Add rectinside(), vectsubtract(), visible()
git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@1381 42af7a65-404d-4744-a932-0658087f49c3
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@ -38,4 +38,4 @@ NXBE_CSRCS = nxbe_fbconfigure.c nxbe_colormap.c nxbe_clipper.c \
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nxbe_closewindow.c \
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nxbe_closewindow.c \
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nxbe_setposition.c nxbe_setsize.c nxbe_raise.c nxbe_lower.c \
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nxbe_setposition.c nxbe_setsize.c nxbe_raise.c nxbe_lower.c \
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nxbe_fill.c nxbe_filltrapezoid.c nxbe_move.c nxbe_bitmap.c \
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nxbe_fill.c nxbe_filltrapezoid.c nxbe_move.c nxbe_bitmap.c \
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nxbe_redraw.c nxbe_redrawbelow.c
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nxbe_redraw.c nxbe_redrawbelow.c nxbe_visible.c
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@ -399,6 +399,18 @@ EXTERN void nxbe_redrawbelow(FAR struct nxbe_state_s *be,
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FAR struct nxbe_window_s *wnd,
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FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect);
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FAR const struct nxgl_rect_s *rect);
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/****************************************************************************
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* Name: nxbe_visible
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*
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* Descripton:
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* Return true if the point, pt, in window wnd is visible. pt is in
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* absolute screen coordinates
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*
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****************************************************************************/
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EXTERN boolean nxbe_visible(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_point_s *pos);
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/****************************************************************************
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/****************************************************************************
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* Name: nxbe_clipper
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* Name: nxbe_clipper
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*
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*
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134
graphics/nxbe/nxbe_visible.c
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134
graphics/nxbe/nxbe_visible.c
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@ -0,0 +1,134 @@
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/****************************************************************************
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* graphics/nxbe/nxbe_redraw.c
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*
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* Copyright (C) 2008 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <spudmonkey@racsa.co.cr>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX nor the names of its contributors may be
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* used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <sys/types.h>
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#include <errno.h>
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#include <debug.h>
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#include <nuttx/nxglib.h>
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#include "nxbe.h"
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#include "nxfe.h"
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/****************************************************************************
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* Pre-Processor Definitions
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****************************************************************************/
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/****************************************************************************
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* Private Types
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****************************************************************************/
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struct nxbe_visible_s
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{
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struct nxbe_clipops_s cops;
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boolean visible;
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};
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/****************************************************************************
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* Private Data
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****************************************************************************/
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/****************************************************************************
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* Public Data
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****************************************************************************/
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_clipvisible
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****************************************************************************/
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static void nxbe_clipvisible(FAR struct nxbe_clipops_s *cops,
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FAR struct nxbe_plane_s *plane,
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FAR const struct nxgl_rect_s *rect)
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{
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FAR struct nxbe_visible_s *info = (FAR struct nxbe_visible_s *)cops;
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info->visible = TRUE;
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}
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_visible
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*
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* Descripton:
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* Return true if the point, pt, in window wnd is visible. pt is in
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* absolute screen coordinates
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*
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****************************************************************************/
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boolean nxbe_visible(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_point_s *pos)
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{
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struct nxbe_visible_s info;
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/* Check if the absolute position lies within the window */
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if (!nxgl_rectinside(&wnd->bounds, pos))
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{
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return FALSE;
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}
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/* If this is the top window, then the psition is visible */
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if (!wnd->above)
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{
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return TRUE;
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}
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/* The position within the window range, but the window is not at
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* the top. We will have to work harder to determine if the point
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* visible
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*/
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info.cops.visible = nxbe_clipvisible;
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info.cops.obscured = nxbe_clipnull;
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info.visible = FALSE;
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nxbe_clipper(wnd->above, &wnd->bounds, NX_CLIPORDER_DEFAULT,
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&info.cops, &wnd->be->plane[0]);
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return info.visible;
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}
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@ -79,5 +79,5 @@ boolean nxgl_rectinside(FAR const struct nxgl_rect_s *rect,
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FAR const struct nxgl_point_s *pt)
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FAR const struct nxgl_point_s *pt)
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{
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{
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return (pt->x >= rect->pt1.x && pt->x <= rect->pt2.x &&
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return (pt->x >= rect->pt1.x && pt->x <= rect->pt2.x &&
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pt->x >= rect->pt1.y && pt->y <= rect->pt2.y);
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pt->y >= rect->pt1.y && pt->y <= rect->pt2.y);
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}
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}
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@ -68,16 +68,16 @@
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****************************************************************************/
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****************************************************************************/
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/****************************************************************************
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/****************************************************************************
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* Name: nxgl_vectorsubtract
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* Name: nxgl_vectsubtract
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*
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*
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* Description:
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* Description:
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* Add subtract vector v2 from vector v1 and return the result in vector dest
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* Add subtract vector v2 from vector v1 and return the result in vector dest
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*
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*
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****************************************************************************/
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****************************************************************************/
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void nxgl_vectorsubtract(FAR struct nxgl_point_s *dest,
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void nxgl_vectsubtract(FAR struct nxgl_point_s *dest,
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FAR const struct nxgl_point_s *v1,
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FAR const struct nxgl_point_s *v1,
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FAR const struct nxgl_point_s *v2)
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FAR const struct nxgl_point_s *v2)
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{
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{
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dest->x = v1->x - v2->x;
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dest->x = v1->x - v2->x;
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dest->y = v1->y - v2->y;
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dest->y = v1->y - v2->y;
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