2021-03-01 20:39:42 +01:00
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/****************************************************************************
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* libs/libdsp/lib_misc_b16.c
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <dspb16.h>
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/****************************************************************************
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* Pre-processor Definitions
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****************************************************************************/
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#define VECTOR2D_SATURATE_MAG_MIN (1)
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#define FAST_ATAN2_SMALLNUM (1)
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: f_saturate_b16
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*
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* Description:
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* Saturate b16_t number
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*
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* Input Parameters:
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* val - pointer to b16_t number
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* min - lower limit
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* max - upper limit
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void f_saturate_b16(FAR b16_t *val, b16_t min, b16_t max)
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{
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if (*val < min)
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{
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*val = min;
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}
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else if (*val > max)
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{
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*val = max;
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}
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}
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/****************************************************************************
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* Name: vector2d_mag_b16
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*
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* Description:
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* Get 2D vector magnitude.
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*
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* Input Parameters:
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* x - (in) vector x component
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* y - (in) vector y component
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*
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* Returned Value:
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* Return 2D vector magnitude
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*
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****************************************************************************/
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b16_t vector2d_mag_b16(b16_t x, b16_t y)
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{
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b16_t t0 = 0;
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b16_t t1 = 0;
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b16_t t3 = 0;
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t0 = b16sqr(x);
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t1 = b16sqr(y);
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t3 = t0 + t1;
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/* TODO: move to fixedmath sqrt */
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if (t3 == 0)
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{
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return 0;
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}
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#if CONFIG_LIBDSP_PRECISION == 0
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/* Use ub8 sqrt */
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return ub8toub16(ub16sqrtub8(t3));
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#else
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/* Too slow ! */
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return ub16sqrtub16(t3);
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#endif
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}
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/****************************************************************************
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* Name: vector2d_saturate_b16
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*
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* Description:
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* Saturate 2D vector magnitude.
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*
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* Input Parameters:
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* x - (in/out) pointer to the vector x component
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* y - (in/out) pointer to the vector y component
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* max - (in) maximum vector magnitude
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void vector2d_saturate_b16(FAR b16_t *x, FAR b16_t *y, b16_t max)
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{
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b16_t mag = 0;
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b16_t tmp = 0;
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/* Get vector magnitude */
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mag = vector2d_mag_b16(*x, *y);
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if (mag < VECTOR2D_SATURATE_MAG_MIN)
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{
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mag = VECTOR2D_SATURATE_MAG_MIN;
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}
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if (mag > max)
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{
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/* Saturate vector */
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tmp = b16divb16(max, mag);
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*x = b16mulb16(*x, tmp);
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*y = b16mulb16(*x, tmp);
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}
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}
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/****************************************************************************
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* Name: dq_mag_b16
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*
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* Description:
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* Get DQ vector magnitude.
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*
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* Input Parameters:
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* dq - (in/out) dq frame vector
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*
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* Returned Value:
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* Return dq vector magnitude
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*
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****************************************************************************/
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b16_t dq_mag_b16(FAR dq_frame_b16_t *dq)
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{
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return vector2d_mag_b16(dq->d, dq->q);
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}
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/****************************************************************************
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* Name: dq_saturate_b16
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*
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* Description:
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* Saturate dq frame vector magnitude.
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*
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* Input Parameters:
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* dq - (in/out) dq frame vector
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* max - (in) maximum vector magnitude
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void dq_saturate_b16(FAR dq_frame_b16_t *dq, b16_t max)
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{
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vector2d_saturate_b16(&dq->d, &dq->q, max);
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}
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/****************************************************************************
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* Name: fast_sin_b16
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*
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* Description:
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* Fast sin calculation
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*
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* Input Parameters:
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* angle - (in)
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*
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* Returned Value:
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* Return estimated sine value
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*
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****************************************************************************/
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b16_t fast_sin_b16(b16_t angle)
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{
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b16_t sin = 0;
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b16_t n1 = ftob16(1.27323954f);
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b16_t n2 = ftob16(0.405284735f);
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b16_t tmp1 = 0;
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b16_t tmp2 = 0;
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/* Normalize angle */
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angle_norm_2pi_b16(&angle, -b16PI, b16PI);
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/* Get estiamte sine value from quadratic equation */
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if (angle < 0)
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{
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tmp1 = b16mulb16(n1, angle);
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tmp2 = b16mulb16(n2, b16sqr(angle));
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sin = tmp1 + tmp2;
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}
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else
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{
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tmp1 = b16mulb16(n1, angle);
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tmp2 = b16mulb16(n2, b16sqr(angle));
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sin = tmp1 - tmp2;
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}
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return sin;
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}
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/****************************************************************************
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* Name:fast_cos_b16
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*
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* Description:
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* Fast cos calculation
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*
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* Input Parameters:
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* angle - (in)
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*
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* Returned Value:
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* Return estimated cosine value
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*
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****************************************************************************/
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b16_t fast_cos_b16(b16_t angle)
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{
