/**************************************************************************** * libs/libc/machine/xtensa/arch_strcmp.S * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include "xtensa_asm.h" #include #include #include "libc.h" #ifdef LIBC_BUILD_STRCMP /**************************************************************************** * Pre-processor Macros ****************************************************************************/ #define MASK4 0x40404040 /**************************************************************************** * Public Functions ****************************************************************************/ .section .text .begin schedule .align 4 .literal_position .global strcmp .type strcmp,@function .align 4 strcmp: #if XCHAL_HAVE_LOOPS && XCHAL_HAVE_DENSITY && !XCHAL_HAVE_BE && XCHAL_HAVE_FLIX3 /* Fast version for FLIX3 Little Endian */ ENTRY(16) /* a2 = s1, a3 = s2 */ l8ui a8, a2, 0 # byte 0 from s1 l8ui a9, a3, 0 # byte 0 from s2 movi a10, 3 # mask movi a5, 0xfffffffc or a11, a2, a3 movi a4, MASK0 # mask for byte 0 movi a7, MASK4 addi a3, a3, -8 addi a2, a2, -8 and a5, a5, a2 bne.w18 a8, a9, .Lretdiff l32i a8, a5, 8 # get word from aligned variant of s1 bany.w18 a11, a10, .Lnot_aligned /* s1 is word-aligned; s2 is word-aligned. If the zero-overhead loop option is available, use an (almost) infinite zero-overhead loop with conditional exits so we only pay for taken branches when exiting the loop. */ /* New algorithm, relying on the fact that all normal ASCII is between 32 and 127. Rather than check all bytes for zero: Take one word (4 bytes). Call it w1. Shift w1 left by one into w1'. Or w1 and w1'. For all normal ASCII bit 6 will be 1; for zero it won't. Check that all 4 bit 6's (one for each byte) are one: If they are, we are definitely not done. If they are not, we are probably done, but need to check for zero. */ .Laligned: /* Loop forever */ 1: loop a0, .Laligned_done /* First unrolled loop body. */ l32i a9, a3, 8 # get word from s2 addi a3, a3, 8 # advance s2 pointer slli a5, a8, 1 or a10, a8, a5 {l32i a11, a2, 12 # get word from s1+4 bne.w18 a8, a9, .Lwne2} l32i a9, a3, 4 # get word from s2+4 bnall.w18 a10, a7, .Lprobeq /* Second unrolled loop body. */ slli a5, a11, 1 or a10, a11, a5 addi a2, a2, 8 # advance s1 pointer mov a8, a11 bne.w18 a11, a9, .Lwne2 l32i a8, a2, 8 # get word from s1 bnall.w18 a10, a7, .Lprobeq2 .Laligned_done: l32i a8, a2, 8 # get word from s1 j 1b .Lnot_aligned: xor a11, a2, a3 # compare low two bits of s1 and s2 bany a11, a10, .Lunaligned # if they have different alignment /* s1/s2 are not word-aligned. */ movi a5, 0xfffffffc addi a2, a2, 1 # advance s1 beqz a9, .Leq # bytes equal, if zero, strings are equal addi a3, a3, 1 # advance s2 and a6, a2, a5 l32i a8, a6, 8 # get word from s1 bnone a2, a10, .Laligned # if s1/s2 now aligned l8ui a8, a2, 8 # byte 1 from s1 l8ui a9, a3, 8 # byte 1 from s2 addi a2, a2, 1 # advance s1 bne a8, a9, .Lretdiff # if different, return difference beqz a8, .Leq # bytes