/**************************************************************************** * libs/libnx/nxglib/nxglib_rectoverlap.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxgl_rectoverlap * * Description: * Return true if the two rectangles overlap * ****************************************************************************/ bool nxgl_rectoverlap(FAR struct nxgl_rect_s *rect1, FAR struct nxgl_rect_s *rect2) { /* The neither is wholly above, below, right, or left of the other, then * the two rectangles overlap in some fashion. */ return (rect1->pt1.x <= rect2->pt2.x) && /* false: rect1 is wholly to the right */ (rect2->pt1.x <= rect1->pt2.x) && /* false: rect2 is wholly to the right */ (rect1->pt1.y <= rect2->pt2.y) && /* false: rect1 is wholly below rect2 */ (rect2->pt1.y <= rect1->pt2.y); /* false: rect2 is wholly below rect1 */ }