Fix nuttx coding style
Remove TABs Fix indentation
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@ -31,196 +31,196 @@
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/* Control classes */
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#define V4L2_CTRL_CLASS_USER (0x0000) /**< Old-style 'user' controls */
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#define V4L2_CTRL_CLASS_CAMERA (0x0001) /**< Camera class controls */
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#define V4L2_CTRL_CLASS_FLASH (0x0002) /**< Camera flash controls */
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#define V4L2_CTRL_CLASS_JPEG (0x0003) /**< JPEG-compression controls */
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#define V4L2_CTRL_CLASS_USER (0x0000) /* Old-style 'user' controls */
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#define V4L2_CTRL_CLASS_CAMERA (0x0001) /* Camera class controls */
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#define V4L2_CTRL_CLASS_FLASH (0x0002) /* Camera flash controls */
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#define V4L2_CTRL_CLASS_JPEG (0x0003) /* JPEG-compression controls */
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/* User-class control IDs */
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#define V4L2_CID_BRIGHTNESS (0) /**< Brightness */
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#define V4L2_CID_CONTRAST (1) /**< Contrast */
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#define V4L2_CID_SATURATION (2) /**< Saturation */
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#define V4L2_CID_HUE (3) /**< Hue */
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#define V4L2_CID_AUTO_WHITE_BALANCE (4) /**< AWB */
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#define V4L2_CID_RED_BALANCE (5) /**< Red balance */
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#define V4L2_CID_BLUE_BALANCE (6) /**< Blue balance */
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#define V4L2_CID_GAMMA (7) /**< Gamma value adjustment */
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#define V4L2_CID_GAMMA_CURVE (8) /**< Gamma curve adjustment */
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#define V4L2_CID_EXPOSURE (9) /**< Exposure value */
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#define V4L2_CID_HFLIP (10) /**< Mirror horizontally(VIDEO) */
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#define V4L2_CID_VFLIP (11) /**< Mirror vertically(VIDEO) */
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#define V4L2_CID_HFLIP_STILL (12) /**< Mirror horizontally(STILL) */
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#define V4L2_CID_VFLIP_STILL (13) /**< Mirror vertically(STILL) */
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#define V4L2_CID_SHARPNESS (14) /**< Sharpness */
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#define V4L2_CID_COLOR_KILLER (15) /**< Color killer */
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#define V4L2_CID_COLORFX (16) /**< Color effect */
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#define V4L2_CID_BRIGHTNESS (0) /* Brightness */
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#define V4L2_CID_CONTRAST (1) /* Contrast */
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#define V4L2_CID_SATURATION (2) /* Saturation */
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#define V4L2_CID_HUE (3) /* Hue */
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#define V4L2_CID_AUTO_WHITE_BALANCE (4) /* AWB */
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#define V4L2_CID_RED_BALANCE (5) /* Red balance */
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#define V4L2_CID_BLUE_BALANCE (6) /* Blue balance */
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#define V4L2_CID_GAMMA (7) /* Gamma value adjustment */
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#define V4L2_CID_GAMMA_CURVE (8) /* Gamma curve adjustment */
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#define V4L2_CID_EXPOSURE (9) /* Exposure value */
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#define V4L2_CID_HFLIP (10) /* Mirror horizontally(VIDEO) */
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#define V4L2_CID_VFLIP (11) /* Mirror vertically(VIDEO) */
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#define V4L2_CID_HFLIP_STILL (12) /* Mirror horizontally(STILL) */
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#define V4L2_CID_VFLIP_STILL (13) /* Mirror vertically(STILL) */
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#define V4L2_CID_SHARPNESS (14) /* Sharpness */
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#define V4L2_CID_COLOR_KILLER (15) /* Color killer */
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#define V4L2_CID_COLORFX (16) /* Color effect */
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/** Enumeration for V4L2_CID_COLORFX */
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enum v4l2_colorfx
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{
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V4L2_COLORFX_NONE = 0, /**< No effect */
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V4L2_COLORFX_BW = 1, /**< Black/white */
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V4L2_COLORFX_SEPIA = 2, /**< Sepia */