equal, if zero, strings are equal addi a3, a3, 1 # advance s2 and a6, a2, a5 l32i a8, a6, 8 # get word from s1 bnone a2, a10, .Laligned # if s1/s2 now aligned l8ui a8, a2, 8 # byte 2 from s1 l8ui a9, a3, 8 # byte 2 from s2 addi a2, a2, 1 # advance s1 bne a8, a9, .Lretdiff # if different, return difference beqz a8, .Leq # bytes equal, if zero, strings are equal addi a3, a3, 1 # advance s2 l32i a8, a2, 8 # get word from s1 j .Laligned /* s1 and s2 have different alignment. If the zero-overhead loop option is available, use an (almost) infinite zero-overhead loop with conditional exits so we only pay for taken branches when exiting the loop. Note: It is important for this unaligned case to come before the code for aligned strings, because otherwise some of the branches above cannot reach and have to be transformed to branches around jumps. The unaligned code is smaller and the branches can reach over it. */ .Lunaligned: movi.n a8, 0 # set up for the maximum loop count loop a8, .Lretdiff # loop forever (almost anyway) l8ui a8, a2, 8 l8ui a9, a3, 8 addi a2, a2, 1 bne a8, a9, .Lretdiff addi a3, a3, 1 beqz a8, .Lretdiff .Lretdiff: sub a2, a8, a9 RET(16) .Lprobeq2: /* Adjust pointers to account for the loop unrolling. */ mov a8, a11 addi a2, a2, -4 addi a3, a3, 4 /* align (0 mod 4) */ .Lprobeq: /* Words are probably equal, but check for sure. If not, loop over the rest of string using normal algorithm. */ bnone a8, a4, .Leq # if byte 0 is zero movi a5, MASK1 # mask for byte 1 movi a6, MASK2 # mask for byte 2 bnone a8, a5, .Leq # if byte 1 is zero movi a7, MASK3 # mask for byte 3 bnone a8, a6, .Leq # if byte 2 is zero bnone a8, a7, .Leq # if byte 3 is zero /* align (1 mod 4) */ addi.n a2, a2, 12 # advance s1 pointer addi.n a3, a3, 4 # advance s2 pointer /* align (1 mod 4) or (2 mod 4) */ 1: loop a0, .Lend # loop forever (a4 is bigger than max iters) l32i a8, a2, 0 # get word from s1 l32i a9, a3, 0 # get word from s2 addi a2, a2, 4 # advance s1 pointer bne a8, a9, .Lwne bnone a8, a4, .Leq # if byte 0 is zero bnone a8, a5, .Leq # if byte 1 is zero bnone a8, a6, .Leq # if byte 2 is zero bnone a8, a7, .Leq # if byte 3 is zero addi a3, a3, 4 # advance s2 pointer .Lend: j 1b /* Words are equal; some byte is zero. */ .Leq: movi a2, 0 # return equal RET(16) .Lwne2: /* Words are not equal. On big-endian processors, if none of the bytes are zero, the return value can be determined by a simple comparison. */ .Lwne: /* Words are not equal. */ xor a2, a8, a9 # get word with nonzero in byte that differs extui a10, a8, 0, 8 extui a11, a9, 0, 8 movi a5, MASK1 # mask for byte 1 bany.w18 a2, a4, .Ldiff0 # if byte 0 differs bnone.w18 a8, a4, .Leq # if byte 0 is zero movi a6, MASK2 # mask for byte 2 bany.w18 a2, a5, .Ldiff1 # if byte 1 differs extui a10, a8, 24, 8 bnone.w18 a8, a5, .Leq # if byte 1 is zero extui a11, a9, 24, 8 bany.w18 a2, a6, .Ldiff2 # if byte 2 differs sub a2, a10, a11 bnone.w18 a8, a6, .Leq # if byte 2 is zero /* Little-endian is a little more difficult