Fix setposition redraw logic
git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@1370 42af7a65-404d-4744-a932-0658087f49c3
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@ -81,6 +81,7 @@
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void nxbe_setposition(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_point_s *pos)
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{
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struct nxgl_rect_s before;
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struct nxgl_rect_s rect;
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#ifdef CONFIG_DEBUG
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@ -101,13 +102,15 @@ void nxbe_setposition(FAR struct nxbe_window_s *wnd,
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/* Add the new window origin back into the bounding box */
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nxgl_rectcopy(&before, &wnd->bounds);
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nxgl_rectoffset(&wnd->bounds, &rect, wnd->origin.x, wnd->origin.y);
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/* Clip the rectangle so that is lies with the screen defined by the
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* background window.
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/* Get the union of the 'before' bounding box and the 'after' bounding
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* this union is the region of the display that must be updated.
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*/
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nxgl_rectintersect(&rect, &wnd->bounds, &wnd->be->bkgd.bounds);
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nxgl_rectunion(&rect, &before, &wnd->bounds);
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nxgl_rectintersect(&rect, &rect, &wnd->be->bkgd.bounds);
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/* Then redraw this window AND all windows below it. Having moved the
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* window, we may have exposed previoulsy obscured portions of windows
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