# # For a description of the syntax of this configuration file, # see misc/tools/kconfig-language.txt. # if ARCH_SIM comment "Simulation Configuration Options" config SIM_M32 # bool "Build 32-bit simulation on 64-bit machine" bool default n ---help--- Simulation context switching is based on logic like setjmp and longjmp. This context switching is only available for 32-bit targets. On 64-bit machines, this context switching will fail. The workaround on 64-bit machines for now is to build for a 32-bit target on the 64-bit machine. The workaround for this issue has been included in NuttX 6.15 and beyond. For thoses versions, you must add SIM_M32=y to the .config file in order to enable building a 32-bit image on a 64-bit platform. choice prompt "Host CPU Type" default HOST_X86_64 config HOST_X86_64 bool "x86_64" select SIM_M32 config HOST_X86 bool "x86" endchoice # Host CPU Type config SIM_WALLTIME bool "Execution simulation in near real-time" default n ---help--- NOTE: In order to facility fast testing, the sim target's IDLE loop, by default, calls the system timer "interrupt handler" as fast as possible. As a result, there really are no noticeable delays when a task sleeps. However, the task really does sleep -- but the time scale is wrong. If you want behavior that is closer to normal timing, then you can define SIM_WALLTIME=y in your configuration file. This configuration setting will cause the sim target's IDLE loop to delay on each call so that the system "timer interrupt" is called at a rate approximately correct for the system timer tick rate. With this definition in the configuration, sleep() behavior is more or less normal. config SIM_LCDDRIVER bool "Build a simulated LCD driver" default y depends on NX && NX_LCDDRIVER ---help--- Build a simulated LCD driver" config SIM_FRAMEBUFFER bool "Build a simulated frame buffer driver" default y depends on NX && !NX_LCDDRIVER ---help--- Build a simulated frame buffer driver" config SIM_X11FB bool "Use X11 window" default n depends on NX ---help--- Use an X11 graphics window to simulate the graphics device" config SIM_X11NOSHM bool "Don't use shared memory with X11" default n depends on SIM_X11FB ---help--- Don't use shared memory with the X11 graphics device emulation." config SIM_FBHEIGHT int "Display height" default 240 depends on NX ---help--- Simulated display height. Default: 240 config SIM_FBWIDTH int "Display width" default 320 if SIM_LCDDRIVER default 480 if SIM_FRAMEBUFFER depends on NX ---help--- Simulated width of the display. Default: 320 or 480 config SIM_FBBPP int "Pixel depth in bits" default 8 depends on NX ---help--- Pixel depth in bits. Valid choices are 4, 8, 16, 24, or 32. If you use the X11 display emulation, the selected BPP must match the BPP of your graphics hardware (probably 32 bits). Default: 8 config SIM_TOUCHSCREEN bool "Support an X11 mouse-based touchscreen emulation" default n depends on SIM_X11FB && INPUT ---help--- Support an X11 mouse-based touchscreen emulation. Also needs INPUT=y config SIM_TCNWAITERS bool "Maximum number poll() waiters" default 4 depends on !POLL_DISABLE && SIM_TOUCHSCREEN ---help--- The maximum number of threads that can be waiting on poll() for a touchscreen event. Default: 4 endif