because can't subtract whole words. */ .Ldiff3: /* Bytes 0-2 are equal; byte 3 is different. For little-endian need to have a sign bit for the difference. */ RET(16) .Ldiff0: /* Byte 0 is different. */ sub a2, a10, a11 RET(16) .Ldiff1: /* Byte 0 is equal; byte 1 is different. */ extui a10, a8, 8, 8 extui a11, a9, 8, 8 sub a2, a10, a11 RET(16) .Ldiff2: /* Bytes 0-1 are equal; byte 2 is different. */ extui a10, a8, 16, 8 extui a11, a9, 16, 8 sub a2, a10, a11 RET(16) #else #if XCHAL_HAVE_LOOPS && XCHAL_HAVE_DENSITY && !XCHAL_HAVE_BE && XCHAL_HAVE_PDX4 /* Fast version for FLIX3 Little Endian */ ENTRY(16) /* a2 = s1, a3 = s2 */ l8ui a8, a2, 0 # byte 0 from s1 l8ui a9, a3, 0 # byte 0 from s2 movi a10, 3 # mask movi a5, 0xfffffffc or a11, a2, a3 movi a4, MASK0 # mask for byte 0 movi a7, MASK4 addi a3, a3, -8 addi a2, a2, -8 and a5, a5, a2 bne.w15 a8, a9, .Lretdiff l32i a8, a5, 8 # get word from aligned variant of s1 bany.w15 a11, a10, .Lnot_aligned /* s1 is word-aligned; s2 is word-aligned. If the zero-overhead loop option is available, use an (almost) infinite zero-overhead loop with conditional exits so we only pay for taken branches when exiting the loop. */ /* New algorithm, relying on the fact that all normal ASCII is between 32 and 127. Rather than check all bytes for zero: Take one word (4 bytes). Call it w1. Shift w1 left by one into w1'. Or w1 and w1'. For all normal ASCII bit 6 will be 1; for zero it won't. Check that all 4 bit 6's (one for each byte) are one: If they are, we are definitely not done. If they are not, we are probably done, but need to check for zero. */ .Laligned: /* Loop forever */ 1: loop a0, .Laligned_done /* First unrolled loop body. */ l32i a9, a3, 8 # get word from s2 addi a3, a3, 8 # advance s2 pointer slli a5, a8, 1 or a10, a8, a5 { bne.w15 a8, a9, .Lwne2 l32i a11, a2, 12 # get word from s1+4 nop nop } l32i a9, a3, 4 # get word from s2+4 bnall.w15 a10, a7, .Lprobeq /* Second unrolled loop body. */ slli a5, a11, 1 or a10, a11, a5 addi a2, a2, 8 # advance s1 pointer mov a8, a11 bne.w15 a11, a9, .Lwne2 l32i a8, a2, 8 # get word from s1 bnall.w15 a10, a7, .Lprobeq2 .Laligned_done: l32i a8, a2, 8 # get word from s1 j 1b .Lnot_aligned: xor a11, a2, a3 # compare low two bits of s1 and s2 bany a11, a10, .Lunaligned # if they have different alignment /* s1/s2 are not word-aligned. */ movi a5, 0xfffffffc addi a2, a2, 1 # advance s1 beqz a9, .Leq # bytes equal, if zero, strings are equal addi a3, a3, 1 # advance s2 and a6, a2, a5 l32i a8, a6, 8 # get word from s1 bnone a2, a10, .Laligned # if s1/s2 now aligned l8ui a8, a2, 8 # byte 1 from s1 l8ui a9, a3, 8 # byte 1 from s2 addi a2, a2, 1 # advance s1 bne a8, a9, .Lretdiff # if different, return difference beqz a8, .Leq # bytes equal, if zero, strings are equal addi a3, a3, 1 # advance s2 and a6, a2, a5 l32i a8, a6, 8 # get word from s1 bnone a2, a10, .Laligned # if s1/s2 now aligned l8ui a8, a2, 8 # byte 2 from s1 l8ui a9, a3, 8 # byte 2 from s2 addi a2, a2, 1 # advance s1 bne