VNC: Add support for RGB8 conversions. These are what are used by RealVNC.
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fc809d5df0
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@ -310,7 +310,13 @@ int vnc_negotiate(FAR struct vnc_session_s *session)
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*
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* "After receiving the ClientInit message, the server sends a ServerInit
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* message. This tells the client the width and height of the server’s
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* framebuffer, its pixel format and the name associated with the desktop:
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* framebuffer, its pixel format and the name associated with the desktop:"
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*
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* RealVNC client supports this resolutions:
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* Full (all availlable colors) - Max resolution of the platform (TrueColor)
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* Medium (256 colors) - 256 colors (Paletted)
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* Low (64 colors) - RGB8 2:2:2 (default, TrueColor)
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* Very Low (8 colors) - RGB3 1:1:1 (TrueColor)
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*/
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gvdbg("Send ServerInit\n");
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@ -389,7 +395,17 @@ int vnc_negotiate(FAR struct vnc_session_s *session)
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return -ENOSYS;
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}
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if (pixelfmt->bpp == 16 && pixelfmt->depth == 15)
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if (pixelfmt->bpp == 8 && pixelfmt->depth == 6)
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{
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session->colorfmt = FB_FMT_RGB8_222;
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session->bpp = 8;
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}
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else if (pixelfmt->bpp == 8 && pixelfmt->depth == 8)
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{
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session->colorfmt = FB_FMT_RGB8_332;
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session->bpp = 8;
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}
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else if (pixelfmt->bpp == 16 && pixelfmt->depth == 15)
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{
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session->colorfmt = FB_FMT_RGB16_555;
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session->bpp = 16;
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@ -58,9 +58,11 @@
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/* Color conversion functions */
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#if defined(CONFIG_VNCSERVER_COLORFMT_RGB16)
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typedef CODE uint8_t(*vnc_convert8_t)(uint16_t rgb);
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typedef CODE uint16_t(*vnc_convert16_t)(uint16_t rgb);
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typedef CODE uint32_t(*vnc_convert32_t)(uint16_t rgb);
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#elif defined(CONFIG_VNCSERVER_COLORFMT_RGB32)
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typedef CODE uint8_t(*vnc_convert8_t)(uint32_t rgb);
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typedef CODE uint16_t(*vnc_convert16_t)(uint32_t rgb);
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typedef CODE uint32_t(*vnc_convert32_t)(uint32_t rgb);
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#else
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@ -244,6 +246,34 @@ static void vnc_add_queue(FAR struct vnc_session_s *session,
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#if defined(CONFIG_VNCSERVER_COLORFMT_RGB16)
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uint8_t vnc_convert_rgb8_222(uint16_t rgb)
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{
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/* 111111
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* 54321098 76543210
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* -----------------
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* RRRRRGGG GGGBBBBB
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* ..RRGGBB
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*/
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return (uint8_t)(((rgb >> 10) & 0x0030) |
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((rgb >> 7) & 0x000c) |
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((rgb >> 3) & 0x0003));
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}
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uint8_t vnc_convert_rgb8_332(uint16_t rgb)
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{
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/* 111111
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* 54321098 76543210
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* -----------------
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* RRRRRGGG GGGBBBBB
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* RRRGGGBB
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*/
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return (uint8_t)(((rgb >> 8) & 0x0070) |
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((rgb >> 6) & 0x001c) |
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((rgb >> 3) & 0x0003));
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}
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uint16_t vnc_convert_rgb16_555(uint16_t rgb)
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{
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/* 111111
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@ -278,12 +308,40 @@ uint32_t vnc_convert_rgb32_888(uint16_t rgb)
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}
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#elif defined(CONFIG_VNCSERVER_COLORFMT_RGB32)
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uint8_t vnc_convert_rgb8_222(uint16_t rgb)
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{
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/* 33222222 22221111 111111
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* 10987654 32109876 54321098 76543210
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* -----------------------------------
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* RRRRRRRR GGGGGGGG BBBBBBBB
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* ..RRGGBB
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*/
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return (uint8_t)(((rgb >> 18) & 0x0030) |
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((rgb >> 12) & 0x000c) |
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(rgb >> 6) & 0x0003));
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}
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uint8_t vnc_convert_rgb8_332(uint16_t rgb)
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{
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/* 33222222 22221111 111111
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* 10987654 32109876 54321098 76543210
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* -----------------------------------
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* RRRRRRRR GGGGGGGG BBBBBBBB
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* RRRGGGBB
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*/
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return (uint8_t)(((rgb >> 16) & 0x0070) |
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((rgb >> 11) & 0x001c) |
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(rgb >> 6) & 0x0003));
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}
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uint16_t vnc_convert_rgb16_555(uint32_t rgb)
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{
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/* 33222222 22221111 111111
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* 10987654 32109876 54321098 76543210
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* ----------------------------------
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* RRRRR... GGGGG... BBBBB...
