More NX Console fixes... good progress but still not ready for prime time
git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@4533 42af7a65-404d-4744-a932-0658087f49c3
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<html>
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<head>
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<title>NxWidgets</title>
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</head>
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<body background="backgd.gif">
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<hr><hr>
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<table width ="100%">
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<tr align="center" bgcolor="#e4e4e4">
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<td>
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<h1><big><font color="#3c34ec"><i>NxWidgets</i></font></big></h1>
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<p>Last Updated: March 24, 2012</p>
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</td>
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</tr>
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</table>
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<h1>NXWidgets</h1>
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<p>
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In order to better support NuttX based platforms, a special graphical userinterface has been created called NXWidgets.
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NXWidgets is written in C++ and integrates seamlessly with the NuttX <a href="NXGraphicsSubsystem.html">NX graphics subsystem</a> in order to provide graphic objects, or "widgets," in the NX Graphics Subsystem
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</p>
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<p>
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Some of the features of NXWidgets include:
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</p>
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<ul>
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<li><b>Conservative C++</b>.
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NXWidgets is written entirely in C++ but using only selected "embedded friendly" C++ constructs that are fully supported under NuttX.
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No additional C++ support libraries are required.
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</li>
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<li><b>NX Integration</b>.
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NXWidgets integrate seamlessly with the <a href="NXGraphicsSubsystem.html">NX graphics subsystem</a>.
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Think of the X server under Linux … the NX graphics system is like a tiny X server that provides windowing under NuttX.
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By adding NXWidgets, you can support graphics objects like buttons and text boxes in the NX windows and toolbars.
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</li>
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<li><b>Small Footprint</b>.
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NXWidgets is tailored for use MCUs in embedded applications.
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It is ideally suited for mid- and upper-range of most MCU families.
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A complete NXWidgets is possible in as little as 40Kb of FLASH and maybe 4Kb of SRAM.
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</li>
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<li><b>Output Devices</b>.
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NXWidgets will work on the high-end frame buffer devices as well as on LCDs connected via serial or parallel ports to a small MCU.
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</li>
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<li><b>Input Devices</b>.
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NXWidgets will accept position and selection inputs from a mouse or a touchscreen.
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It will also support character input from a keyboard such as a USB keyboard.
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NXWidgets supports on very special widget called CKeypad that will provide keyboard input via an on-screen keypad that can be operated via mouse or touchscreen inputs.
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</li>
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<li><b>Many Graphic Objects</b>.
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Some of the graphic objects supported by NXWidgets include labels, buttons, text boxes, button arrays, check boxes, cycle buttons, images, sliders, scrollable list boxes, progress bars, and more.
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</li>
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<li><b>DOxygen Documentation</ba>
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DOxygen documentation is available.
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</li>
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</ul>
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<p>
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Note: Many of the fundamental classed in NxWidgets derive from the Antony
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Dzeryn's "Woopsi" project: http://woopsi.org/ which also has a BSD style
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license. See the COPYING file for details.
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</p>
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</body>
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</html>
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<html>
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<head>
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<title>NxWidgets</title>
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</head>
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<body background="backgd.gif">
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<hr><hr>
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<table width ="100%">
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<tr align="center" bgcolor="#e4e4e4">
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<td>
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<h1><big><font color="#3c34ec"><i>NxWidgets</i></font></big></h1>
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<p>Last Updated: March 27, 2012</p>
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</td>
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</tr>
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</table>
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<h1>NXWidgets</h1>
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<p>
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In order to better support NuttX based platforms, a special graphical userinterface has been created called NXWidgets.
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NXWidgets is written in C++ and integrates seamlessly with the NuttX <a href="NXGraphicsSubsystem.html">NX graphics subsystem</a> in order to provide graphic objects, or "widgets," in the NX Graphics Subsystem
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</p>
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<p>
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Some of the features of NXWidgets include:
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</p>
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<ul>
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<li><b>Conservative C++</b>.
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NXWidgets is written entirely in C++ but using only selected "embedded friendly" C++ constructs that are fully supported under NuttX.
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No additional C++ support libraries are required.
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</li>
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<li><b>NX Integration</b>.