a8, a9, .Lretdiff # if different, return difference beqz a8, .Leq # bytes equal, if zero, strings are equal addi a3, a3, 1 # advance s2 l32i a8, a2, 8 # get word from s1 j .Laligned /* s1 and s2 have different alignment. If the zero-overhead loop option is available, use an (almost) infinite zero-overhead loop with conditional exits so we only pay for taken branches when exiting the loop. Note: It is important for this unaligned case to come before the code for aligned strings, because otherwise some of the branches above cannot reach and have to be transformed to branches around jumps. The unaligned code is smaller and the branches can reach over it. */ .Lunaligned: movi.n a8, 0 # set up for the maximum loop count loop a8, .Lretdiff # loop forever (almost anyway) l8ui a8, a2, 8 l8ui a9, a3, 8 addi a2, a2, 1 bne a8, a9, .Lretdiff addi a3, a3, 1 beqz a8, .Lretdiff .Lretdiff: sub a2, a8, a9 RET(16) .Lprobeq2: /* Adjust pointers to account for the loop unrolling. */ mov a8, a11 addi a2, a2, -4 addi a3, a3, 4 /* align (0 mod 4) */ .Lprobeq: /* Words are probably equal, but check for sure. If not, loop over the rest of string using normal algorithm. */ bnone a8, a4, .Leq # if byte 0 is zero movi a5, MASK1 # mask for byte 1 movi a6, MASK2 # mask for byte 2 bnone a8, a5, .Leq # if byte 1 is zero movi a7, MASK3 # mask for byte 3 bnone a8, a6, .Leq # if byte 2 is zero bnone a8, a7, .Leq # if byte 3 is zero /* align (1 mod 4) */ addi.n a2, a2, 12 # advance s1 pointer addi.n a3, a3, 4 # advance s2 pointer /* align (1 mod 4) or (2 mod 4) */ 1: loop a0, .Lend # loop forever (a4 is bigger than max iters) l32i a8, a2, 0 # get word from s1 l32i a9, a3, 0 # get word from s2 addi a2, a2, 4 # advance s1 pointer bne a8, a9, .Lwne bnone a8, a4, .Leq # if byte 0 is zero bnone a8, a5, .Leq # if byte 1 is zero bnone a8, a6, .Leq # if byte 2 is zero bnone a8, a7, .Leq # if byte 3 is zero addi a3, a3, 4 # advance s2 pointer .Lend: j 1b /* Words are equal; some byte is zero. */ .Leq: movi a2, 0 # return equal RET(16) .Lwne2: /* Words are not equal. On big-endian processors, if none of the bytes are zero, the return value can be determined by a simple comparison. */ .Lwne: /* Words are not equal. */ xor a2, a8, a9 # get word with nonzero in byte that differs extui a10, a8, 0, 8 extui a11, a9, 0, 8 movi a5, MASK1 # mask for byte 1 bany.w15 a2, a4, .Ldiff0 # if byte 0 differs bnone.w15 a8, a4, .Leq # if byte 0 is zero movi a6, MASK2 # mask for byte 2 bany.w15 a2, a5, .Ldiff1 # if byte 1 differs extui a10, a8, 24, 8 bnone.w15 a8, a5, .Leq # if byte 1 is zero extui a11, a9, 24, 8 bany.w15 a2, a6, .Ldiff2 # if byte 2 differs sub a2, a10, a11 bnone.w15 a8, a6, .Leq # if byte 2 is zero /* Little-endian is a little more difficult because can't subtract whole words. */ .Ldiff3: /* Bytes 0-2 are equal; byte 3 is different. For little-endian need to have a sign bit for the difference. */ RET(16) .Ldiff0: /* Byte 0 is different. */ sub a2, a10, a11 RET(16) .Ldiff1: /* Byte 0 is equal; byte 1 is