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V4L2_COLORFX_NEGATIVE = 3, /**< Positive/negative inversion */
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V4L2_COLORFX_EMBOSS = 4, /**< Emboss */
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V4L2_COLORFX_SKETCH = 5, /**< Sketch */
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V4L2_COLORFX_SKY_BLUE = 6, /**< Sky blue */
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V4L2_COLORFX_GRASS_GREEN = 7, /**< Grass green */
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V4L2_COLORFX_SKIN_WHITEN = 8, /**< Skin whiten */
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V4L2_COLORFX_VIVID = 9, /**< Vivid */
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V4L2_COLORFX_AQUA = 10, /**< Aqua */
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V4L2_COLORFX_ART_FREEZE = 11, /**< Art freeze */
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V4L2_COLORFX_SILHOUETTE = 12, /**< Silhouette */
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V4L2_COLORFX_SOLARIZATION = 13, /**< Solarization */
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V4L2_COLORFX_ANTIQUE = 14, /**< Antique */
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V4L2_COLORFX_SET_CBCR = 15, /**< Set CbCr */
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V4L2_COLORFX_PASTEL = 16 /**< Pastel */
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V4L2_COLORFX_NONE = 0, /* No effect */
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V4L2_COLORFX_BW = 1, /* Black/white */
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V4L2_COLORFX_SEPIA = 2, /* Sepia */
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V4L2_COLORFX_NEGATIVE = 3, /* Positive/negative inversion */
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V4L2_COLORFX_EMBOSS = 4, /* Emboss */
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V4L2_COLORFX_SKETCH = 5, /* Sketch */
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V4L2_COLORFX_SKY_BLUE = 6, /* Sky blue */
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V4L2_COLORFX_GRASS_GREEN = 7, /* Grass green */
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V4L2_COLORFX_SKIN_WHITEN = 8, /* Skin whiten */
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V4L2_COLORFX_VIVID = 9, /* Vivid */
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V4L2_COLORFX_AQUA = 10, /* Aqua */
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V4L2_COLORFX_ART_FREEZE = 11, /* Art freeze */
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V4L2_COLORFX_SILHOUETTE = 12, /* Silhouette */
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V4L2_COLORFX_SOLARIZATION = 13, /* Solarization */
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V4L2_COLORFX_ANTIQUE = 14, /* Antique */
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V4L2_COLORFX_SET_CBCR = 15, /* Set CbCr */
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V4L2_COLORFX_PASTEL = 16 /* Pastel */
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};
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#define V4L2_CID_AUTOBRIGHTNESS (17) /**< Auto brightness */
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#define V4L2_CID_ROTATE (18) /**< Rotation */
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#define V4L2_CID_AUTOBRIGHTNESS (17) /* Auto brightness */
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#define V4L2_CID_ROTATE (18) /* Rotation */
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/** Camera class control IDs */
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/* Camera class control IDs */
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#define V4L2_CID_EXPOSURE_AUTO (0) /**< Auto exposure */
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#define V4L2_CID_EXPOSURE_AUTO (0) /* Auto exposure */
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/** Enumeration for V4L2_CID_EXPOSURE_AUTO */
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/* Enumeration for V4L2_CID_EXPOSURE_AUTO */
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enum v4l2_exposure_auto_type
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{
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/** Exposure time:auto, iris aperture:auto */
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/* Exposure time:auto, iris aperture:auto */
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V4L2_EXPOSURE_AUTO = 0,
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/** Exposure time:manual, iris aperture:manual */
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/* Exposure time:manual, iris aperture:manual */
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V4L2_EXPOSURE_MANUAL = 1,
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/** Exposure time:manual, iris aperture:auto */
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/* Exposure time:manual, iris aperture:auto */
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V4L2_EXPOSURE_SHUTTER_PRIORITY = 2,
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/** Exposure time:auto, iris aperture:manual */
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/* Exposure time:auto, iris aperture:manual */
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V4L2_EXPOSURE_APERTURE_PRIORITY = 3
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};