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* -----------------------------------
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* RRRRRRRR GGGGGGGG BBBBBBBB
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* .RRRRRGG GGGBBBBB
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*/
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@ -297,8 +355,8 @@ uint16_t vnc_convert_rgb16_565(uint32_t rgb)
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{
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/* 33222222 22221111 111111
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* 10987654 32109876 54321098 76543210
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* ----------------------------------
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* RRRRR... GGGGGG.. BBBBB...
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* -----------------------------------
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* RRRRRRRR GGGGGGGG BBBBBBBB
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* RRRRRGGG GGGBBBBB
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*/
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@ -318,6 +376,96 @@ uint32_t vnc_convert_rgb32_888(uint32_t rgb)
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# error Unspecified/unsupported color format
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#endif
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/****************************************************************************
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* Name: vnc_copy8
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*
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* Description:
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* Copy a 16/32-bit pixels from the source rectangle to a 8-bit pixel
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* destination rectangle.
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*
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* Input Parameters:
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* session - A reference to the VNC session structure.
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* row,col - The upper left X/Y (pixel/row) position of the rectangle
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* width,height - The width (pixels) and height (rows of the rectangle)
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* convert - The function to use to convert from the local framebuffer
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* color format to the remote framebuffer color format.
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*
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* Returned Value:
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* The size of the transfer in bytes.
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*
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****************************************************************************/
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static size_t vnc_copy8(FAR struct vnc_session_s *session,
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nxgl_coord_t row, nxgl_coord_t col,
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nxgl_coord_t height, nxgl_coord_t width,
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vnc_convert8_t convert)
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{
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#if defined(CONFIG_VNCSERVER_COLORFMT_RGB16)
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FAR struct rfb_framebufferupdate_s *update;
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FAR const uint16_t *srcleft;
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FAR const uint16_t *src;
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FAR uint8_t *dest;
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nxgl_coord_t x;
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nxgl_coord_t y;
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/* Destination rectangle start address */
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update = (FAR struct rfb_framebufferupdate_s *)session->outbuf;
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dest = (FAR uint8_t *)update->rect[0].data;
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/* Source rectangle start address (left/top)*/
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srcleft = (FAR uint16_t *)(session->fb + RFB_STRIDE * row + RFB_BYTESPERPIXEL * col);
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/* Transfer each row from the source buffer into the update buffer */
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for (y = 0; y < height; y++)
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{
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src = srcleft;
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for (x = 0; x < width; x++)
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{
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*dest++ = convert(*src);
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src++;
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}
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srcleft = (FAR uint16_t *)((uintptr_t)srcleft + RFB_STRIDE);
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}
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return (size_t)((uintptr_t)dest - (uintptr_t)update->rect[0].data);
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#elif defined(CONFIG_VNCSERVER_COLORFMT_RGB32)
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FAR struct rfb_framebufferupdate_s *update;
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FAR const uint32_t *srcleft;
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FAR const uint32_t *src;
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FAR uint8_t *dest;
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nxgl_coord_t x;
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nxgl_coord_t y;
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/* Destination rectangle start address */
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update = (FAR struct rfb_framebufferupdate_s *)session->outbuf;
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dest = (FAR uint8_t *)update->rect[0].data;
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/* Source rectangle start address */
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srcleft = (FAR uint32_t *)(session->fb + RFB_STRIDE * row + RFB_BYTESPERPIXEL * col);
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for (y = 0; y < height; y++)
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{
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src = srcleft;
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for (x = 0; x < width; x++)
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{
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*dest++ = convert(*src);
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src++;
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}
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srcleft = (FAR uint32_t *)((uintptr_t)srcleft + RFB_STRIDE);
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}
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return (size_t)((uintptr_t)dest - (uintptr_t)update->rect[0].data);