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/* Get cosine value from sine sin(x + PI/2) = cos(x) */
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return fast_sin_b16(angle + b16HALFPI);
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}
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/****************************************************************************
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* Name: fast_sin2_b16
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*
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* Description:
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2021-03-30 18:30:30 +02:00
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* Fast sin calculation with better accuracy (quadratic curve
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* approximation)
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2021-03-01 20:39:42 +01:00
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*
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* Input Parameters:
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2021-03-30 18:30:30 +02:00
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* angle - (in)
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2021-03-01 20:39:42 +01:00
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*
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* Returned Value:
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* Return estimated sine value
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*
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****************************************************************************/
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b16_t fast_sin2_b16(b16_t angle)
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{
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return b16sin(angle);
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}
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/****************************************************************************
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* Name:fast_cos2_b16
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*
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* Description:
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2021-03-30 18:30:30 +02:00
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* Fast cos calculation with better accuracy (quadratic curve
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* approximation)
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2021-03-01 20:39:42 +01:00
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*
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* Input Parameters:
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* angle - (in)
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*
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* Returned Value:
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* Return estimated cosine value
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*
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****************************************************************************/
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b16_t fast_cos2_b16(b16_t angle)
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{
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return b16cos(angle);
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}
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/****************************************************************************
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* Name: fast_atan2_b16
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*
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* Description:
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* Fast atan2 calculation
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*
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* REFERENCE:
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* https://dspguru.com/dsp/tricks/fixed-point-atan2-with-self-normalization/
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*
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* Input Parameters:
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* x - (in)
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* y - (in)
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*
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* Returned Value:
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* Return estimated angle
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*
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****************************************************************************/
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b16_t fast_atan2_b16(b16_t y, b16_t x)
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{
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b16_t angle = 0;
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b16_t abs_y = 0;
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b16_t rsq = 0;
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b16_t r = 0;
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b16_t n1 = ftob16(0.1963f);
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b16_t n2 = ftob16(0.9817f);
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b16_t tmp1 = 0;
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b16_t tmp2 = 0;
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b16_t tmp3 = 0;
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/* Get absolute value of y and add some small number to prevent 0/0 */
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2023-10-07 11:59:47 +02:00
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abs_y = b16abs(y) + FAST_ATAN2_SMALLNUM;
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2021-03-01 20:39:42 +01:00
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/* Calculate angle */
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if (x >= 0)
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{
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r = b16divb16((x - abs_y), (x + abs_y));
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rsq = b16mulb16(r, r);
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tmp1 = b16mulb16(n1, rsq);
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tmp2 = b16mulb16((tmp1 - n2), r);
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tmp3 = b16mulb16(b16PI, ftob16(0.25f));
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angle = tmp2 + tmp3;
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}
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else
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{
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r = b16divb16((x + abs_y), (abs_y - x));
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rsq = b16mulb16(r, r);
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tmp1 = b16mulb16(n1, rsq);
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tmp2 = b16mulb16((tmp1 - n2), r);
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tmp3 = b16mulb16(b16PI, ftob16(0.75f));
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angle = tmp2 + tmp3;
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}
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/* Get angle sign */
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if (y < 0)
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{
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angle = -angle;
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}
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return angle;
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}
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/****************************************************************************
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* Name: angle_norm_b16
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*
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* Description:
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* Normalize radians angle to a given boundary and a given period.
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*
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* Input Parameters:
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* angle - (in/out) pointer to the angle data
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* per - (in) angle period
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* bottom - (in) lower limit
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* top - (in) upper limit
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void angle_norm_b16(FAR b16_t *angle, b16_t per, b16_t bottom, b16_t top)
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{
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while (*angle > top)
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{
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/* Move the angle backwards by given period */
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*angle = *angle - per;
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}
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while (*angle < bottom)
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{
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/* Move the angle forwards by given period */
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*angle = *angle + per;
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}
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}
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/****************************************************************************
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* Name: angle_norm_2pi_b16
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*
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* Description:
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* Normalize radians angle with period 2*PI to a given boundary.
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*
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* Input Parameters:
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* angle - (in/out) pointer to the angle data
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* bottom - (in) lower limit
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* top - (in) upper limit
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void angle_norm_2pi_b16(FAR b16_t *angle, b16_t bottom, b16_t top)
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{
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angle_norm_b16(angle, b16TWOPI, bottom, top);
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}
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/****************************************************************************
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* Name: phase_angle_update_b16
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*
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* Description:
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* Update phase_angle_s structure:
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* 1. normalize angle value to <0.0, 2PI> range
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* 2. update angle value
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* 3. update sin/cos value for given angle
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*
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* Input Parameters:
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* angle - (in/out) pointer to the angle data
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* val - (in) angle radian value
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void phase_angle_update_b16(FAR struct phase_angle_b16_s *angle, b16_t val)
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{
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LIBDSP_DEBUGASSERT(angle != NULL);
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/* Normalize angle to <0.0, 2PI> */
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angle_norm_2pi_b16(&val, 0, b16TWOPI);
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/* Update structure */
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angle->angle = val;
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#if CONFIG_LIBDSP_PRECISION == 0
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angle->sin = fast_sin_b16(val);
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angle->cos = fast_cos_b16(val);
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#else
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angle->sin = fast_sin2_b16(val);
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angle->cos = fast_cos2_b16(val);
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#endif
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}
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