different. */ extui a10, a8, 8, 8 extui a11, a9, 8, 8 sub a2, a10, a11 RET(16) .Ldiff2: /* Bytes 0-1 are equal; byte 2 is different. */ extui a10, a8, 16, 8 extui a11, a9, 16, 8 sub a2, a10, a11 RET(16) #else /* Not FLIX3 */ ENTRY(16) /* a2 = s1, a3 = s2 */ l8ui a8, a2, 0 # byte 0 from s1 l8ui a9, a3, 0 # byte 0 from s2 movi a10, 3 # mask bne a8, a9, .Lretdiff or a11, a2, a3 bnone a11, a10, .Laligned xor a11, a2, a3 # compare low two bits of s1 and s2 bany a11, a10, .Lunaligned # if they have different alignment /* s1/s2 are not word-aligned. */ addi a2, a2, 1 # advance s1 beqz a8, .Leq # bytes equal, if zero, strings are equal addi a3, a3, 1 # advance s2 bnone a2, a10, .Laligned # if s1/s2 now aligned l8ui a8, a2, 0 # byte 1 from s1 l8ui a9, a3, 0 # byte 1 from s2 addi a2, a2, 1 # advance s1 bne a8, a9, .Lretdiff # if different, return difference beqz a8, .Leq # bytes equal, if zero, strings are equal addi a3, a3, 1 # advance s2 bnone a2, a10, .Laligned # if s1/s2 now aligned l8ui a8, a2, 0 # byte 2 from s1 l8ui a9, a3, 0 # byte 2 from s2 addi a2, a2, 1 # advance s1 bne a8, a9, .Lretdiff # if different, return difference beqz a8, .Leq # bytes equal, if zero, strings are equal addi a3, a3, 1 # advance s2 j .Laligned /* s1 and s2 have different alignment. If the zero-overhead loop option is available, use an (almost) infinite zero-overhead loop with conditional exits so we only pay for taken branches when exiting the loop. Note: It is important for this unaligned case to come before the code for aligned strings, because otherwise some of the branches above cannot reach and have to be transformed to branches around jumps. The unaligned code is smaller and the branches can reach over it. */ .align 4 #if XCHAL_HAVE_LOOPS #if XCHAL_HAVE_DENSITY /* (2 mod 4) alignment for loop instruction */ #else /* (1 mod 4) alignment for loop instruction */ .byte 0 .byte 0 #endif #endif .Lunaligned: #if XCHAL_HAVE_LOOPS #if XCHAL_HAVE_DENSITY _movi.n a8, 0 # set up for the maximum loop count #else _movi a8, 0 # set up for the maximum loop count #endif loop a8, .Lretdiff # loop forever (almost anyway) #endif .Lnextbyte: l8ui a8, a2, 0 l8ui a9, a3, 0 addi a2, a2, 1 bne a8, a9, .Lretdiff addi a3, a3, 1 #if XCHAL_HAVE_LOOPS beqz a8, .Lretdiff #else bnez a8, .Lnextbyte #endif .Lretdiff: sub a2, a8, a9 RET(16) /* s1 is word-aligned; s2 is word-aligned. If the zero-overhead loop option is available, use an (almost) infinite zero-overhead loop with conditional exits so we only pay for taken branches when exiting the loop. */ /* New algorithm, relying on the fact that all normal ASCII is between 32 and 127. Rather than check all bytes for zero: Take one word (4 bytes). Call it w1. Shift w1 left by one into w1'. Or w1 and w1'. For all normal ASCII bit 6 will be 1; for zero it won't. Check that all 4 bit 6's (one for each byte) are one: If they are, we are definitely not done. If they are not, we are probably done, but need to check for zero. */ .align 4 #if XCHAL_HAVE_LOOPS #if