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#endif
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}
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/****************************************************************************
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* Name: vnc_copy16
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*
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@ -539,10 +687,11 @@ static FAR void *vnc_updater(FAR void *arg)
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union
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{
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vnc_convert8_t bpp8;
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vnc_convert16_t bpp16;
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vnc_convert32_t bpp32;
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} convert;
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bool color32 = false;
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uint8_t bpp;
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DEBUGASSERT(session != NULL);
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gvdbg("Updater running for Display %d\n", session->display);
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@ -559,17 +708,29 @@ static FAR void *vnc_updater(FAR void *arg)
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switch (session->colorfmt)
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{
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case FB_FMT_RGB8_222:
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convert.bpp8 = vnc_convert_rgb8_222;
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bpp = 8;
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break;
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case FB_FMT_RGB8_332:
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convert.bpp8 = vnc_convert_rgb8_332;
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bpp = 8;
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break;
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case FB_FMT_RGB16_555:
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convert.bpp16 = vnc_convert_rgb16_555;
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bpp = 16;
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break;
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case FB_FMT_RGB16_565:
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convert.bpp16 = vnc_convert_rgb16_565;
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bpp = 16;
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break;
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case FB_FMT_RGB32:
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convert.bpp32 = vnc_convert_rgb32_888;
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color32 = true;
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bpp = 32;
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break;
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default:
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@ -672,16 +833,21 @@ static FAR void *vnc_updater(FAR void *arg)
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* performing the necessary color conversions.
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*/
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if (color32)
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if (bpp == 8)
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{
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size = vnc_copy32(session, y, x, updheight, updwidth,
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convert.bpp32);
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size = vnc_copy8(session, y, x, updheight, updwidth,
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convert.bpp8);
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}
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else
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else if (bpp == 16)
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{
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size = vnc_copy16(session, y, x, updheight, updwidth,
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convert.bpp16);
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}
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else
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{
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size = vnc_copy32(session, y, x, updheight, updwidth,
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convert.bpp32);
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}
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/* Format the FramebufferUpdate message */
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#define FB_FMT_RGB1 FB_FMT_Y1 /* BPP=1 */
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#define FB_FMT_RGB4 4 /* BPP=4 */
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#define FB_FMT_RGB8 5 /* BPP=8 RGB palette index */
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#define FB_FMT_RGB8_332 6 /* BPP=8 R=3, G=3, B=2 */
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#define FB_FMT_RGB12_444 7 /* BPP=12 R=4, G=4, B=4 */
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#define FB_FMT_RGB16_555 8 /* BPP=16 R=5, G=5, B=5 (1 unused bit) */
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#define FB_FMT_RGB16_565 9 /* BPP=16 R=6, G=6, B=5 */
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#define FB_FMT_RGB24 10 /* BPP=24 */
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#define FB_FMT_RGB32 11 /* BPP=32 */
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#define FB_FMT_RGB8_222 6 /* BPP=8 R=2, G=2, B=2 */
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#define FB_FMT_RGB8_332 7 /* BPP=8 R=3, G=3, B=2 */
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#define FB_FMT_RGB12_444 8 /* BPP=12 R=4, G=4, B=4 */
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#define FB_FMT_RGB16_555 9 /* BPP=16 R=5, G=5, B=5 (1 unused bit) */
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#define FB_FMT_RGB16_565 10 /* BPP=16 R=6, G=6, B=5 */
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#define FB_FMT_RGB24 11 /* BPP=24 */
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#define FB_FMT_RGB32 12 /* BPP=32 */
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/* Run length encoded RGB */
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#define FB_FMT_RGBRLE4 12 /* BPP=4 */
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#define FB_FMT_RGBRLE8 13 /* BPP=8 */
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#define FB_FMT_RGBRLE4 13 /* BPP=4 */
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#define FB_FMT_RGBRLE8 14 /* BPP=8 */
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/* Raw RGB */
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#define FB_FMT_RGBRAW 14 /* BPP=? */
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#define FB_FMT_RGBRAW 15 /* BPP=? */
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/* Raw RGB with arbitrary sample packing within a pixel. Packing and precision
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* of R, G and B components is determined by bit masks for each.
