Squashed commit of the following:
Update .gitignore
Fix some compile-related issues.
Add support for cursors of differing pixeldepth.
Various compile-related fixes.
graphics/nxglib: Separate cursor rendering routines in nxglib/ (like all other rendering logic). graphics/nxbe: Flesh out remaining cursor methods.
libs/libnx/nxme: Add front-end, client, message handling needed for cursor support. Still actual cursor logic yet, just message handling.
graphics/nxmu and graphics/nxbe: Add back-end message handling needed for cursor support. No actual cursor logic yet, just message handling.
include/nuttx/nx/nxcursor.h: Add a header file descrbing the implementation of an NX cursor interface. There is no implementation in place yet.
include/nuttx/video/cursor.h: Separate out cursor definitions from fb.h. Other graphic interfaces other than a framebuffer may support a cursor, possible a software cursor.
Fixes for MFRC522
drivers/contactless/mfrc522.c: in mfrc522_read uid.sak must be different from 0x04 not as before from 0x00. SAK == 0x00 is a valid PICC type
drivers/contactless/mfrc522.c: add interface to read MIFARE Ultralight data
configs/nucleo-l073rz: add mfrc522 support
Approved-by: Gregory Nutt <gnutt@nuttx.org>
This change removes the board_reset() implementation from the architecture-specific code and re-implements in the src/ directory of each board that has CONFIG_BOARDCTL_RESET enabled. That is the correct functional partitioning.
Squashed commit of the following:
Update TODO list
graphics/nxbe: The moverectangle renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).
graphics/nxbe: The filltrapezond renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).
graphics/nxbe: The getrectangle method now returns data from the per-window framebuffer if available.
graphics/nxbe: The fillrectangle renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).
graphics/nxmu: If a window supports a per-window framebuffer, then redraw callbacks are suppressed and the device content is updated from the shadow, per-window framebuffer. graphics/nxbe: The copyrectangle renderer now supports updates to the per-window framebuffer (unclipped) as well as the graphics device memory (clipped).
graphics/nxbe/nxbe_setsize.c: Reallocate the per-window framebuffer when the window size changes.
- Logic that generates the low lever framebuffer renderers for the per-window framebuffers,
- The logic that picks off the per-window framebuffer updates from normal graphics device updates. This logic must update both the per-window framebuffer and the graphics device (from the framebuffer).
Squashed commit of the following:
graphics: Add logic to allocate the per-window framebuffer.
graphics: A few fragmentary thoughts on how a per-window framebuffer could be represented and allocated.