Networking: Add local Unix domain socket listen logic
This commit is contained in:
parent
c3f2023089
commit
59f9a1a286
@ -37,7 +37,8 @@
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ifeq ($(CONFIG_NET_LOCAL),y)
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NET_CSRCS += local_conn.c
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NET_CSRCS += local_conn.c local_connect.c local_release.c local_bind.c
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NET_CSRCS += local_listen.c
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# Include UDP build support
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@ -44,6 +44,7 @@
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#include <sys/types.h>
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#include <sys/un.h>
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#include <semaphore.h>
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#include <queue.h>
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#include <stdint.h>
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@ -88,9 +89,15 @@ enum local_state_s
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struct local_conn_s
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{
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/* Fields common to SOCK_STREAM and SOCK_DGRAM */
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/* lc_node supports a doubly linked list: Listening SOCK_STREAM servers
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* will be linked into a list of listeners; SOCK_STREAM clients will be
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* linked to the lc_waiters and lc_conn lists.
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*/
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dq_entry_t lc_node; /* Supports a doubly linked list */
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/* Fields common to SOCK_STREAM and SOCK_DGRAM */
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uint8_t lc_crefs; /* Reference counts on this instance */
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uint8_t lc_family; /* SOCK_STREAM or SOCK_DGRAM */
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uint8_t lc_type; /* See enum local_type_e */
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@ -138,6 +145,10 @@ extern "C"
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# define EXTERN extern
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#endif
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/* A list of all SOCK_STREAM listener connections */
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EXTERN dq_queue_t g_local_listeners;
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/****************************************************************************
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* Public Function Prototypes
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****************************************************************************/
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@ -212,6 +223,25 @@ int local_bind(FAR struct local_conn_s *conn,
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int local_connect(FAR struct local_conn_s *client,
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FAR const struct sockaddr *addr);
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/****************************************************************************
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* Name: local_listen
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*
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* Description:
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* Listen for a new connection of a SOCK_STREAM Unix domain socket.
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*
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* This function is called as part of the implementation of listen();
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*
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* Input Parameters:
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* server - A reference to the server-side local connection structure
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* backlog - Maximum number of pending connections.
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*
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* Returned Value:
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* Zero (OK) on success; a negated errno value on failure.
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*
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****************************************************************************/
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int local_listen(FAR struct local_conn_s *server, int backlog);
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/****************************************************************************
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* Name: local_release
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*
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113
net/local/local_bind.c
Normal file
113
net/local/local_bind.c
Normal file
@ -0,0 +1,113 @@
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/****************************************************************************
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* net/local/local_bind.c
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*
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* Copyright (C) 2015 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#if defined(CONFIG_NET) && defined(CONFIG_NET_LOCAL)
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#include <sys/socket.h>
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#include <string.h>
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#include <assert.h>
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#include "local/local.h"
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: local_bind
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*
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* Description:
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* This function implements the low-level parts of the standard local
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* bind()operation.
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*
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****************************************************************************/
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int local_bind(FAR struct local_conn_s *conn,
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FAR const struct sockaddr *addr, socklen_t addrlen)
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{
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FAR const struct sockaddr_un *unaddr =
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(FAR const struct sockaddr_un *)addr;
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int namelen;
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DEBUGASSERT(conn && unaddr && unaddr->sun_family == AF_LOCAL &&
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addrlen >= sizeof(sa_family_t));
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/* Save the address family */
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conn->lc_family = unaddr->sun_family;
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/* No determine the type of the Unix domain socket by comparing the size
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* of the address description.
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*/
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if (addrlen == sizeof(sa_family_t))
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{
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/* No sun_path... This is an un-named Unix domain socket */
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conn->lc_type = LOCAL_TYPE_UNNAMED;
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}
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else
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{
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namelen = strnlen(unaddr->sun_path, UNIX_PATH_MAX-1);
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if (namelen <= 0)
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{
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/* Zero-length sun_path... This is an abstract Unix domain socket */
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conn->lc_type = LOCAL_TYPE_ABSTRACT;
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conn->lc_path[0] = '\0';
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}
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else
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{
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/* This is an normal, pathname Unix domain socket */
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conn->lc_type = LOCAL_TYPE_PATHNAME;
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/* Copy the path into the connection structure */
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(void)strncpy(conn->lc_path, unaddr->sun_path, UNIX_PATH_MAX-1);
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conn->lc_path[UNIX_PATH_MAX-1] = '\0';
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}
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}
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conn->lc_state = LOCAL_STATE_BOUND;
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return OK;
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}
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#endif /* CONFIG_NET && CONFIG_NET_LOCAL */
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@ -51,104 +51,6 @@
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#include "local/local.h"
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/****************************************************************************
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* Private Data
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****************************************************************************/
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/* A list of all allocated packet socket connections */
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static dq_queue_t g_local_listeners;
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: _local_semtake() and _local_semgive()
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*
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* Description:
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* Take/give semaphore
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*
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****************************************************************************/
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static inline void _local_semtake(sem_t *sem)
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{
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/* Take the semaphore (perhaps waiting) */
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while (net_lockedwait(sem) != 0)
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{
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/* The only case that an error should occur here is if
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* the wait was awakened by a signal.