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*/
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#define FB_FMT_RGBBTFLD16 15 /* BPP=16 */
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#define FB_FMT_RGBBTFLD24 16 /* BPP=24 */
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#define FB_FMT_RGBBTFLD32 17 /* BPP=32 */
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#define FB_FMT_RGBA16 18 /* BPP=16 Raw RGB with alpha */
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#define FB_FMT_RGBA32 19 /* BPP=32 Raw RGB with alpha */
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#define FB_FMT_RGBBTFLD16 16 /* BPP=16 */
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#define FB_FMT_RGBBTFLD24 17 /* BPP=24 */
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#define FB_FMT_RGBBTFLD32 18 /* BPP=32 */
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#define FB_FMT_RGBA16 19 /* BPP=16 Raw RGB with alpha */
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#define FB_FMT_RGBA32 20 /* BPP=32 Raw RGB with alpha */
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/* Raw RGB with a transparency field. Layout is as for standard RGB at 16 and
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* 32 bits per pixel but the msb in each pixel indicates whether the pixel is
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* transparent or not.
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*/
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#define FB_FMT_RGBT16 20 /* BPP=16 */
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#define FB_FMT_RGBT32 21 /* BPP=32 */
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#define FB_FMT_RGBT16 21 /* BPP=16 */
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#define FB_FMT_RGBT32 22 /* BPP=32 */
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#define FB_ISRGB(f) ((f) >= FB_FMT_RGB1) && (f) <= FB_FMT_RGBT32)
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/* Packed YUV Formats *******************************************************/
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#define FB_FMT_AYUV 22 /* BPP=32 Combined YUV and alpha */
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#define FB_FMT_CLJR 23 /* BPP=8 4 pixels packed into a uint32_t.
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#define FB_FMT_AYUV 23 /* BPP=32 Combined YUV and alpha */
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#define FB_FMT_CLJR 24 /* BPP=8 4 pixels packed into a uint32_t.
