nuttx/libs/libdsp/lib_misc_b16.c

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/****************************************************************************
* libs/libdsp/lib_misc_b16.c
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <dspb16.h>
/****************************************************************************
* Pre-processor Definitions
****************************************************************************/
#define VECTOR2D_SATURATE_MAG_MIN (1)
#define FAST_ATAN2_SMALLNUM (1)
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: f_saturate_b16
*
* Description:
* Saturate b16_t number
*
* Input Parameters:
* val - pointer to b16_t number
* min - lower limit
* max - upper limit
*
* Returned Value:
* None
*
****************************************************************************/
void f_saturate_b16(FAR b16_t *val, b16_t min, b16_t max)
{
if (*val < min)
{
*val = min;
}
else if (*val > max)
{
*val = max;
}
}
/****************************************************************************
* Name: vector2d_mag_b16
*
* Description:
* Get 2D vector magnitude.
*
* Input Parameters:
* x - (in) vector x component
* y - (in) vector y component
*
* Returned Value:
* Return 2D vector magnitude
*
****************************************************************************/
b16_t vector2d_mag_b16(b16_t x, b16_t y)
{
b16_t t0 = 0;
b16_t t1 = 0;
b16_t t3 = 0;
t0 = b16sqr(x);
t1 = b16sqr(y);
t3 = t0 + t1;
/* TODO: move to fixedmath sqrt */
if (t3 == 0)
{
return 0;
}
#if CONFIG_LIBDSP_PRECISION == 0
/* Use ub8 sqrt */
return ub8toub16(ub16sqrtub8(t3));
#else
/* Too slow ! */
return ub16sqrtub16(t3);
#endif
}
/****************************************************************************
* Name: vector2d_saturate_b16
*
* Description:
* Saturate 2D vector magnitude.
*
* Input Parameters:
* x - (in/out) pointer to the vector x component
* y - (in/out) pointer to the vector y component
* max - (in) maximum vector magnitude
*
* Returned Value:
* None
*
****************************************************************************/
void vector2d_saturate_b16(FAR b16_t *x, FAR b16_t *y, b16_t max)
{
b16_t mag = 0;
b16_t tmp = 0;
/* Get vector magnitude */
mag = vector2d_mag_b16(*x, *y);
if (mag < VECTOR2D_SATURATE_MAG_MIN)
{
mag = VECTOR2D_SATURATE_MAG_MIN;
}
if (mag > max)
{
/* Saturate vector */
tmp = b16divb16(max, mag);
*x = b16mulb16(*x, tmp);
*y = b16mulb16(*x, tmp);
}
}
/****************************************************************************
* Name: dq_mag_b16
*
* Description:
* Get DQ vector magnitude.
*
* Input Parameters:
* dq - (in/out) dq frame vector
*
* Returned Value:
* Return dq vector magnitude
*
****************************************************************************/
b16_t dq_mag_b16(FAR dq_frame_b16_t *dq)
{
return vector2d_mag_b16(dq->d, dq->q);
}
/****************************************************************************
* Name: dq_saturate_b16
*
* Description:
* Saturate dq frame vector magnitude.
*
* Input Parameters:
* dq - (in/out) dq frame vector
* max - (in) maximum vector magnitude
*
* Returned Value:
* None
*
****************************************************************************/
void dq_saturate_b16(FAR dq_frame_b16_t *dq, b16_t max)
{
vector2d_saturate_b16(&dq->d, &dq->q, max);
}
/****************************************************************************
* Name: fast_sin_b16
*
* Description:
* Fast sin calculation
*
* Input Parameters:
* angle - (in)
*
* Returned Value:
* Return estimated sine value
*
****************************************************************************/
b16_t fast_sin_b16(b16_t angle)
{
b16_t sin = 0;
b16_t n1 = ftob16(1.27323954f);
b16_t n2 = ftob16(0.405284735f);
b16_t tmp1 = 0;
b16_t tmp2 = 0;
/* Normalize angle */
angle_norm_2pi_b16(&angle, -b16PI, b16PI);
/* Get estiamte sine value from quadratic equation */
if (angle < 0)
{
tmp1 = b16mulb16(n1, angle);
tmp2 = b16mulb16(n2, b16sqr(angle));
sin = tmp1 + tmp2;
}
else
{
tmp1 = b16mulb16(n1, angle);
tmp2 = b16mulb16(n2, b16sqr(angle));
sin = tmp1 - tmp2;
}
return sin;
}
/****************************************************************************
* Name:fast_cos_b16
*
* Description:
* Fast cos calculation
*
* Input Parameters:
* angle - (in)
*
* Returned Value:
* Return estimated cosine value
*
****************************************************************************/
b16_t fast_cos_b16(b16_t angle)
{
/* Get cosine value from sine sin(x + PI/2) = cos(x) */
return fast_sin_b16(angle + b16HALFPI);
}
/****************************************************************************