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#define V4L2_CID_EXPOSURE_ABSOLUTE (1) /**< Exposure time */
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#define V4L2_CID_EXPOSURE_ABSOLUTE (1) /* Exposure time */
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#define V4L2_CID_FOCUS_ABSOLUTE (2) /** Focus */
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#define V4L2_CID_FOCUS_RELATIVE (3) /** Focus */
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#define V4L2_CID_FOCUS_AUTO (4) /** Auto focus */
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#define V4L2_CID_FOCUS_ABSOLUTE (2) /* Focus */
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#define V4L2_CID_FOCUS_RELATIVE (3) /* Focus */
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#define V4L2_CID_FOCUS_AUTO (4) /* Auto focus */
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#define V4L2_CID_ZOOM_ABSOLUTE (5) /** Zoom(absolute) */
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#define V4L2_CID_ZOOM_RELATIVE (6) /** Zoom(relative) */
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#define V4L2_CID_ZOOM_CONTINUOUS (7) /** Continuous zoom */
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#define V4L2_CID_ZOOM_ABSOLUTE (5) /* Zoom(absolute) */
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#define V4L2_CID_ZOOM_RELATIVE (6) /* Zoom(relative) */
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#define V4L2_CID_ZOOM_CONTINUOUS (7) /* Continuous zoom */
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#define V4L2_CID_IRIS_ABSOLUTE (8) /** Iris(absolute) */
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#define V4L2_CID_IRIS_RELATIVE (9) /** Iris(relative) */
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#define V4L2_CID_IRIS_ABSOLUTE (8) /* Iris(absolute) */
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#define V4L2_CID_IRIS_RELATIVE (9) /* Iris(relative) */
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#define V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE (10) /**< Preset white balance */
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#define V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE (10) /* Preset white balance */
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/** Enumeration for V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE */
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/* Enumeration for V4L2_CID_AUTO_N_PRESET_WHITE_BALANCE */
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enum v4l2_auto_n_preset_white_balance
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{
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V4L2_WHITE_BALANCE_MANUAL = 0, /**< Manual */
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V4L2_WHITE_BALANCE_AUTO = 1, /**< Automatic */
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V4L2_WHITE_BALANCE_INCANDESCENT = 2, /**< Incandescent */
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V4L2_WHITE_BALANCE_FLUORESCENT = 3, /**< Fluorescent */
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V4L2_WHITE_BALANCE_FLUORESCENT_H = 4, /**< Fluorescent H */
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V4L2_WHITE_BALANCE_HORIZON = 5, /**< Horizon */
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V4L2_WHITE_BALANCE_DAYLIGHT = 6, /**< Daylight */
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V4L2_WHITE_BALANCE_FLASH = 7, /**< Flash */
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V4L2_WHITE_BALANCE_CLOUDY = 8, /**< Cloudy */
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V4L2_WHITE_BALANCE_SHADE = 9, /**< Shade */
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V4L2_WHITE_BALANCE_MANUAL = 0, /* Manual */
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V4L2_WHITE_BALANCE_AUTO = 1, /* Automatic */
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V4L2_WHITE_BALANCE_INCANDESCENT = 2, /* Incandescent */
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V4L2_WHITE_BALANCE_FLUORESCENT = 3, /* Fluorescent */
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V4L2_WHITE_BALANCE_FLUORESCENT_H = 4, /* Fluorescent H */
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V4L2_WHITE_BALANCE_HORIZON = 5, /* Horizon */
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V4L2_WHITE_BALANCE_DAYLIGHT = 6, /* Daylight */
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V4L2_WHITE_BALANCE_FLASH = 7, /* Flash */
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V4L2_WHITE_BALANCE_CLOUDY = 8, /* Cloudy */
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V4L2_WHITE_BALANCE_SHADE = 9, /* Shade */
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};
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#define V4L2_CID_WIDE_DYNAMIC_RANGE (11) /**< Wide dynamic range */
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#define V4L2_CID_IMAGE_STABILIZATION (12) /**< Image stabilization */
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#define V4L2_CID_WIDE_DYNAMIC_RANGE (11) /* Wide dynamic range */
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#define V4L2_CID_IMAGE_STABILIZATION (12) /* Image stabilization */
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#define V4L2_CID_ISO_SENSITIVITY (13) /**< ISO sensitivity */
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#define V4L2_CID_ISO_SENSITIVITY_AUTO (14) /**< Auto ISO sensitivity */