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* YUV 4:1:1 with l< 8 bits
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* per YUV sample */
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#define FB_FMT_CYUV 24 /* BPP=16 UYVY except that height is
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#define FB_FMT_CYUV 25 /* BPP=16 UYVY except that height is
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* reversed */
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#define FB_FMT_IRAW 25 /* BPP=? Intel uncompressed YUV */
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#define FB_FMT_IUYV 26 /* BPP=16 Interlaced UYVY (line order
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#define FB_FMT_IRAW 26 /* BPP=? Intel uncompressed YUV */
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#define FB_FMT_IUYV 27 /* BPP=16 Interlaced UYVY (line order
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* 0,2,4,.., 1,3,5...) */
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#define FB_FMT_IY41 27 /* BPP=12 Interlaced Y41P (line order
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#define FB_FMT_IY41 28 /* BPP=12 Interlaced Y41P (line order
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* 0,2,4,.., 1,3,5...) */
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#define FB_FMT_IYU2 28 /* BPP=24 */
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#define FB_FMT_HDYC 29 /* BPP=16 UYVY except uses the BT709
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#define FB_FMT_IYU2 29 /* BPP=24 */
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#define FB_FMT_HDYC 30 /* BPP=16 UYVY except uses the BT709
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* color space */
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#define FB_FMT_UYVP 30 /* BPP=24? YCbCr 4:2:2, 10-bits per
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#define FB_FMT_UYVP 31 /* BPP=24? YCbCr 4:2:2, 10-bits per
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* component in U0Y0V0Y1 order */
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#define FB_FMT_UYVY 31 /* BPP=16 YUV 4:2:2 */
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#define FB_FMT_UYVY 32 /* BPP=16 YUV 4:2:2 */
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#define FB_FMT_UYNV FB_FMT_UYVY /* BPP=16 */
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#define FB_FMT_Y422 FB_FMT_UYVY /* BPP=16 */
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#define FB_FMT_V210 32 /* BPP=32 10-bit 4:2:2 YCrCb */
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#define FB_FMT_V422 33 /* BPP=16 Upside down version of UYVY */
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#define FB_FMT_V655 34 /* BPP=16? 16-bit YUV 4:2:2 */
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#define FB_FMT_VYUY 35 /* BPP=? ATI Packed YUV Data */
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#define FB_FMT_YUYV 36 /* BPP=16 YUV 4:2:2 */
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#define FB_FMT_V210 33 /* BPP=32 10-bit 4:2:2 YCrCb */
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#define FB_FMT_V422 34 /* BPP=16 Upside down version of UYVY */
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#define FB_FMT_V655 35 /* BPP=16? 16-bit YUV 4:2:2 */
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#define FB_FMT_VYUY 36 /* BPP=? ATI Packed YUV Data */
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#define FB_FMT_YUYV 37 /* BPP=16 YUV 4:2:2 */
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#define FB_FMT_YUY2 FB_FMT_YUYV /* BPP=16 YUV 4:2:2 */
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#define FB_FMT_YUNV FB_FMT_YUYV /* BPP=16 YUV 4:2:2 */
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#define FB_FMT_YVYU 37 /* BPP=16 YUV 4:2:2 */
