Mouse simulatin should receive mouse positional input even if no button is pressed
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@ -136,7 +136,7 @@ static inline int up_x11createframe(void)
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ButtonPressMask|ButtonReleaseMask|PointerMotionMask);
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#else
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XSelectInput(g_display, g_window,
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ButtonPressMask|ButtonReleaseMask|ButtonMotionMask|KeyPressMask);
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ButtonPressMask|ButtonReleaseMask|PointerMotionMask|KeyPressMask);
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#endif
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/* Release queued events on the display */
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