In the past, header file paths were generated by the incdir command
Now they are generated by concatenating environment variables
In this way, when executing makefile, no shell command will be executed,
it will improve the speed of executing makfile
Signed-off-by: yinshengkai <yinshengkai@xiaomi.com>
1.Expose the notification through fb_vtable_s::updatearea
2.Incorporate old nx_notify_rectangle into the new updatearea callback
3.Migrate the calle of nx_notify_rectangle to fb_vtable_s::updatearea
Change-Id: Ia3d1f73e8757b2d381586d76ec6adc16c810018d
Signed-off-by: Huang Qi <huangqi3@xiaomi.com>
This reverts commit b9ace36fcc.
This change was added by PR 625 but has a serious logic flaw. It removes all occurrences of INCDIROPT and replaces it with a definition in tools/Config.mk:
else ifeq ($(WINTOOL),y)
DEFINE = "$(TOPDIR)/tools/define.sh"
INCDIR = "$(TOPDIR)/tools/incdir.sh" -w
This logic flaw is the Config.mk is included in all Make.defs files BEFORE WINTOOL is defined. As a result, the definition is wrong in many places when building under Cygwin with a Windows native toolchain.
Converserely, when the icon is clicked, the icon needs to be hidden on the backgound and the window needs to be restored in its current state (which may be different than the state of the window at the time it was iconified.
Squashed commit of the following:
graphics/: Add checks in all places that I can think to avoid doing something stupid with hidden windows
Improve some naming
Add a new file missing in last commit.
graphics/: Initial, incomplete support for hiding windows.
Squashed commit of the following:
Update .gitignore
Fix some compile-related issues.
Add support for cursors of differing pixeldepth.
Various compile-related fixes.
graphics/nxglib: Separate cursor rendering routines in nxglib/ (like all other rendering logic). graphics/nxbe: Flesh out remaining cursor methods.
libs/libnx/nxme: Add front-end, client, message handling needed for cursor support. Still actual cursor logic yet, just message handling.
graphics/nxmu and graphics/nxbe: Add back-end message handling needed for cursor support. No actual cursor logic yet, just message handling.
graphics/nxbe/nxbe_bitmap.c: Fix another coordinate system problem.
graphics/: Review use of device coordinate system with window frambebuffer and make fixes accordingly.
graphics/nxbe/nxbe_fill.c: Fix a coordinate system bug. Was trying to update the window fraembuffer using the device coordinate system. Need to use the relative coordinate system.
graphics/: Use DEBUGASSERT instead of return an error since the is no user to handle the errors within the NX server. Use CONFIG_DEBUG_GRAPHICS instead of CONFIG_DEBUG_FEATURES in most cases.
graphics/: Nothing under graphics/ should set the errno.
Squashed commit of the following:
Update TODO list
graphics/nxbe: The moverectangle renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).
graphics/nxbe: The filltrapezond renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).
graphics/nxbe: The getrectangle method now returns data from the per-window framebuffer if available.
graphics/nxbe: The fillrectangle renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).
graphics/nxmu: If a window supports a per-window framebuffer, then redraw callbacks are suppressed and the device content is updated from the shadow, per-window framebuffer. graphics/nxbe: The copyrectangle renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).
graphics/nxbe/nxbe_setsize.c: Reallocate the per-window framebuffer when the window size changes.
- Logic that generates the low lever framebuffer renderers for the per-window framebuffers,
- The logic that picks off the per-window framebuffer updates from normal graphics device updates. This logic must update both the per-window framebuffer and the graphics device (from the framebuffer).
Squashed commit of the following:
graphics: Add logic to allocate the per-window framebuffer.
graphics: A few fragmentary thoughts on how a per-window framebuffer could be represented and allocated.