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#define FB_FMT_Y41P 38 /* BPP=12 YUV 4:1:1 */
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#define FB_FMT_Y411 39 /* BPP=12 YUV 4:1:1 */
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#define FB_FMT_Y211 40 /* BPP=8 */
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#define FB_FMT_Y41T 41 /* BPP=12 Y41P LSB for transparency */
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#define FB_FMT_Y42T 42 /* BPP=16 UYVY LSB for transparency */
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#define FB_FMT_YUVP 43 /* BPP=24? YCbCr 4:2:2 Y0U0Y1V0 order */
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#define FB_FMT_YVYU 38 /* BPP=16 YUV 4:2:2 */
|
||||
#define FB_FMT_Y41P 39 /* BPP=12 YUV 4:1:1 */
|
||||
#define FB_FMT_Y411 40 /* BPP=12 YUV 4:1:1 */
|
||||
#define FB_FMT_Y211 41 /* BPP=8 */
|
||||
#define FB_FMT_Y41T 42 /* BPP=12 Y41P LSB for transparency */
|
||||
#define FB_FMT_Y42T 43 /* BPP=16 UYVY LSB for transparency */
|
||||
#define FB_FMT_YUVP 44 /* BPP=24? YCbCr 4:2:2 Y0U0Y1V0 order */
|
||||
|
||||
#define FB_ISYUVPACKED(f) ((f) >= FB_FMT_AYUV) && (f) <= FB_FMT_YUVP)
|
||||
|
||||
/* Packed Planar YUV Formats ************************************************/
|
||||
|
||||
#define FB_FMT_YVU9 44 /* BPP=9 8-bit Y followed by 8-bit
|
||||
#define FB_FMT_YVU9 45 /* BPP=9 8-bit Y followed by 8-bit
|
||||
* 4x4 VU */
|
||||
#define FB_FMT_YUV9 45 /* BPP=9? */
|
||||
#define FB_FMT_IF09 46 /* BPP=9.5 YVU9 + 4x4 plane of delta
|
||||
#define FB_FMT_YUV9 46 /* BPP=9? */
|
||||
#define FB_FMT_IF09 47 /* BPP=9.5 YVU9 + 4x4 plane of delta
|
||||
* relative to tframe. */
|
||||
#define FB_FMT_YV16 47 /* BPP=16 8-bit Y followed by 8-bit
|
||||
#define FB_FMT_YV16 48 /* BPP=16 8-bit Y followed by 8-bit
|
||||
* 2x1 VU */
|
||||
#define FB_FMT_YV12 48 /* BPP=12 8-bit Y followed by 8-bit
|
||||
#define FB_FMT_YV12 49 /* BPP=12 8-bit Y followed by 8-bit
|
||||
* 2x2 VU */
|
||||
#define FB_FMT_I420 49 /* BPP=12 8-bit Y followed by 8-bit
|
||||
#define FB_FMT_I420 50 /* BPP=12 8-bit Y followed by 8-bit
|
||||
* 2x2 UV */
|
||||
#define FB_FMT_IYUV FB_FMT_I420 /* BPP=12 */
|
||||
#define FB_FMT_NV12 50 /* BPP=12 8-bit Y followed by an
|
||||
#define FB_FMT_NV12 51 /* BPP=12 8-bit Y followed by an
|
||||
* interleaved 2x2 UV */
|
||||
#define FB_FMT_NV21 51 /* BPP=12 NV12 with UV reversed */
|
||||
#define FB_FMT_IMC1 52 /* BPP=12 YV12 except UV planes same
|
||||
#define FB_FMT_NV21 52 /* BPP=12 NV12 with UV reversed */
|
||||
#define FB_FMT_IMC1 53 /* BPP=12 YV12 except UV planes same
|
||||
* stride as Y */
|
||||
#define FB_FMT_IMC2 53 /* BPP=12 IMC1 except UV lines
|
||||
#define FB_FMT_IMC2 54 /* BPP=12 IMC1 except UV lines
|
||||
* interleaved at half stride
|
||||
* boundaries */
|
||||
#define FB_FMT_IMC3 54 /* BPP=12 As IMC1 except that UV
|
||||
#define FB_FMT_IMC3 55 /* BPP=12 As IMC1 except that UV
|
||||
* swapped */
|
||||
#define FB_FMT_IMC4 55 /* BPP=12 As IMC2 except that UV
|
||||
#define FB_FMT_IMC4 56 /* BPP=12 As IMC2 except that UV
|
||||
* swapped */
|
||||
#define FB_FMT_CLPL 56 /* BPP=12 YV12 but including a level
|
||||
#define FB_FMT_CLPL 57 /* BPP=12 YV12 but including a level
|
||||
* of indirection. */
|
||||
#define FB_FMT_Y41B 57 /* BPP=12? 4:1:1 planar. */
|
||||
#define FB_FMT_Y42B 58 /* BPP=16? YUV 4:2:2 planar. */
|
||||
#define FB_FMT_CXY1 59 /* BPP=12 */
|
||||
#define FB_FMT_CXY2 60 /* BPP=16 */
|
||||
#define FB_FMT_Y41B 58 /* BPP=12? 4:1:1 planar. */
|
||||
#define FB_FMT_Y42B 59 /* BPP=16? YUV 4:2:2 planar. */
|
||||
#define FB_FMT_CXY1 60 /* BPP=12 */
|
||||
#define FB_FMT_CXY2 61 /* BPP=16 */
|
||||
|
||||
#define FB_ISYUVPLANAR(f) ((f) >= FB_FMT_AYUV) && (f) <= FB_FMT_YUVP)
|
||||
#define FB_ISYUV(f) (FB_ISYUVPACKED(f) || FB_ISYUVPLANAR(f))
|
||||
|
Loading…
Reference in New Issue
Block a user