README update
git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@3087 42af7a65-404d-4744-a932-0658087f49c3
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README.txt
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README.txt
@ -60,7 +60,7 @@ Installation Directories with Spaces in the Path
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the make system tries to build.
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[Actually, that problem is probably not to difficult to fix. Some
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Makefiles probably just need some pathes within double quotes]
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Makefiles probably just need some paths within double quotes]
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I work around spaces in the home directory name, by creating a
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new directory that does not contain any spaces, such as /home/nuttx.
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@ -157,19 +157,44 @@ NuttX Buildroot Toolchain
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BUILDING NUTTX
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^^^^^^^^^^^^^^
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NuttX builds in-place in the source tree. You do not need to create
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any special build directories. Assuming that your Make.defs is setup
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properly for your tool chain and that setenv.sh contains the path to where
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your cross-development tools are installed, the following steps are all that
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are equired to build NuttX:
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Building
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cd ${TOPDIR}
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. ./setenv.sh
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make
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NuttX builds in-place in the source tree. You do not need to create
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any special build directories. Assuming that your Make.defs is setup
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properly for your tool chain and that setenv.sh contains the path to where
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your cross-development tools are installed, the following steps are all that
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are equired to build NuttX:
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At least one configuration (eagle100) requires additional command line
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arguments on the make command. Read ${TOPDIR}/configs/<board-name>/README.txt
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to see if that applies to your target.
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cd ${TOPDIR}
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. ./setenv.sh
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make
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At least one configuration (eagle100) requires additional command line
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arguments on the make command. Read ${TOPDIR}/configs/<board-name>/README.txt
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to see if that applies to your target.
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Re-building
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Re-building is normally simple -- just type make again.
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But there are some things that can "get you" when you use the Cygwin
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development environment with Windows native tools. The native Windows
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tools do not understand Cygwin's symbolic links, so the NuttX make system
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does something weird: It copies the configuration directories instead of
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linking to them (it could, perhaps, use the NTFS 'mklink' command, but it
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doesn't).
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A consequence of this is that you can easily get confused when you edit
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a file in one of the linked (i.e., copied) directories, re-build NuttX,
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and then not see your changes when you run the program. That is because
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build is still using the version of the file in the copied directory, not
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your modified file! To work around this annoying behavior, do the
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following when you re-build:
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make clean_context all
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This 'make' coimmand will remove of the copied directories, re-copy them,
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then make NuttX.
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CYGWIN BUILD PROBLEMS
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^^^^^^^^^^^^^^^^^^^^^
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@ -187,7 +212,7 @@ When you install some toolchains (such as Yargarto or CodeSourcery tools),
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they may modify your PATH variable to include a path to their binaries.
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At that location, they make have GNUWin32 versions of the tools. So you
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might actually be using a version of make that does not understand Cygwin
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pathes.
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paths.
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The solution is either:
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@ -297,13 +297,15 @@ Make Tip
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^^^^^^^^
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Because this build uses a native Windows toolchain and the native Windows
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does not understand Cygwin/POSIX paths, the NuttX make sysem does something
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weird: It copies the configuration directories instead of simply linking
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to them (it could, perhaps, use the NTFS mklink command, but it doesn't).
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tools do not understand Cygwin's symbolic links, the NuttX make system does
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something weird: It copies the configuration directories instead of linking
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to them (it could, perhaps, use the NTFS 'mklink' command, but it doesn't).
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A consequence of this is that you can easily get confused and get editting
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a file in one of the linked directories, re-build, and not see your changes.
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To work around this annoying behavior, I also do the following when I make:
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A consequence of this is that you can easily get confused when you edit
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a file in one of the "linked" directories, re-build NuttX, and then not see your
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changes when you run the program. That is because build is still using the
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version of the file in the copied directory, not your modified file! To work
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around this annoying behavior, do the following when you re-build:
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make clean_context all <-- Remove and re-copy all of the directories, then make all
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doisp.sh <-- Load the code onto the board.
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