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#define V4L2_CID_ISO_SENSITIVITY (13) /* ISO sensitivity */
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#define V4L2_CID_ISO_SENSITIVITY_AUTO (14) /* Auto ISO sensitivity */
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/** Enumeration for V4L2_CID_ISO_SENSITIVITY_AUTO */
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/* Enumeration for V4L2_CID_ISO_SENSITIVITY_AUTO */
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enum v4l2_iso_sensitivity_auto_type
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{
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V4L2_ISO_SENSITIVITY_MANUAL = 0, /**< Manual */
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V4L2_ISO_SENSITIVITY_AUTO = 1, /**< Automatic */
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V4L2_ISO_SENSITIVITY_MANUAL = 0, /* Manual */
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V4L2_ISO_SENSITIVITY_AUTO = 1, /* Automatic */
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};
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#define V4L2_CID_EXPOSURE_METERING (15) /**< Exposure metering */
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#define V4L2_CID_EXPOSURE_METERING (15) /* Exposure metering */
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/** Enumeration for V4L2_CID_EXPOSURE_METERING */
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/* Enumeration for V4L2_CID_EXPOSURE_METERING */
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enum v4l2_exposure_metering
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{
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V4L2_EXPOSURE_METERING_AVERAGE = 0, /**< Average */
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V4L2_EXPOSURE_METERING_CENTER_WEIGHTED = 1, /**< Center weighted */
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V4L2_EXPOSURE_METERING_SPOT = 2, /**< Spot */
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V4L2_EXPOSURE_METERING_MATRIX = 3, /**< Matrix */
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V4L2_EXPOSURE_METERING_AVERAGE = 0, /* Average */
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V4L2_EXPOSURE_METERING_CENTER_WEIGHTED = 1, /* Center weighted */
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V4L2_EXPOSURE_METERING_SPOT = 2, /* Spot */
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V4L2_EXPOSURE_METERING_MATRIX = 3, /* Matrix */
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};
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#define V4L2_CID_SCENE_MODE (16) /**< Scene selection */
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#define V4L2_CID_SCENE_MODE (16) /* Scene selection */
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/** Enumeration for V4L2_CID_SCENE_MODE */
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/* Enumeration for V4L2_CID_SCENE_MODE */
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enum v4l2_scene_mode
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{
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V4L2_SCENE_MODE_NONE = 0, /**< No scene */
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V4L2_SCENE_MODE_BACKLIGHT = 1, /**< Backlight */
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V4L2_SCENE_MODE_BEACH_SNOW = 2, /**< Beach snow */
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V4L2_SCENE_MODE_CANDLE_LIGHT = 3, /**< Candle light */
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V4L2_SCENE_MODE_DAWN_DUSK = 4, /**< Dawn dask */
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V4L2_SCENE_MODE_FALL_COLORS = 5, /**< Fall colors */
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V4L2_SCENE_MODE_FIREWORKS = 6, /**< Fire works */
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V4L2_SCENE_MODE_LANDSCAPE = 7, /**< Landscape */
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V4L2_SCENE_MODE_NIGHT = 8, /**< Night */
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V4L2_SCENE_MODE_PARTY_INDOOR = 9, /**< Indoor party */
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V4L2_SCENE_MODE_PORTRAIT = 10, /**< Portrait */
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V4L2_SCENE_MODE_SPORTS = 11, /**< Sports */
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V4L2_SCENE_MODE_SUNSET = 12, /**< Sunset */
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V4L2_SCENE_MODE_TEXT = 13 /**< Text */
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V4L2_SCENE_MODE_NONE = 0, /* No scene */
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V4L2_SCENE_MODE_BACKLIGHT = 1, /* Backlight */
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V4L2_SCENE_MODE_BEACH_SNOW = 2, /* Beach snow */
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V4L2_SCENE_MODE_CANDLE_LIGHT = 3, /* Candle light */
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V4L2_SCENE_MODE_DAWN_DUSK = 4, /* Dawn dask */
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V4L2_SCENE_MODE_FALL_COLORS = 5, /* Fall colors */
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V4L2_SCENE_MODE_FIREWORKS = 6, /* Fire works */
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V4L2_SCENE_MODE_LANDSCAPE = 7, /* Landscape */
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V4L2_SCENE_MODE_NIGHT = 8, /* Night */
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V4L2_SCENE_MODE_PARTY_INDOOR = 9, /* Indoor party */