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*/
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ASSERT(*get_errno_ptr() == EINTR);
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}
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}
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#define _local_semgive(sem) sem_post(sem)
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/****************************************************************************
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* Name: local_stream_connect
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*
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* Description:
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* Find a local connection structure that is the appropriate "server"
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* connection to be used with the provided "client" connection.
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*
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* Returned Values:
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* Zero (OK) returned on success; A negated errno value is returned on a
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* failure. Possible failures include:
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*
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* Assumptions:
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* The network is locked on entry, unlocked on return. This logic is
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* an integral part of the lock_connect() implementation and was
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* separated out only to improve readability.
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*
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****************************************************************************/
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int inline local_stream_connect(FAR struct local_conn_s *client,
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FAR struct local_conn_s *server,
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net_lock_t state)
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{
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int ret;
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/* Has server backlog been reached?
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* NOTE: The backlog will be zero if listen() has never been called by the
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* server.
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*/
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if (server->lc_state != LOCAL_STATE_LISTENING ||
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server->u.server.lc_pending >= server->u.server.lc_backlog)
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{
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net_unlock(state);
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return -ECONNREFUSED;
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}
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server->u.server.lc_pending++;
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DEBUGASSERT(server->u.server.lc_pending != 0);
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/* Add ourself to the list of waiting connections and notify the server. */
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dq_addlast(&client->lc_node, &server->u.server.lc_waiters);
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client->lc_state = LOCAL_STATE_ACCEPT;
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_local_semgive(&server->lc_waitsem);
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net_unlock(state);
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/* Wait for the server to accept the connections */
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client->u.client.lc_result = -EBUSY;
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do
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{
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_local_semtake(&client->lc_waitsem);
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ret = client->u.client.lc_result;
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}
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while (ret == -EBUSY);
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/* Was the connection successful? */
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client->lc_state = (ret < 0 ? LOCAL_STATE_BOUND : LOCAL_STATE_CONNECTED);
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return ret;
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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@ -220,286 +122,4 @@ void local_free(FAR struct local_conn_s *conn)
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kmm_free(conn);
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}
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/****************************************************************************
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* Name: local_bind
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*
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* Description:
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* This function implements the low-level parts of the standard local
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* bind()operation.
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*
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****************************************************************************/
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int local_bind(FAR struct local_conn_s *conn,
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FAR const struct sockaddr *addr, socklen_t addrlen)
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{
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FAR const struct sockaddr_un *unaddr =
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(FAR const struct sockaddr_un *)addr;
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int namelen;
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DEBUGASSERT(conn && unaddr && unaddr->sun_family == AF_LOCAL &&
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addrlen >= sizeof(sa_family_t));
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/* Save the address family */
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conn->lc_family = unaddr->sun_family;
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/* No determine the type of the Unix domain socket by comparing the size
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* of the address description.
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*/
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if (addrlen == sizeof(sa_family_t))
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{
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/* No sun_path... This is an un-named Unix domain socket */
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conn->lc_type = LOCAL_TYPE_UNNAMED;
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}
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else
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{
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namelen = strnlen(unaddr->sun_path, UNIX_PATH_MAX-1);
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if (namelen <= 0)
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{
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/* Zero-length sun_path... This is an abstract Unix domain socket */
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conn->lc_type = LOCAL_TYPE_ABSTRACT;
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conn->lc_path[0] = '\0';
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}
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else
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{
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/* This is an normal, pathname Unix domain socket */
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conn->lc_type = LOCAL_TYPE_PATHNAME;
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/* Copy the path into the connection structure */
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(void)strncpy(conn->lc_path, unaddr->sun_path, UNIX_PATH_MAX-1);
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conn->lc_path[UNIX_PATH_MAX-1] = '\0';
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}
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}
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conn->lc_state = LOCAL_STATE_BOUND;
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return OK;
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}
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/****************************************************************************
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* Name: local_connect
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*
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* Description:
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* Find a local connection structure that is the appropriate "server"
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* connection to be used with the provided "client" connection.
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*
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* Returned Values:
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* Zero (OK) returned on success; A negated errno value is returned on a
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* failure. Possible failures include:
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*
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* EISCONN - The specified socket is connection-mode and is already
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* connected.
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* EADDRNOTAVAIL - The specified address is not available from the
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* local machine.
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* ECONNREFUSED - The target address was not listening for connections or
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* refused the connection request because the connection backlog has
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* been exceeded.