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NXWidgets integrate seamlessly with the <a href="NXGraphicsSubsystem.html">NX graphics subsystem</a>.
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Think of the X server under Linux … the NX graphics system is like a tiny X server that provides windowing under NuttX.
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By adding NXWidgets, you can support graphics objects like buttons and text boxes in the NX windows and toolbars.
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</li>
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<li><b>Small Footprint</b>.
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NXWidgets is tailored for use MCUs in embedded applications.
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It is ideally suited for mid- and upper-range of most MCU families.
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A complete NXWidgets is possible in as little as 40Kb of FLASH and maybe 4Kb of SRAM.
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</li>
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<li><b>Output Devices</b>.
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NXWidgets will work on the high-end frame buffer devices as well as on LCDs connected via serial or parallel ports to a small MCU.
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</li>
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<li><b>Input Devices</b>.
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NXWidgets will accept position and selection inputs from a mouse or a touchscreen.
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It will also support character input from a keyboard such as a USB keyboard.
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NXWidgets supports on very special widget called CKeypad that will provide keyboard input via an on-screen keypad that can be operated via mouse or touchscreen inputs.
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</li>
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<li><b>Many Graphic Objects</b>.
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Some of the graphic objects supported by NXWidgets include labels, buttons, text boxes, button arrays, check boxes, cycle buttons, images, sliders, scrollable list boxes, progress bars, and more.
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</li>
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<li><b>DOxygen Documentation</b>
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DOxygen documentation is available.
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</li>
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</ul>
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<p>
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Note: Many of the fundamental classed in NxWidgets derive from the Antony
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Dzeryn's "Woopsi" project: http://woopsi.org/ which also has a BSD style
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license. See the COPYING file for details.
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</p>
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<h1>NXWidgets DOxygen Documentation</h1>
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<p>
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DOxygen documentation for the NxWidgets-1.0 is now available online at <a href="http://www.nx-engineering.com/nxwidgets_v1_0/">this location</a>.
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</p>
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<p>
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Thanks go to Jose Pablo Carballo for contributing this!
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</p>
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</p>
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</body>
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</html>
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@ -135,16 +135,11 @@ void nxbe_bitmap(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *de
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}
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#endif
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/* Offset the rectangle and image origin by the window origin */
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nxgl_rectoffset(&bounds, dest, wnd->bounds.pt1.x, wnd->bounds.pt1.y);
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nxgl_vectoradd(&offset, origin, &wnd->bounds.pt1);
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/* Verify that the destination rectangle begins "below" and to the "right"
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* of the origin
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*/
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if (bounds.pt1.x < origin->x || bounds.pt1.y < origin->y)
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if (dest->pt1.x < origin->x || dest->pt1.y < origin->y)
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{
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gdbg("Bad dest start position\n");
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return;
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@ -154,13 +149,18 @@ void nxbe_bitmap(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *de
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* width of the source bitmap data (taking into account the bitmap origin)
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*/
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deststride = (((bounds.pt2.x - origin->x + 1) * wnd->be->plane[0].pinfo.bpp + 7) >> 3);
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deststride = (((dest->pt2.x - origin->x + 1) * wnd->be->plane[0].pinfo.bpp + 7) >> 3);
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if (deststride > stride)
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{
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gdbg("Bad dest width\n");
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return;
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}
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/* Offset the rectangle and image origin by the window origin */
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nxgl_rectoffset(&bounds, dest, wnd->bounds.pt1.x, wnd->bounds.pt1.y);
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nxgl_vectoradd(&offset, origin, &wnd->bounds.pt1);
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/* Clip to the limits of the window and of the background screen */
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nxgl_rectintersect(&remaining, &bounds, &wnd->bounds);
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@ -149,7 +149,9 @@ struct nxcon_glyph_s
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uint8_t height; /* Height of this glyph (in rows) */
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uint8_t width; /* Width of this glyph (in pixels) */
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uint8_t stride; /* Width of the glyph row (in bytes) */
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#ifdef CONFIG_NXCONSOLE_FONTCACHE
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uint8_t usecnt; /* Use count */
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#endif
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FAR uint8_t *bitmap; /* Allocated bitmap memory */
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};
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