/**************************************************************************** * graphics/nxbe/nxbe_flush.c * * Copyright (C) 2019 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include "nxbe.h" #ifdef CONFIG_NX_RAMBACKED /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_sprite_refresh * * Description: * Prior to calling nxbe_bitmap_dev(), update any "sprites" tht need to * be overlaid on the per-window frambuffer. This could include such * things as OSD functionality, a software cursor, selection boxes, etc. * * Input Parameters (same as for nxbe_flush): * wnd - The window that will receive the bitmap image * dest - Describes the rectangular region on the display that was * modified (in device coordinates) * * Returned Value: * None * ****************************************************************************/ #if 0 /* There are none yet */ void nxbe_sprite_refresh(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *dest) { /* Sprite support has not yet been implemented */ } #endif /**************************************************************************** * Name: nxbe_flush * * Description: * After per-window frambuffer has been updated, the modified region must * be written to device graphics memory. That function is managed by this * simple function. It does the following: * * 1) It calls nxbe_sprite_refresh() to update any "sprite" graphics on top * of the RAM framebuffer. This could include such things as OSD * functionality, a software cursor, selection boxes, etc. * 2) Then it calls nxbe_bitmap_dev() to copy the modified per-window * frambuffer into device memory. * * This the "sprite" image is always on top of the device display, this * supports flicker-free software sprites. * * Input Parameters (same as for nxbe_flush): * wnd - The window that will receive the bitmap image * dest - Describes the rectangular on the display that will receive the * the bit map. * src - The start of the source image. * origin - The origin of the upper, left-most corner of the full bitmap. * Both dest and origin are in window coordinates, however, origin * may lie outside of the display. * stride - The width of the full source image in bytes. * * Returned Value: * None * ****************************************************************************/ void nxbe_flush(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *dest, FAR const void *src[CONFIG_NX_NPLANES], FAR const struct nxgl_point_s *origin, unsigned int stride) { /* Update any "sprite" graphics on top of the display. These may have been * damaged by the preceding framebuffer update. */ nxbe_sprite_refresh(wnd, dest); /* Copy the modified per-window frambuffer into device memory. Since the * "sprite" graphics were refreshed after the update, then should be no * flicker as you see with a direct update of the device graphics memory. */ nxbe_bitmap_dev(wnd, dest, src, origin, stride); } #endif /* CONFIG_NX_RAMBACKED */