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*
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****************************************************************************/
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int local_connect(FAR struct local_conn_s *client,
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FAR const struct sockaddr *addr)
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{
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FAR struct local_conn_s *conn;
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net_lock_t state;
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DEBUGASSERT(client);
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if (client->lc_state == LOCAL_STATE_ACCEPT ||
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client->lc_state == LOCAL_STATE_CONNECTED)
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{
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return -EISCONN;
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}
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/* Find the matching server connection */
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state = net_lock();
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for(conn = (FAR struct local_conn_s *)g_local_listeners.head;
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conn;
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conn = (FAR struct local_conn_s *)dq_next(&conn->lc_node))
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{
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/* Skip over connections that that have not yet been bound,
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* are or a different address family, or are of a different type.
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*/
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if (conn->lc_state == LOCAL_STATE_UNBOUND ||
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conn->lc_state == LOCAL_STATE_CLOSED ||
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conn->lc_family != client->lc_family ||
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conn->lc_type != client->lc_type)
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{
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continue;
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}
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/* Handle according to the connection type */
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switch (client->lc_type)
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{
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case LOCAL_TYPE_UNNAMED: /* A Unix socket that is not bound to any name */
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case LOCAL_TYPE_ABSTRACT: /* lc_path is length zero */
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{
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#warning Missing logic
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net_unlock(state);
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return OK;
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}
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break;
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case LOCAL_TYPE_PATHNAME: /* lc_path holds a null terminated string */
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{
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if (strncmp(client->lc_path, conn->lc_path, UNIX_PATH_MAX-1) == 0)
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{
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/* We have to do more for the SOCK_STREAM family */
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if (conn->lc_family == SOCK_STREAM)
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{
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return local_stream_connect(client, conn, state);
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}
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net_unlock(state);
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return OK;
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}
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}
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break;
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default: /* Bad, memory must be corrupted */
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DEBUGPANIC(); /* PANIC if debug on, else fall through */
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case LOCAL_TYPE_UNTYPED: /* Type is not determined until the socket is bound */
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{
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net_unlock(state);
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return -EINVAL;
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}
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}
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}
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net_unlock(state);
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return -EADDRNOTAVAIL;
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}
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/****************************************************************************
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* Name: local_release
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*
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* Description:
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* If the local, Unix domain socket is in the connected state, then
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* disconnect it. Release the local connection structure in any event
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*
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* Input Parameters:
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* conn - A reference to local connection structure
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*
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****************************************************************************/
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int local_release(FAR struct local_conn_s *conn)
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{
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net_lock_t state;
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/* There should be no references on this structure */
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DEBUGASSERT(conn->lc_crefs == 0);
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state = net_lock();
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/* We should not bet here with states LOCAL_STATE_CLOSED or with
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* LOCAL_STATE_ACCEPT. Those are internal states that should be atomic
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* with respect to socket operations.
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*/
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DEBUGASSERT(conn->lc_state != LOCAL_STATE_CLOSED &&
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conn->lc_state != LOCAL_STATE_ACCEPT);
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/* If the socket is connected (SOCK_STREAM client), then disconnect it */
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if (conn->lc_state == LOCAL_STATE_CONNECTED ||
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conn->lc_state == LOCAL_STATE_DISCONNECTED)
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{
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FAR struct local_conn_s *server;
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DEBUGASSERT(conn->lc_family == SOCK_STREAM);
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server = conn->u.client.lc_server;
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DEBUGASSERT(server &&
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(server->lc_state == LOCAL_STATE_LISTENING ||
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server->lc_state == LOCAL_STATE_CLOSED) &&
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!dq_empty(&server->u.server.lc_conns));
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/* Remove ourself from the list of connections */
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dq_rem(&conn->lc_node, &server->u.server.lc_conns);
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/* Is the list of pending connections now empty? Was the connection
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* already closed?
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*/
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if (dq_empty(&server->u.server.lc_waiters) &&
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server->lc_state == LOCAL_STATE_CLOSED)
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{
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/* Yes, free the server connection as well */
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local_free(server);
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}
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/* Now we can free this connection structure */
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local_free(conn);
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}
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/* Is the socket is listening socket (SOCK_STREAM server) */
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else if (conn->lc_state == LOCAL_STATE_LISTENING)
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{
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FAR struct local_conn_s *client;
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FAR struct local_conn_s *next;
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DEBUGASSERT(conn->lc_family == SOCK_STREAM);
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|
||||
/* Are there still clients waiting for a connection to the server? */
|
||||
|
||||
for (client = (FAR struct local_conn_s *)conn->u.server.lc_waiters.head;
|
||||
client;
|
||||
client = (FAR struct local_conn_s *)dq_next(&client->lc_node))
|
||||
{
|
||||
client->u.client.lc_result = -ENETUNREACH;
|
||||
_local_semgive(&client->lc_waitsem);
|
||||
conn->lc_state = LOCAL_STATE_CLOSED;
|
||||
}
|
||||
|
||||
conn->u.server.lc_pending = 0;
|
||||
|
||||
/* Disconnect any previous client connections */
|
||||
|
||||
for (client = (FAR struct local_conn_s *)conn->u.server.lc_conns.head;
|
||||
client;
|
||||
client = next)
|
||||
{
|
||||
next = (FAR struct local_conn_s *)dq_next(&client->lc_node);
|
||||
dq_rem(&client->lc_node, &conn->u.server.lc_conns);
|
||||
client->lc_state = LOCAL_STATE_DISCONNECTED;
|
||||
}
|
||||
|
||||
/* Can we free the connection structure now? We cannot
|
||||
* if there are still pending connection requested to
|
||||
* be resolved.