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V4L2_SCENE_MODE_PORTRAIT = 10, /* Portrait */
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V4L2_SCENE_MODE_SPORTS = 11, /* Sports */
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V4L2_SCENE_MODE_SUNSET = 12, /* Sunset */
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V4L2_SCENE_MODE_TEXT = 13 /* Text */
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};
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#define V4L2_CID_3A_LOCK (17) /**< Lock 3A */
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#define V4L2_LOCK_EXPOSURE (1 << 0) /**< Exposure bit for
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#define V4L2_CID_3A_LOCK (17) /* Lock 3A */
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#define V4L2_LOCK_EXPOSURE (1 << 0) /* Exposure bit for
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* V4L2_CID_3A_LOCK */
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#define V4L2_LOCK_WHITE_BALANCE (1 << 1) /**< White balance bit for
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#define V4L2_LOCK_WHITE_BALANCE (1 << 1) /* White balance bit for
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* V4L2_CID_3A_LOCK */
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#define V4L2_LOCK_FOCUS (1 << 2) /**< Focus bit for
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#define V4L2_LOCK_FOCUS (1 << 2) /* Focus bit for
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* V4L2_CID_3A_LOCK */
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#define V4L2_CID_AUTO_FOCUS_START (18) /**< Start single AF */
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#define V4L2_CID_AUTO_FOCUS_STOP (19) /**< Stop single AF */
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#define V4L2_CID_AUTO_FOCUS_START (18) /* Start single AF */
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#define V4L2_CID_AUTO_FOCUS_STOP (19) /* Stop single AF */
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#define V4L2_CID_3A_PARAMETER (20) /**< 3A parameter */
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#define V4L2_CID_3A_STATUS (21) /**< 3A status */
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#define V4L2_3A_STATUS_STABLE (0) /**< 3A is stable */
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#define V4L2_3A_STATUS_AE_OPERATING (1 << 0) /**< AE is operating */
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#define V4L2_3A_STATUS_AWB_OPERATING (1 << 1) /**< AWB is operating */
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#define V4L2_3A_STATUS_AF_OPERATING (1 << 2) /**< AF is operating */
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#define V4L2_CID_3A_PARAMETER (20) /* 3A parameter */
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#define V4L2_CID_3A_STATUS (21) /* 3A status */
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#define V4L2_3A_STATUS_STABLE (0) /* 3A is stable */
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#define V4L2_3A_STATUS_AE_OPERATING (1 << 0) /* AE is operating */
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#define V4L2_3A_STATUS_AWB_OPERATING (1 << 1) /* AWB is operating */
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#define V4L2_3A_STATUS_AF_OPERATING (1 << 2) /* AF is operating */
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/** Spot position in spot exposure metering */
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/* Spot position in spot exposure metering */
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#define V4L2_CID_EXPOSURE_METERING_SPOT_POSITION (22)
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/** Flash and privacy (indicator) light controls */
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/* Flash and privacy (indicator) light controls */
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#define V4L2_CID_FLASH_LED_MODE (0)
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/** Enumeration for V4L2_CID_FLASH_LED_MODE */
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/* Enumeration for V4L2_CID_FLASH_LED_MODE */
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enum v4l2_flash_led_mode
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{
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V4L2_FLASH_LED_MODE_NONE, /**< Not use LED */
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V4L2_FLASH_LED_MODE_FLASH, /**< Flash mode */
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V4L2_FLASH_LED_MODE_TORCH, /**< Torch mode */
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V4L2_FLASH_LED_MODE_NONE, /* Not use LED */
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V4L2_FLASH_LED_MODE_FLASH, /* Flash mode */
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V4L2_FLASH_LED_MODE_TORCH, /* Torch mode */
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};
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/* JPEG-class control IDs */
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#define V4L2_CID_JPEG_COMPRESSION_QUALITY (0) /**< JPEG quality */
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#define V4L2_CID_JPEG_COMPRESSION_QUALITY (0) /* JPEG quality */
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#endif /* __INCLUDE_NUTTX_VIDEO_VIDEO_CONTROLS_H */
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