////////////////////////////////////////////////
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// Configuration ////////////////////////////////////////////////////////////
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#ifndef CONFIG_HAVE_CXX
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# error "CONFIG_HAVE_CXX must be defined"
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#endif
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#ifndef CONFIG_CLATCHBUTTONARRAYTEST_BGCOLOR
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# define CONFIG_CLATCHBUTTONARRAYTEST_BGCOLOR CONFIG_NXWIDGETS_DEFAULT_BACKGROUNDCOLOR
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#endif
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#ifndef CONFIG_CLATCHBUTTONARRAYTEST_FONTCOLOR
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# define CONFIG_CLATCHBUTTONARRAYTEST_FONTCOLOR CONFIG_NXWIDGETS_DEFAULT_FONTCOLOR
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#endif
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// The geometry of the button array
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#define BUTTONARRAY_NCOLUMNS 4
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#define BUTTONARRAY_NROWS 7
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#define BUTTONARRAY_BUTTONWIDTH 60
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#define BUTTONARRAY_BUTTONHEIGHT 32
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#define BUTTONARRAY_WIDTH (BUTTONARRAY_BUTTONWIDTH * BUTTONARRAY_NCOLUMNS)
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#define BUTTONARRAY_HEIGHT (BUTTONARRAY_BUTTONHEIGHT * BUTTONARRAY_NROWS)
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/////////////////////////////////////////////////////////////////////////////
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// Public Classes
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/////////////////////////////////////////////////////////////////////////////
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using namespace NXWidgets;
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class CLatchButtonArrayTest : public CNxServer
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{
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private:
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CWidgetControl *m_widgetControl; // The widget control for the window
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CBgWindow *m_bgWindow; // Background window instance
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public:
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// Constructor/destructors
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CLatchButtonArrayTest();
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~CLatchButtonArrayTest();
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// Initializer/unitializer. These methods encapsulate the basic steps for
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// starting and stopping the NX server
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bool connect(void);
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void disconnect(void);
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// Create a window. This method provides the general operations for
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// creating a window that you can draw within.
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//
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// Those general operations are:
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// 1) Create a dumb CWigetControl instance
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// 2) Pass the dumb CWidgetControl instance to the window constructor
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// that inherits from INxWindow. This will "smarten" the CWidgetControl
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// instance with some window knowlede
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// 3) Call the open() method on the window to display the window.
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// 4) After that, the fully smartened CWidgetControl instance can
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// be used to generate additional widgets by passing it to the
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// widget constructor
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bool createWindow(void);
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// Create a CLatchButtonArray instance. This method will show you how to create
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// a CLatchButtonArray widget
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CLatchButtonArray *createButtonArray(void);
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// Draw the button array. This method illustrates how to draw the CLatchButtonArray widget.
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void showButton(CLatchButtonArray *buttonArray);
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// Perform a simulated mouse click on a button in the array. This method injects
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// the mouse click through the NX hierarchy just as would real mouse
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// hardware.
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void click(CLatchButtonArray *buttonArray, int column, int row);
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// The counterpart to click. This simulates a button release through
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// the same mechanism.
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void release(CLatchButtonArray *buttonArray, int column, int row);
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// Widget events are normally handled in a model loop (by calling goModel()).
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// However, for this case we know when there should be press and release
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// events so we don't have to poll. We can just perform a one pass poll
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// then check if the event was processed corredly.
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void poll(CLatchButtonArray *buttonArray);
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};
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/////////////////////////////////////////////////////////////////////////////
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// Public Data
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/////////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////
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// Public Function Prototypes
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/////////////////////////////////////////////////////////////////////////////
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#endif // __APPS_GRAPHICS_NXWIDGETS_UNITTESTS_CLATCHBUTTONARRAY_CLATCHBUTTONARRAYTEST_HXX
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