/**************************************************************************** * nuttx/graphics/nxterm/nxterm_scroll.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include "nxterm.h" /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxterm_movedisplay * * Description: * This function implements the data movement for the scroll operation. If * we can read the displays framebuffer memory, then the job is pretty * easy. However, many displays (such as SPI-based LCDs) are often read- * only. * ****************************************************************************/ #ifdef CONFIG_NX_WRITEONLY static inline void nxterm_movedisplay(FAR struct nxterm_state_s *priv, int bottom, int scrollheight) { FAR struct nxterm_bitmap_s *bm; struct nxgl_rect_s rect; nxgl_coord_t row; int ret; int i; /* Move each row, one at a time. They could all be moved at once (by * calling nxterm_redraw), but the since the region is cleared, then * re-written, the effect would not be good. Below the region is also * cleared and re-written, however, in much smaller chunks. */ rect.pt1.x = 0; rect.pt2.x = priv->wndo.wsize.w - 1; for (row = CONFIG_NXTERM_LINESEPARATION; row < bottom; row += scrollheight) { /* Create a bounding box the size of one row of characters */ rect.pt1.y = row; rect.pt2.y = row + scrollheight - 1; /* Clear the region */ ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor); if (ret < 0) { gerr("ERROR: Fill failed: %d\n", get_errno()); } /* Fill each character that might lie within in the bounding box */ for (i = 0; i < priv->nchars; i++) { bm = &priv->bm[i]; if (bm->pos.y <= rect.pt2.y && bm->pos.y + priv->fheight >= rect.pt1.y) { nxterm_fillchar(priv, &rect, bm); } } } /* Finally, clear the vacated part of the display */ rect.pt1.y = bottom; rect.pt2.y = priv->wndo.wsize.h - 1; ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor); if (ret < 0) { gerr("ERROR: Fill failed: %d\n", get_errno()); } } #else static inline void nxterm_movedisplay(FAR struct nxterm_state_s *priv, int bottom, int scrollheight) { struct nxgl_rect_s rect; struct nxgl_point_s offset; int ret; /* Add the line separation value to the scroll height */ scrollheight += CONFIG_NXTERM_LINESEPARATION; /* Move the display in the range of 0-height up one scrollheight. The * line at the bottom will be reset to the background color automatically. * * The source rectangle to be moved. */ rect.pt1.x = 0; rect.pt1.y = scrollheight; rect.pt2.x = priv->wndo.wsize.w - 1; rect.pt2.y = priv->wndo.wsize.h - 1; /* The offset that determines how far to move the source rectangle */ offset.x = 0; offset.y = -scrollheight; /* Move the source rectangle upward by the scrollheight */ ret = priv->ops->move(priv, &rect, &offset); if (ret < 0) { gerr("ERROR: Move failed: %d\n", get_errno()); } /* Finally, clear the vacated bottom part of the display */ rect.pt1.y = priv->wndo.wsize.h - scrollheight; ret = priv->ops->fill(priv, &rect, priv->wndo.wcolor); if (ret < 0) { gerr("ERROR: Fill failed: %d\n", get_errno()); } } #endif /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxterm_scroll ****************************************************************************/ void nxterm_scroll(FAR struct nxterm_state_s *priv, int scrollheight) { int i; int j; /* Adjust the vertical position of each character */ for (i = 0; i < priv->nchars; ) { FAR struct nxterm_bitmap_s *bm = &priv->bm[i]; /* Has any part of this character scrolled off the screen? */ if (bm->pos.y < scrollheight + CONFIG_NXTERM_LINESEPARATION) { /* Yes... Delete the character by moving all of the data */ for (j = i; j < priv->nchars - 1; j++) { memcpy(&priv->bm[j], &priv->bm[j + 1], sizeof(struct nxterm_bitmap_s)); } /* Decrement the number of cached characters ('i' is not * incremented in this case because it already points to the next * character) */ priv->nchars--; } /* No.. just decrement its vertical position (moving it "up" the * display by one line). */ else { bm->pos.y -= scrollheight; /* We are keeping this one so increment to the next character */ i++; } } /* And move the next display position up by one line as well */ priv->fpos.y -= scrollheight; /* Move the display in the range of 0-height up one scrollheight. */ nxterm_movedisplay(priv, priv->fpos.y, scrollheight); }