Gregory Nutt is the copyright holder for those files and he has submitted the SGA as a result we can migrate the licenses to Apache. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
175 lines
4.5 KiB
C++
175 lines
4.5 KiB
C++
/********************************************************************************************
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* apps/graphics/nxwm/src/cfullscreenwindow.cxx
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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********************************************************************************************/
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/********************************************************************************************
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* Included Files
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********************************************************************************************/
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#include <nuttx/config.h>
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#include <nuttx/nx/nxglib.h>
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#include "graphics/nxwidgets/nxconfig.hxx"
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#include "graphics/nxwidgets/cwidgetcontrol.hxx"
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#include "graphics/nxwidgets/cgraphicsport.hxx"
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#include "graphics/nxwm/nxwmconfig.hxx"
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#include "graphics/nxglyphs.hxx"
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#include "graphics/nxwm/cfullscreenwindow.hxx"
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/********************************************************************************************
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* Pre-Processor Definitions
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********************************************************************************************/
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/********************************************************************************************
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* CFullScreenWindow Method Implementations
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********************************************************************************************/
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using namespace NxWM;
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/**
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* CFullScreenWindow Constructor
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*
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* @param window. The raw window to be used by this application.
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*/
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CFullScreenWindow::CFullScreenWindow(NXWidgets::CNxWindow *window)
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{
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// Save the window for later use
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m_window = window;
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}
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/**
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* CFullScreenWindow Destructor
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*/
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CFullScreenWindow::~CFullScreenWindow(void)
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{
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// We didn't create the window. That was done by the task bar,
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// But we will handle destruction of with window as a courtesy.
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if (m_window)
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{
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delete m_window;
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}
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}
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/**
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* Initialize window. Window initialization is separate from
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* object instantiation so that failures can be reported.
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*
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* @return True if the window was successfully initialized.
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*/
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bool CFullScreenWindow::open(void)
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{
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return true;
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}
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/**
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* Re-draw the application window
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*/
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void CFullScreenWindow::redraw(void)
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{
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}
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/**
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* The application window is hidden (either it is minimized or it is
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* maximized, but not at the top of the hierarchy)
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*/
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void CFullScreenWindow::hide(void)
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{
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}
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/**
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* Recover the contained raw window instance
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*
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* @return. The window used by this application
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*/
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NXWidgets::INxWindow *CFullScreenWindow::getWindow(void) const
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{
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return static_cast<NXWidgets::INxWindow*>(m_window);
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}
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/**
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* Recover the contained widget control
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*
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* @return. The widget control used by this application
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*/
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NXWidgets::CWidgetControl *CFullScreenWindow::getWidgetControl(void) const
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{
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return m_window->getWidgetControl();
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}
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/**
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* Block further activity on this window in preparation for window
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* shutdown.
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*
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* @param app. The application to be blocked
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*/
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void CFullScreenWindow::block(IApplication *app)
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{
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// Get the widget control from the NXWidgets::CNxWindow instance
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NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
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// And then block further reporting activity on the underlying
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// NX raw window
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nx_block(control->getWindowHandle(), (FAR void *)app);
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}
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/**
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* Set the window label
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*
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* @param appname. The name of the application to place on the window
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*/
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void CFullScreenWindow::setWindowLabel(NXWidgets::CNxString &appname)
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{
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}
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/**
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* Report of this is a "normal" window or a full screen window. The
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* primary purpose of this method is so that window manager will know
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* whether or not it show draw the task bar.
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*
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* @return True if this is a full screen window.
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*/
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bool CFullScreenWindow::isFullScreen(void) const
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{
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return true;
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}
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/**
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* Register to receive callbacks when toolbar icons are selected
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*/
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void CFullScreenWindow::registerCallbacks(IApplicationCallback *callback)
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{
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}
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