nuttx/tools/README.txt

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tools/README.txt
^^^^^^^^^^^^^^^^
This README file addresses the contents of the NuttX tools/ directory.
The tools/ directory contains miscellaneous scripts and host C programs
that are necessary parts of the the NuttX build system. These files
include:
README.txt
This file
configure.sh
This is a bash script that is used to configure NuttX for a given
target board. See configs/README.txt or Documentation/NuttxPortingGuide.html
for a description of how to configure NuttX with this script.
mkconfig.c, cfgparser.c, and cfgparser.h
This is C file that is used to build mkconfig program. The mkconfig
program is used during the initial NuttX build.
When you configure NuttX, you will copy a configuration file called .config
in the top level NuttX directory (See configs/README.txt or
Documentation/NuttxPortingGuide.html). The first time you make NuttX,
the top-level makefile will build the mkconfig executable from mkconfig.c
(using Makefile.host). The top-level Makefile will then execute the
mkconfig program to convert the .config file in the top level directory
into include/nuttx/config.h. config.h is a another version of the
NuttX configuration that can be included by C files.
mkversion.c, cfgparser.c, and cfgparser.h
This is C file that is used to build mkversion program. The mkversion
program is used during the initial NuttX build.
When you build NuttX there should be a version file called .version in
the top level NuttX directory (See Documentation/NuttxPortingGuide.html).
The first time you make NuttX, the top-level makefile will build th
mkversion executable from mkversion.c (using Makefile.host). The top-
level Makefile will then execute the mkversion program to convert the
.version file in the top level directory into include/nuttx/version.h.
version.h provides version information that can be included by C files.
mksyscall.c
This is C file that is used to build mksyscall program. The mksyscall
program is used during the initial NuttX build by the logic in the top-
level syscall/ directory.
If you build NuttX as a separately compiled, monolithic kernel and separate
applications, then there is a syscall layer that is used to get from the
user application space to the NuttX kernel space. In the user application
"proxies" for each of the kernel functions are provided. The proxies have
the same function signature as the kernel function, but only execute a
system call.
Within the kernel, there are "stubs" for each of the system calls. The
stubs receive the marshalled system call data, and perform the actually
kernel function call (in kernel-mode) on behalf of the proxy function.
Information about the stubs and proxies is maintained in a comma separated
value (CSV) file in the syscall/ directory. The mksyscall program will
accept this CVS file as input and generate all of the required proxy or
stub files as output. See syscall/README.txt for additonal information.
Makefile.host
This is the makefile that is used to make the mkconfig program from
the mkconfig.c C file, the mkversion program from the mkconfig.c C file,
or the mksyscall program from the mksyscall.c file.
mkromfsimg.sh
This script may be used to automate the generate of a ROMFS file system
image. It accepts an rcS script "template" and generates and image that
may be mounted under /etc in the NuttX pseudo file system.
mkdeps.sh
mknulldeps.sh
NuttX uses the GCC compilers capabilities to create Makefile dependencies.
The bash script mkdeps.sh is used to run GCC in order to create the
dependencies. If a NuttX configuration uses the GCC toolchain, its Make.defs
file (see configs/README.txt) will include a line like:
MKDEP = $(TOPDIR)/tools/mkdeps.sh
If the NuttX configuration does not use a GCC compatible toolchain, then
it cannot use the dependencies and instead it uses mknulldeps.sh:
MKDEP = $(TOPDIR)/tools/mknulldeps.sh
The mknulldeps.sh is a stub script that does essentially nothing.
define.sh
Different compilers have different conventions for specifying pre-
processor definitions on the compiler command line. This bash
script allows the build system to create create command line definitions
without concern for the particular compiler in use.
incdir.sh
Different compilers have different conventions for specifying lists
of include file paths on the the compiler command line. This bash
script allows the build system to create include file paths without
concern for the particular compiler in use.
link.sh
winlink.sh
unlink.sh
Different file system have different capabilities for symbolic links.
Some windows file systems have no native support for symbolic links.
Cygwin running under windows has special links built in that work with
all cygwin tools. However, they do not work when Windows native tools
are used with cygwin. In that case something different must be done.
If you are building under Linux or under cygwin with a cygwin tool
chain, then your Make.defs file may have definitions like the
following:
DIRLINK = $(TOPDIR)/tools/link.sh
DIRUNLINK = (TOPDIR)/tools/unlink.sh
The first definition is not always present because link.sh is the
default. link.sh is a bash script that performs a normal, Linux-style
symbolic link; unlink.sh is a do-it-all unlinking script.
But if you are building under cygwin using a Windows native toolchain,
then you will need something like the following in you Make.defs file:
DIRLINK = $(TOPDIR)/tools/winlink.sh
DIRUNLINK = (TOPDIR)/tools/unlink.sh
winlink.sh will copy the whole directory instead of linking it.
NOTE: I have been told that some NuttX users have been able to build
successfully using the GnuWin32 tools and modifying the link.sh
script so that it uses the NTFS mklink command. But I have never
tried that
mkimage.sh
The creates a downloadable image as needed with the rrload bootloader.
indent.sh
This script can be used to indent .c and .h files in a manner similar
to my coding NuttX coding style. It doesn't do a really good job,
however (see the comments at the top of the indent.sh file).
zipme.sh
I use this script to create the nuttx-xx.yy.tar.gz tarballs for
release on SourceForge. It is handy because it also does the
kind of clean that you need to do to make a clean code release.