diff --git a/Documentation/applications/games/brickmatch.rst b/Documentation/applications/games/brickmatch/index.rst similarity index 98% rename from Documentation/applications/games/brickmatch.rst rename to Documentation/applications/games/brickmatch/index.rst index 4049054b74..3c0820f730 100644 --- a/Documentation/applications/games/brickmatch.rst +++ b/Documentation/applications/games/brickmatch/index.rst @@ -17,7 +17,7 @@ walls, floor and ceil in direction to the center of the board to make the cells of same color to match. Basic Test -========== +---------- The best way to play brickmatch is using an APA102 RGB 16x16 matrix and Gesture sensor APDS9960. There are some board examples already @@ -29,7 +29,7 @@ If you don't have an APA102 matrix you can also play it using an LCD display and a digital joystick (DJOYSTICK) or the console input. Then you can configure and compile the game to play in your board, -i.e. for ESP32-Devkitc there is already an example using the APA102: +i.e. for ESP32-Devkitc there is already an example using the APA102:: $ ./tools/configure.sh esp32-devkitc:brickmatch diff --git a/Documentation/applications/games/index.rst b/Documentation/applications/games/index.rst index 54201e9d65..9eb7a93c21 100644 --- a/Documentation/applications/games/index.rst +++ b/Documentation/applications/games/index.rst @@ -12,7 +12,8 @@ It is a raycasting game that Greg Nutt developed from scratch, similar to Doom in many ways. That game is not part of Apache NuttX. .. toctree:: - :maxdepth: 2 - :caption: Contents + :glob: + :maxdepth: 1 + :titlesonly: - brichmatch.rst + */index*