|
||||
*/
|
||||
|
||||
conn->u.server.lc_backlog = 0;
|
||||
if (conn->lc_state == LOCAL_STATE_CLOSED)
|
||||
{
|
||||
local_free(conn);
|
||||
}
|
||||
}
|
||||
|
||||
/* For the remaining states (LOCAL_STATE_UNBOUND and LOCAL_STATE_UNBOUND),
|
||||
* we simply free the connection structure.
|
||||
*/
|
||||
|
||||
else
|
||||
{
|
||||
local_free(conn);
|
||||
}
|
||||
|
||||
net_unlock(state);
|
||||
return OK;
|
||||
}
|
||||
|
||||
#endif /* CONFIG_NET && CONFIG_NET_LOCAL */
|
||||
|
247
net/local/local_connect.c
Normal file
247
net/local/local_connect.c
Normal file
@ -0,0 +1,247 @@
|
||||
/****************************************************************************
|
||||
* net/local/local_connnect.c
|
||||
*
|
||||
* Copyright (C) 2015 Gregory Nutt. All rights reserved.
|
||||
* Author: Gregory Nutt <gnutt@nuttx.org>
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
* 3. Neither the name NuttX nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* Included Files
|
||||
****************************************************************************/
|
||||
|
||||
#include <nuttx/config.h>
|
||||
#if defined(CONFIG_NET) && defined(CONFIG_NET_LOCAL)
|
||||
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <errno.h>
|
||||
#include <queue.h>
|
||||
#include <debug.h>
|
||||
|
||||
#include <nuttx/net/net.h>
|
||||
|
||||
#include "utils/utils.h"
|
||||
#include "local/local.h"
|
||||
|
||||
/****************************************************************************
|
||||
* Private Functions
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* Name: _local_semtake() and _local_semgive()
|
||||
*
|
||||
* Description:
|
||||
* Take/give semaphore
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
static inline void _local_semtake(sem_t *sem)
|
||||
{
|
||||
/* Take the semaphore (perhaps waiting) */
|
||||
|
||||
while (sem_wait(sem) != 0)
|
||||
{
|
||||
/* The only case that an error should occur here is if
|
||||
* the wait was awakened by a signal.
|
||||
*/
|
||||
|
||||
ASSERT(*get_errno_ptr() == EINTR);
|
||||
}
|
||||
}
|
||||
|
||||
#define _local_semgive(sem) sem_post(sem)
|
||||
|
||||
/****************************************************************************
|
||||
* Name: local_stream_connect
|
||||
*
|
||||
* Description:
|
||||
* Find a local connection structure that is the appropriate "server"
|
||||
* connection to be used with the provided "client" connection.
|
||||
*
|
||||
* Returned Values:
|
||||
* Zero (OK) returned on success; A negated errno value is returned on a
|
||||
* failure. Possible failures include:
|
||||
*
|
||||
* Assumptions:
|
||||
* The network is locked on entry, unlocked on return. This logic is
|
||||
* an integral part of the lock_connect() implementation and was
|
||||
* separated out only to improve readability.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
int inline local_stream_connect(FAR struct local_conn_s *client,
|
||||
FAR struct local_conn_s *server,
|
||||
net_lock_t state)
|
||||
{
|
||||
int ret;
|
||||
|
||||
/* Has server backlog been reached?
|
||||
* NOTE: The backlog will be zero if listen() has never been called by the
|
||||
* server.