* Name: fast_sin2_b16
*
* Description:
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* Fast sin calculation with better accuracy (quadratic curve
* approximation)
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*
* Input Parameters:
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* angle - (in)
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*
* Returned Value:
* Return estimated sine value
*
****************************************************************************/
b16_t fast_sin2_b16(b16_t angle)
{
return b16sin(angle);
}
/****************************************************************************
* Name:fast_cos2_b16
*
* Description:
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* Fast cos calculation with better accuracy (quadratic curve
* approximation)
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*
* Input Parameters:
* angle - (in)
*
* Returned Value:
* Return estimated cosine value
*
****************************************************************************/
b16_t fast_cos2_b16(b16_t angle)
{
return b16cos(angle);
}
/****************************************************************************
* Name: fast_atan2_b16
*
* Description:
* Fast atan2 calculation
*
* REFERENCE:
* https://dspguru.com/dsp/tricks/fixed-point-atan2-with-self-normalization/
*
* Input Parameters:
* x - (in)
* y - (in)
*
* Returned Value:
* Return estimated angle
*
****************************************************************************/
b16_t fast_atan2_b16(b16_t y, b16_t x)
{
b16_t angle = 0;
b16_t abs_y = 0;
b16_t rsq = 0;
b16_t r = 0;
b16_t n1 = ftob16(0.1963f);
b16_t n2 = ftob16(0.9817f);
b16_t tmp1 = 0;
b16_t tmp2 = 0;
b16_t tmp3 = 0;
/* Get absolute value of y and add some small number to prevent 0/0 */
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abs_y = b16abs(y) + FAST_ATAN2_SMALLNUM;
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/* Calculate angle */
if (x >= 0)
{
r = b16divb16((x - abs_y), (x + abs_y));
rsq = b16mulb16(r, r);
tmp1 = b16mulb16(n1, rsq);
tmp2 = b16mulb16((tmp1 - n2), r);
tmp3 = b16mulb16(b16PI, ftob16(0.25f));
angle = tmp2 + tmp3;
}
else
{
r = b16divb16((x + abs_y), (abs_y - x));
rsq = b16mulb16(r, r);
tmp1 = b16mulb16(n1, rsq);
tmp2 = b16mulb16((tmp1 - n2), r);
tmp3 = b16mulb16(b16PI, ftob16(0.75f));
angle = tmp2 + tmp3;
}
/* Get angle sign */
if (y < 0)
{
angle = -angle;
}
return angle;
}
/****************************************************************************
* Name: angle_norm_b16
*
* Description:
* Normalize radians angle to a given boundary and a given period.
*
* Input Parameters:
* angle - (in/out) pointer to the angle data
* per - (in) angle period
* bottom - (in) lower limit
* top - (in) upper limit
*
* Returned Value:
* None
*
****************************************************************************/
void angle_norm_b16(FAR b16_t *angle, b16_t per, b16_t bottom, b16_t top)
{
while (*angle > top)
{
/* Move the angle backwards by given period */
*angle = *angle - per;
}
while (*angle < bottom)
{
/* Move the angle forwards by given period */
*angle = *angle + per;
}
}
/****************************************************************************
* Name: angle_norm_2pi_b16
*
* Description:
* Normalize radians angle with period 2*PI to a given boundary.
*
* Input Parameters:
* angle - (in/out) pointer to the angle data
* bottom - (in) lower limit
* top - (in) upper limit
*
* Returned Value:
* None
*
****************************************************************************/
void angle_norm_2pi_b16(FAR b16_t *angle, b16_t bottom, b16_t top)
{
angle_norm_b16(angle, b16TWOPI, bottom, top);
}
/****************************************************************************
* Name: phase_angle_update_b16
*
* Description:
* Update phase_angle_s structure:
* 1. normalize angle value to <0.0, 2PI> range
* 2. update angle value
* 3. update sin/cos value for given angle
*
* Input Parameters:
* angle - (in/out) pointer to the angle data
* val - (in) angle radian value
*
* Returned Value:
* None
*
****************************************************************************/
void phase_angle_update_b16(FAR struct phase_angle_b16_s *angle, b16_t val)
{
LIBDSP_DEBUGASSERT(angle != NULL);
/* Normalize angle to <0.0, 2PI> */
angle_norm_2pi_b16(&val, 0, b16TWOPI);
/* Update structure */
angle->angle = val;
#if CONFIG_LIBDSP_PRECISION == 0
angle->sin = fast_sin_b16(val);
angle->cos = fast_cos_b16(val);
#else
angle->sin = fast_sin2_b16(val);
angle->cos = fast_cos2_b16(val);
#endif
}