Current Toolchain.defs set the compile flags directly, it's OK for
target specified gcc toolchain.
But some LLVM based toolchains (Rust/Zig etc) use single toolchain to handle all supported paltform.
In this patch, arch level Toolchain.defs export standard LLVM style arch flags, and let <Lang>.defs to map them into internal style,
This will simplify the intergration of non-c language.
Signed-off-by: Huang Qi <huangqi3@xiaomi.com>
so the user could disable the full image instrumentation,
but enable the instrumentation by files or directories.
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
so the user could disable the full image instrumentation,
but enable the instrumentation by files or directories.
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
without UBSan
```
text data bss dec hex filename
85612 208 142258 228078 37aee nuttx
```
with UBSan:
```
text data bss dec hex filename
194290 98164 208634 501088 7a560 nuttx
```
```c
int main(int argc, FAR char *argv[])
{
uint32_t ptr[32];
printf("Hello, World!! %lu\n", ptr[64]);
return 0;
}
```
Try to run this sample:
```
nsh> hello
ubsan_prologue: ================================================================================
ubsan_prologue: UBSAN: array-index-out-of-bounds in hello_main.c:39:37
__ubsan_handle_out_of_bounds: index 64 is out of range for type 'uint32_t [32]'
ubsan_epilogue: ================================================================================
Hello, World!! 1070182368
nsh>
```
Signed-off-by: Huang Qi <huangqi3@xiaomi.com>
Selecting this option will pass "-Map=$(TOPDIR)$(DELIM)nuttx.map" to ld
when linking NuttX ELF. That file can be useful for verifying
and debugging magic section games, and for seeing which
pieces of code get eliminated with DEBUG_OPT_UNUSED_SECTIONS.
Signed-off-by: chao.an <anchao@xiaomi.com>
Enable this option to optimization the unused input sections with the
linker by compiling with " -ffunction-sections -fdata-sections ", and
linking with " --gc-sections ".
Signed-off-by: chao.an <anchao@xiaomi.com>
Some toolchains may be built without libm support, but using
such toochain should not generate any errors in case if math
functions are not used in the program
Signed-off-by: Petro Karashchenko <petro.karashchenko@gmail.com>
This reverts commit 45672c269d.
Because:
* It's very confusing to have cc as LD.
* I don't see what "-nostartfiles -nodefaultlibs" in LDFLAGS are
supposed to do when we use LD directly. It would be simpler to
remove them from our LDFLAGS.
PR #1450 broke the Cygwin build. Refer to Issue #1672.
The use of of logic like:
EXTRA_LIBPATHS += -L "${dir ${shell $(CC) $(ARCHCPUFLAGS) --print-file-name=libgcc.a}}"
fails when the Toolchain $(CC) is a native Windows toolchain. That is because the returned path is a Windows-style patch which cannot be handled by the make 'dir' command. Commit 4910d43ab0 reorganized a lot of definitions and replaced the correct code with the use of the limit make 'dir' command. The original code used the Bash dirname command which does not suffer from this limitation; it can handle both POSIX and Windows paths.
This was verified using the stm32f4discover:nsh toolchain with the Windows native ARM Embedded toolchain. That toolchain returns:
arm-none-eabi-gcc --print-file-name=libgcc.a
c:/program files (x86)/gnu tools arm embedded/9 2019-q4-major/bin/../lib/gcc/arm-none-eabi/9.2.1/libgcc.a
1.It make sense to let Toolchain.defs give the default value
2.The board can still change if the default isn't suitable
3.Avoid the same definition spread more than 200 Make.defs
Signed-off-by: Xiang Xiao <xiaoxiang@xiaomi.com>
Change-Id: Ic2649f1c7689bcf59c105ca8db61cad45b6e0e64
Remove support for the Codesourcery, Atollic, DevKitArm, Raisonance, and CodeRed toolchains. Not only are these tools old and no longer used but they are all equivalent to standard ARM EABI toolchains. Retaining specific support has no effect (they are still supported, but now just as generic EABI toolchains).
Mac OS X was renamed to macOS at some point. Update references to
OSX, OS X, Mac OS X, Mac OSX, and other permutations, to macOS,
in README files and in comments of other files.