|
||||
*/
|
||||
|
||||
if (server->lc_state != LOCAL_STATE_LISTENING ||
|
||||
server->u.server.lc_pending >= server->u.server.lc_backlog)
|
||||
{
|
||||
net_unlock(state);
|
||||
return -ECONNREFUSED;
|
||||
}
|
||||
|
||||
server->u.server.lc_pending++;
|
||||
DEBUGASSERT(server->u.server.lc_pending != 0);
|
||||
|
||||
/* Add ourself to the list of waiting connections and notify the server. */
|
||||
|
||||
dq_addlast(&client->lc_node, &server->u.server.lc_waiters);
|
||||
client->lc_state = LOCAL_STATE_ACCEPT;
|
||||
_local_semgive(&server->lc_waitsem);
|
||||
net_unlock(state);
|
||||
|
||||
/* Wait for the server to accept the connections */
|
||||
|
||||
client->u.client.lc_result = -EBUSY;
|
||||
do
|
||||
{
|
||||
_local_semtake(&client->lc_waitsem);
|
||||
ret = client->u.client.lc_result;
|
||||
}
|
||||
while (ret == -EBUSY);
|
||||
|
||||
/* Was the connection successful? */
|
||||
|
||||
client->lc_state = (ret < 0 ? LOCAL_STATE_BOUND : LOCAL_STATE_CONNECTED);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Public Functions
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* Name: local_connect
|
||||
*
|
||||
* Description:
|
||||
* Find a local connection structure that is the appropriate "server"
|
||||
* connection to be used with the provided "client" connection.
|
||||
*
|
||||
* Returned Values:
|
||||
* Zero (OK) returned on success; A negated errno value is returned on a
|
||||
* failure. Possible failures include:
|
||||
*
|
||||
* EISCONN - The specified socket is connection-mode and is already
|
||||
* connected.
|
||||
* EADDRNOTAVAIL - The specified address is not available from the
|
||||
* local machine.
|
||||
* ECONNREFUSED - The target address was not listening for connections or
|
||||
* refused the connection request because the connection backlog has
|
||||
* been exceeded.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
int local_connect(FAR struct local_conn_s *client,
|
||||
FAR const struct sockaddr *addr)
|
||||
{
|
||||
FAR struct local_conn_s *conn;
|
||||
net_lock_t state;
|
||||
|
||||
DEBUGASSERT(client);
|
||||
|
||||
if (client->lc_state == LOCAL_STATE_ACCEPT ||
|
||||
client->lc_state == LOCAL_STATE_CONNECTED)
|
||||
{
|
||||
return -EISCONN;
|
||||
}
|
||||
|
||||
/* Find the matching server connection */
|
||||
|
||||
state = net_lock();
|
||||
for(conn = (FAR struct local_conn_s *)g_local_listeners.head;
|
||||
conn;
|
||||
conn = (FAR struct local_conn_s *)dq_next(&conn->lc_node))
|
||||
{
|
||||
/* Skip over connections that that have not yet been bound,
|
||||
* are or a different address family, or are of a different type.
|
||||
*/
|
||||
|
||||
if (conn->lc_state == LOCAL_STATE_UNBOUND ||
|
||||
conn->lc_state == LOCAL_STATE_CLOSED ||
|
||||
conn->lc_family != client->lc_family ||
|
||||
conn->lc_type != client->lc_type)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
/* Handle according to the connection type */
|
||||
|
||||
switch (client->lc_type)
|
||||
{
|
||||
case LOCAL_TYPE_UNNAMED: /* A Unix socket that is not bound to any name */
|
||||
case LOCAL_TYPE_ABSTRACT: /* lc_path is length zero */
|
||||
{
|
||||
#warning Missing logic
|
||||
net_unlock(state);
|
||||
return OK;
|
||||
}
|
||||
break;
|
||||
|
||||
case LOCAL_TYPE_PATHNAME: /* lc_path holds a null terminated string */
|
||||
{
|
||||
if (strncmp(client->lc_path, conn->lc_path, UNIX_PATH_MAX-1) == 0)
|
||||
{
|
||||
/* We have to do more for the SOCK_STREAM family */
|
||||
|
||||
if (conn->lc_family == SOCK_STREAM)
|
||||
{
|
||||
return local_stream_connect(client, conn, state);
|
||||
}
|
||||
|
||||
net_unlock(state);
|
||||
return OK;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default: /* Bad, memory must be corrupted */
|
||||
DEBUGPANIC(); /* PANIC if debug on, else fall through */
|
||||
|
||||
case LOCAL_TYPE_UNTYPED: /* Type is not determined until the socket is bound */
|
||||
{
|
||||
net_unlock(state);
|
||||
return -EINVAL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
net_unlock(state);
|
||||
return -EADDRNOTAVAIL;
|
||||
}
|
||||
|
||||
#endif /* CONFIG_NET && CONFIG_NET_LOCAL */
|
146
net/local/local_listen.c
Normal file
146
net/local/local_listen.c
Normal file
@ -0,0 +1,146 @@
|
||||
/****************************************************************************
|
||||
* net/local/local_listen.c
|
||||
*
|
||||
* Copyright (C) 2015 Gregory Nutt. All rights reserved.
