Add rectinside(), vectsubtract(), visible()

git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@1381 42af7a65-404d-4744-a932-0658087f49c3
This commit is contained in:
patacongo 2008-12-01 18:51:48 +00:00
parent 8dde7100b8
commit d68afa9783
5 changed files with 152 additions and 6 deletions

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@ -38,4 +38,4 @@ NXBE_CSRCS = nxbe_fbconfigure.c nxbe_colormap.c nxbe_clipper.c \
nxbe_closewindow.c \
nxbe_setposition.c nxbe_setsize.c nxbe_raise.c nxbe_lower.c \
nxbe_fill.c nxbe_filltrapezoid.c nxbe_move.c nxbe_bitmap.c \
nxbe_redraw.c nxbe_redrawbelow.c
nxbe_redraw.c nxbe_redrawbelow.c nxbe_visible.c

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@ -399,6 +399,18 @@ EXTERN void nxbe_redrawbelow(FAR struct nxbe_state_s *be,
FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_rect_s *rect);
/****************************************************************************
* Name: nxbe_visible
*
* Descripton:
* Return true if the point, pt, in window wnd is visible. pt is in
* absolute screen coordinates
*
****************************************************************************/
EXTERN boolean nxbe_visible(FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_point_s *pos);
/****************************************************************************
* Name: nxbe_clipper
*

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@ -0,0 +1,134 @@
/****************************************************************************
* graphics/nxbe/nxbe_redraw.c
*
* Copyright (C) 2008 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <spudmonkey@racsa.co.cr>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <sys/types.h>
#include <errno.h>
#include <debug.h>
#include <nuttx/nxglib.h>
#include "nxbe.h"
#include "nxfe.h"
/****************************************************************************
* Pre-Processor Definitions
****************************************************************************/
/****************************************************************************
* Private Types
****************************************************************************/
struct nxbe_visible_s
{
struct nxbe_clipops_s cops;
boolean visible;
};
/****************************************************************************
* Private Data
****************************************************************************/
/****************************************************************************
* Public Data
****************************************************************************/
/****************************************************************************
* Private Functions
****************************************************************************/
/****************************************************************************
* Name: nxbe_clipvisible
****************************************************************************/
static void nxbe_clipvisible(FAR struct nxbe_clipops_s *cops,
FAR struct nxbe_plane_s *plane,
FAR const struct nxgl_rect_s *rect)
{
FAR struct nxbe_visible_s *info = (FAR struct nxbe_visible_s *)cops;
info->visible = TRUE;
}
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxbe_visible
*
* Descripton:
* Return true if the point, pt, in window wnd is visible. pt is in
* absolute screen coordinates
*
****************************************************************************/
boolean nxbe_visible(FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_point_s *pos)
{
struct nxbe_visible_s info;
/* Check if the absolute position lies within the window */
if (!nxgl_rectinside(&wnd->bounds, pos))
{
return FALSE;
}
/* If this is the top window, then the psition is visible */
if (!wnd->above)
{
return TRUE;
}
/* The position within the window range, but the window is not at
* the top. We will have to work harder to determine if the point
* visible
*/
info.cops.visible = nxbe_clipvisible;
info.cops.obscured = nxbe_clipnull;
info.visible = FALSE;
nxbe_clipper(wnd->above, &wnd->bounds, NX_CLIPORDER_DEFAULT,
&info.cops, &wnd->be->plane[0]);
return info.visible;
}

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@ -79,5 +79,5 @@ boolean nxgl_rectinside(FAR const struct nxgl_rect_s *rect,
FAR const struct nxgl_point_s *pt)
{
return (pt->x >= rect->pt1.x && pt->x <= rect->pt2.x &&
pt->x >= rect->pt1.y && pt->y <= rect->pt2.y);
pt->y >= rect->pt1.y && pt->y <= rect->pt2.y);
}

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@ -68,16 +68,16 @@
****************************************************************************/
/****************************************************************************
* Name: nxgl_vectorsubtract
* Name: nxgl_vectsubtract
*
* Description:
* Add subtract vector v2 from vector v1 and return the result in vector dest
*
****************************************************************************/
void nxgl_vectorsubtract(FAR struct nxgl_point_s *dest,
FAR const struct nxgl_point_s *v1,
FAR const struct nxgl_point_s *v2)
void nxgl_vectsubtract(FAR struct nxgl_point_s *dest,
FAR const struct nxgl_point_s *v1,
FAR const struct nxgl_point_s *v2)
{
dest->x = v1->x - v2->x;
dest->y = v1->y - v2->y;