renames in oneshoot
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@ -65,7 +65,7 @@ static struct stm32l4_oneshot_s *g_oneshot;
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****************************************************************************/
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/****************************************************************************
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* Name: stm32_oneshot_handler
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* Name: stm32l4_oneshot_handler
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*
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* Description:
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* Timer interrupt callback. When the oneshot timer interrupt expires,
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@ -83,7 +83,7 @@ static struct stm32l4_oneshot_s *g_oneshot;
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*
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****************************************************************************/
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static int stm32_oneshot_handler(int irq, void *context)
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static int stm32l4_oneshot_handler(int irq, void *context)
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{
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struct stm32l4_oneshot_s *oneshot = g_oneshot;
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oneshot_handler_t oneshot_handler;
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@ -174,7 +174,7 @@ int stm32l4_oneshot_initialize(struct stm32l4_oneshot_s *oneshot, int chan,
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}
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/****************************************************************************
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* Name: stm32_oneshot_max_delay
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* Name: stm32l4_oneshot_max_delay
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*
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* Description:
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* Determine the maximum delay of the one-shot timer (in microseconds)
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@ -199,7 +199,7 @@ int stm32l4_oneshot_max_delay(struct stm32l4_oneshot_s *oneshot, uint64_t *usec)
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* Input Parameters:
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* oneshot Caller allocated instance of the oneshot state structure. This
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* structure must have been previously initialized via a call to
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* stm32_oneshot_initialize();
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* stm32l4_oneshot_initialize();
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* handler The function to call when when the oneshot timer expires.
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* arg An opaque argument that will accompany the callback.
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* ts Provides the duration of the one shot timer.
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@ -259,7 +259,7 @@ int stm32l4_oneshot_start(struct stm32l4_oneshot_s *oneshot,
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/* Set up to receive the callback when the interrupt occurs */
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STM32L4_TIM_SETISR(oneshot->tch, stm32_oneshot_handler, 0);
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STM32L4_TIM_SETISR(oneshot->tch, stm32l4_oneshot_handler, 0);
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/* Set timer period */
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@ -294,7 +294,7 @@ int stm32l4_oneshot_start(struct stm32l4_oneshot_s *oneshot,
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* Input Parameters:
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* oneshot Caller allocated instance of the oneshot state structure. This
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* structure must have been previously initialized via a call to
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* stm32_oneshot_initialize();
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* stm32l4_oneshot_initialize();
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* ts The location in which to return the time remaining on the
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* oneshot timer. A time of zero is returned if the timer is
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* not running. ts may be zero in which case the time remaining
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@ -63,7 +63,7 @@
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typedef void (*oneshot_handler_t)(void *arg);
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/* The oneshot client must allocate an instance of this structure and called
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* stm32_oneshot_initialize() before using the oneshot facilities. The client
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* stm32l4_oneshot_initialize() before using the oneshot facilities. The client
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* should not access the contents of this structure directly since the
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* contents are subject to change.
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*/
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@ -139,7 +139,7 @@ int stm32l4_oneshot_max_delay(struct stm32l4_oneshot_s *oneshot, uint64_t *usec)
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* Input Parameters:
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* oneshot Caller allocated instance of the oneshot state structure. This
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* structure must have been previously initialized via a call to
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* stm32_oneshot_initialize();
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* stm32l4_oneshot_initialize();
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* handler The function to call when when the oneshot timer expires.
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* arg An opaque argument that will accompany the callback.
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* ts Provides the duration of the one shot timer.
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@ -166,7 +166,7 @@ int stm32l4_oneshot_start(struct stm32l4_oneshot_s *oneshot,
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* Input Parameters:
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* oneshot Caller allocated instance of the oneshot state structure. This
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* structure must have been previously initialized via a call to
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* stm32_oneshot_initialize();
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* stm32l4_oneshot_initialize();
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* ts The location in which to return the time remaining on the
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* oneshot timer. A time of zero is returned if the timer is
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* not running.
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