|
||||
* Author: Gregory Nutt <gnutt@nuttx.org>
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
* 3. Neither the name NuttX nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* Included Files
|
||||
****************************************************************************/
|
||||
|
||||
#include <nuttx/config.h>
|
||||
#if defined(CONFIG_NET) && defined(CONFIG_NET_LOCAL)
|
||||
|
||||
#include <assert.h>
|
||||
#include <queue.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include <nuttx/net/net.h>
|
||||
|
||||
#include "local/local.h"
|
||||
|
||||
/****************************************************************************
|
||||
* Public Data
|
||||
****************************************************************************/
|
||||
|
||||
/* A list of all allocated packet socket connections */
|
||||
|
||||
dq_queue_t g_local_listeners;
|
||||
|
||||
/****************************************************************************
|
||||
* Public Functions
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* Name: local_listen
|
||||
*
|
||||
* Description:
|
||||
* Listen for a new connection of a SOCK_STREAM Unix domain socket.
|
||||
*
|
||||
* This function is called as part of the implementation of listen();
|
||||
*
|
||||
* Input Parameters:
|
||||
* server - A reference to the server-side local connection structure
|
||||
* backlog - Maximum number of pending connections.
|
||||
*
|
||||
* Returned Value:
|
||||
* Zero (OK) on success; a negated errno value on failure.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
int local_listen(FAR struct local_conn_s *server, int backlog)
|
||||
{
|
||||
net_lock_t state;
|
||||
int ret;
|
||||
|
||||
/* Some sanity checks */
|
||||
|
||||
DEBUGASSERT(server);
|
||||
|
||||
if (server->lc_family != SOCK_STREAM ||
|
||||
server->lc_state == LOCAL_STATE_UNBOUND ||
|
||||
server->lc_type != LOCAL_TYPE_PATHNAME)
|
||||
{
|
||||
return -EOPNOTSUPP;
|
||||
}
|
||||
|
||||
DEBUGASSERT(server->lc_state == LOCAL_STATE_BOUND ||
|
||||
server->lc_state == LOCAL_STATE_LISTENING);
|
||||
|
||||
/* Set the backlog value */
|
||||
|
||||
DEBUGASSERT((unsigned)backlog < 256);
|
||||
server->u.server.lc_backlog = backlog;
|
||||
|
||||
/* Is this the first time since being bound to an address and that
|
||||
* listen() was called? If so, the state should be LOCAL_STATE_BOUND.
|
||||
*/
|
||||
|
||||
if (server->lc_state == LOCAL_STATE_BOUND)
|
||||
{
|
||||
/* The connection should not reside in any other list */
|
||||
|
||||
DEBUGASSERT(server->lc_node.flink == NULL &&
|
||||
server->lc_node.flink == NULL);
|
||||
|
||||
/* Add the connection structure to the list of listeners */
|
||||
|
||||
state = net_lock();
|
||||
dq_addlast(&server->lc_node, &g_local_listeners);
|
||||
net_unlock(state);
|
||||
|
||||
/* And change the server state to listing */
|
||||
|
||||
server->lc_state = LOCAL_STATE_LISTENING;
|
||||
}
|
||||
|
||||
/* Loop until a connection requested or we receive a signal */
|
||||
|
||||
while (dq_empty(&server->u.server.lc_waiters))
|
||||
{
|
||||
/* No.. wait for a connection or a signal */
|
||||
|
||||
ret = sem_wait(&server->lc_waitsem);
|
||||
if (ret < 0)
|
||||
{
|
||||
int errval = errno;
|
||||
DEBUGASSERT(errval == EINTR);
|
||||
return -errval;
|
||||
}
|
||||
}
|
||||
|
||||
/* There is a client waiting for the connection */
|
||||
|
||||
return OK;
|
||||
}
|
||||
|
||||
#endif /* CONFIG_NET && CONFIG_NET_LOCAL */
|
183
net/local/local_release.c
Normal file
183
net/local/local_release.c
Normal file
@ -0,0 +1,183 @@
|
||||
/****************************************************************************
|
||||
* net/local/local_release.c
|
||||
*
|
||||
* Copyright (C) 2015 Gregory Nutt. All rights reserved.
|
||||
* Author: Gregory Nutt <gnutt@nuttx.org>
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* 2. Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in
|
||||
* the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
* 3. Neither the name NuttX nor the names of its contributors may be
|
||||
* used to endorse or promote products derived from this software
|
||||
* without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
|
||||
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
|
||||
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
|
||||
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
||||
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
|
||||
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* Included Files
|
||||
****************************************************************************/
|
||||
|
||||
#include <nuttx/config.h>
|
||||
#if defined(CONFIG_NET) && defined(CONFIG_NET_LOCAL)
|
||||
|
||||
#include <semaphore.h>
|
||||
#include <errno.h>
|
||||
#include <queue.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include <nuttx/net/net.h>
|
||||
|
||||
#include "local/local.h"
|
||||
|
||||
/****************************************************************************
|
||||
* Public Functions
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
* Name: local_release
|
||||
*
|
||||
* Description:
|
||||
* If the local, Unix domain socket is in the connected state, then
|
||||
* disconnect it. Release the local connection structure in any event
|
||||
*
|
||||
* Input Parameters:
|
||||
* conn - A reference to local connection structure
|
||||
*
|
||||
****************************************************************************/
|
||||
|
||||
int local_release(FAR struct local_conn_s *conn)
|
||||
{
|
||||
net_lock_t state;
|
||||
|
||||
/* There should be no references on this structure */
|
||||
|
||||
DEBUGASSERT(conn->lc_crefs == 0);
|
||||
state = net_lock();
|
||||
|
||||
/* We should not bet here with states LOCAL_STATE_CLOSED or with
|
||||
* LOCAL_STATE_ACCEPT. Those are internal states that should be atomic
|
||||
* with respect to socket operations.
|
||||
*/
|
||||
|
||||
DEBUGASSERT(conn->lc_state != LOCAL_STATE_CLOSED &&
|
||||
conn->lc_state != LOCAL_STATE_ACCEPT);
|
||||
|
||||
/* If the socket is connected (SOCK_STREAM client), then disconnect it */
|
||||
|
||||
if (conn->lc_state == LOCAL_STATE_CONNECTED ||
|
||||
conn->lc_state == LOCAL_STATE_DISCONNECTED)
|
||||
{
|
||||
FAR struct local_conn_s *server;
|
||||
|
||||
DEBUGASSERT(conn->lc_family == SOCK_STREAM);
|
||||
|
||||
server = conn->u.client.lc_server;
|
||||
DEBUGASSERT(server &&
|
||||
(server->lc_state == LOCAL_STATE_LISTENING ||
|
||||
server->lc_state == LOCAL_STATE_CLOSED) &&
|
||||
!dq_empty(&server->u.server.lc_conns));
|
||||
|
||||
/* Remove ourself from the list of connections */
|
||||
|
||||
dq_rem(&conn->lc_node, &server->u.server.lc_conns);
|
||||
|
||||
/* Is the list of pending connections now empty? Was the connection
|
||||
* already closed?
|
||||
*/
|
||||
|
||||
if (dq_empty(&server->u.server.lc_waiters) &&
|
||||
server->lc_state == LOCAL_STATE_CLOSED)
|
||||
{
|
||||
/* Yes, free the server connection as well */
|
||||
|
||||
local_free(server);
|
||||
}
|
||||
|
||||
/* Now we can free this connection structure */
|
||||
|
||||
local_free(conn);
|
||||
}
|
||||
|
||||
/* Is the socket is listening socket (SOCK_STREAM server) */
|
||||
|
||||
else if (conn->lc_state == LOCAL_STATE_LISTENING)
|
||||
{
|
||||
FAR struct local_conn_s *client;
|
||||
FAR struct local_conn_s *next;
|
||||
|
||||
DEBUGASSERT(conn->lc_family == SOCK_STREAM);
|
||||
|
||||
/* Are there still clients waiting for a connection to the server? */
|
||||
|
||||
for (client = (FAR struct local_conn_s *)conn->u.server.lc_waiters.head;
|
||||
client;
|
||||
client = (FAR struct local_conn_s *)dq_next(&client->lc_node))
|
||||
{
|
||||
client->u.client.lc_result = -ENETUNREACH;
|
||||
sem_post(&client->lc_waitsem);
|
||||
conn->lc_state = LOCAL_STATE_CLOSED;
|
||||
}
|
||||
|
||||
conn->u.server.lc_pending = 0;
|
||||
|
||||
/* Disconnect any previous client connections */
|
||||
|
||||
for (client = (FAR struct local_conn_s *)conn->u.server.lc_conns.head;
|
||||
client;
|
||||
client = next)
|
||||
{
|
||||
next = (FAR struct local_conn_s *)dq_next(&client->lc_node);
|
||||
dq_rem(&client->lc_node, &conn->u.server.lc_conns);
|
||||
client->lc_state = LOCAL_STATE_DISCONNECTED;
|
||||
}
|
||||
|
||||
/* Remove the server from the list of listeners */
|
||||
|
||||
dq_rem(&conn->lc_node, &g_local_listeners);
|
||||
|
||||
/* Can we free the connection structure now? We cannot
|
||||
* if there are still pending connection requested to
|
||||
* be resolved.
|
||||
*/
|
||||
|
||||
conn->u.server.lc_backlog = 0;
|
||||
if (conn->lc_state == LOCAL_STATE_CLOSED)
|
||||
{
|
||||
local_free(conn);
|
||||
}
|
||||
}
|
||||
|
||||
/* For the remaining states (LOCAL_STATE_UNBOUND and LOCAL_STATE_UNBOUND),
|
||||
* we simply free the connection structure.
|
||||
*/
|
||||
|
||||
else
|
||||
{
|
||||
local_free(conn);
|
||||
}
|
||||
|
||||
net_unlock(state);
|
||||
return OK;
|
||||
}
|
||||
|
||||
#endif /* CONFIG_NET && CONFIG_NET_LOCAL */
|
@ -43,6 +43,13 @@ SOCK_CSRCS += net_clone.c net_poll.c net_vfcntl.c
|
||||
|
||||
ifeq ($(CONFIG_NET_TCP),y)
|
||||
SOCK_CSRCS += send.c listen.c accept.c net_monitor.c
|
||||
else
|
||||
|
||||
# Local Unix domain support
|
||||
|
||||
ifeq ($(CONFIG_NET_LOCAL),y)
|
||||
SOCK_CSRCS += send.c listen.c accept.c
|
||||
endif
|
||||
endif
|
||||
|
||||
# Socket options
|
||||
|
@ -1,7 +1,7 @@
|
||||
/****************************************************************************
|
||||
* net/socket/listen.c
|
||||
*
|
||||
* Copyright (C) 2007-2009 Gregory Nutt. All rights reserved.
|
||||
* Copyright (C) 2007-2009, 2015 Gregory Nutt. All rights reserved.
|
||||
* Author: Gregory Nutt <gnutt@nuttx.org>
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
@ -45,6 +45,7 @@
|
||||
#include <debug.h>
|
||||
|
||||
#include "tcp/tcp.h"
|
||||
#include "local/local.h"
|
||||
#include "socket/socket.h"
|
||||
|
||||
/****************************************************************************
|
||||
@ -89,7 +90,6 @@
|
||||
int listen(int sockfd, int backlog)
|
||||
{
|
||||
FAR struct socket *psock = sockfd_socket(sockfd);
|
||||
struct tcp_conn_s *conn;
|
||||
int err;
|
||||
|
||||
/* Verify that the sockfd corresponds to valid, allocated socket */
|
||||
@ -111,39 +111,73 @@ int listen(int sockfd, int backlog)
|
||||
{
|
||||
err = EBADF;
|
||||
}
|
||||
|
||||
goto errout;
|
||||
}
|
||||
|
||||
/* Verify that the sockfd corresponds to a connected SOCK_STREAM */
|
||||
|
||||
conn = (FAR struct tcp_conn_s *)psock->s_conn;
|
||||
if (psock->s_type != SOCK_STREAM || !psock->s_conn || conn->lport <= 0)
|
||||
if (psock->s_type != SOCK_STREAM || !psock->s_conn)
|
||||
{
|
||||
err = EOPNOTSUPP;
|
||||
goto errout;
|
||||
}
|
||||
|
||||
/* Set up the backlog for this connection */
|
||||
#ifdef CONFIG_NET_LOCAL
|
||||
#ifdef CONFIG_NET_TCP
|
||||
if (psock->s_domain == PF_LOCAL)
|
||||
#endif
|
||||
{
|
||||
FAR struct local_conn_s *conn =
|
||||
(FAR struct local_conn_s *)psock->s_conn;
|
||||
|
||||
err = local_listen(conn, backlog);
|
||||
if (err < 0)
|
||||
{
|
||||
err = -err;
|
||||
goto errout;
|
||||
}
|
||||
}
|
||||
#endif /* CONFIG_NET_LOCAL */
|
||||
|
||||
#ifdef CONFIG_NET_TCP
|
||||
#ifdef CONFIG_NET_LOCAL
|
||||
else
|
||||
#endif
|
||||
{
|
||||
FAR struct tcp_conn_s *conn =
|
||||
(FAR struct tcp_conn_s *)psock->s_conn;
|
||||
|
||||
if (conn->lport <= 0)
|
||||
{
|
||||
err = EOPNOTSUPP;
|
||||
goto errout;
|
||||
}
|
||||
|
||||
/* Set up the backlog for this connection */
|
||||
|
||||
#ifdef CONFIG_NET_TCPBACKLOG
|
||||
err = tcp_backlogcreate(conn, backlog);
|
||||
if (err < 0)
|
||||
{
|
||||
err = -err;
|
||||
goto errout;
|
||||
}
|
||||
err = tcp_backlogcreate(conn, backlog);
|
||||
if (err < 0)
|
||||
{
|
||||
err = -err;
|
||||
goto errout;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Start listening to the bound port. This enables callbacks when accept()
|
||||
* is called and enables poll()/select() logic.
|
||||
*/
|
||||
/* Start listening to the bound port. This enables callbacks when
|
||||
* accept() is called and enables poll()/select() logic.
|
||||
*/
|
||||
|
||||
tcp_listen(conn);
|
||||
}
|
||||
#endif /* CONFIG_NET_TCP */
|
||||
|
||||
tcp_listen(conn);
|
||||
psock->s_flags |= _SF_LISTENING;
|
||||
return OK;
|
||||
|
||||
errout:
|
||||
errno = err;
|
||||
set_errno(err);
|
||||
return ERROR;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user