XCHAL_HAVE_CONST16 /* (2 mod 4) alignment for loop instruction */ .byte 0 #endif .Laligned: movi a4, MASK0 # mask for byte 0 movi a7, MASK4 /* Loop forever */ 1: loop a0, .Laligned_done /* First unrolled loop body. */ l32i a8, a2, 0 # get word from s1 l32i a9, a3, 0 # get word from s2 slli a5, a8, 1 bne a8, a9, .Lwne2 or a9, a8, a5 bnall a9, a7, .Lprobeq /* Second unrolled loop body. */ l32i a8, a2, 4 # get word from s1+4 l32i a9, a3, 4 # get word from s2+4 slli a5, a8, 1 bne a8, a9, .Lwne2 or a9, a8, a5 bnall a9, a7, .Lprobeq2 addi a2, a2, 8 # advance s1 pointer addi a3, a3, 8 # advance s2 pointer .Laligned_done: j 1b .Lprobeq2: /* Adjust pointers to account for the loop unrolling. */ addi a2, a2, 4 addi a3, a3, 4 #else /* !XCHAL_HAVE_LOOPS */ .Laligned: movi a4, MASK0 # mask for byte 0 movi a7, MASK4 j .Lfirstword .Lnextword: addi a2, a2, 4 # advance s1 pointer addi a3, a3, 4 # advance s2 pointer .Lfirstword: l32i a8, a2, 0 # get word from s1 l32i a9, a3, 0 # get word from s2 slli a5, a8, 1 bne a8, a9, .Lwne2 or a9, a8, a5 ball a9, a7, .Lnextword #endif /* !XCHAL_HAVE_LOOPS */ /* align (0 mod 4) */ .Lprobeq: /* Words are probably equal, but check for sure. If not, loop over the rest of string using normal algorithm. */ bnone a8, a4, .Leq # if byte 0 is zero movi a5, MASK1 # mask for byte 1 movi a6, MASK2 # mask for byte 2 bnone a8, a5, .Leq # if byte 1 is zero movi a7, MASK3 # mask for byte 3 bnone a8, a6, .Leq # if byte 2 is zero bnone a8, a7, .Leq # if byte 3 is zero /* align (1 mod 4) */ #if XCHAL_HAVE_DENSITY addi.n a2, a2, 4 # advance s1 pointer addi.n a3, a3, 4 # advance s2 pointer /* align (1 mod 4) or (2 mod 4) */ #else addi a2, a2, 4 # advance s1 pointer addi a3, a3, 4 # advance s2 pointer or a1, a1, a1 # nop #if XCHAL_HAVE_CONST16 or a1, a1, a1 # nop #endif /* align (2 mod 4) */ #endif /* XCHAL_HAVE_DENSITY */ #if XCHAL_HAVE_LOOPS 1: loop a0, .Leq # loop forever (a4 is bigger than max iters) l32i a8, a2, 0 # get word from s1 l32i a9, a3, 0 # get word from s2 addi a2, a2, 4 # advance s1 pointer bne a8, a9, .Lwne bnone a8, a4, .Leq # if byte 0 is zero bnone a8, a5, .Leq # if byte 1 is zero bnone a8, a6, .Leq # if byte 2 is zero bnone a8, a7, .Leq # if byte 3 is zero addi a3, a3, 4 # advance s2 pointer j 1b #else /* !XCHAL_HAVE_LOOPS */ j .Lfirstword2 .Lnextword2: addi a3, a3, 4 # advance s2 pointer .Lfirstword2: l32i a8, a2, 0 # get word from s1 l32i a9, a3, 0 # get word from s2 addi a2, a2, 4 # advance s1 pointer bne a8, a9, .Lwne bnone a8, a4, .Leq # if byte 0 is zero bnone a8, a5, .Leq # if byte 1 is zero bnone a8, a6, .Leq # if byte 2 is zero bany a8, a7, .Lnextword2 # if byte 3 is zero #endif /* !XCHAL_HAVE_LOOPS */ /* Words are equal; some byte is zero. */ .Leq: movi a2, 0 # return equal RET(16) .Lwne2: /* Words are not equal. On big-endian processors, if none of the bytes are zero, the return value can be determined by a simple comparison. */ #if XCHAL_HAVE_BE or a10, a8, a5 bnall a10, a7, .Lsomezero bgeu a8, a9, .Lposreturn movi a2, -1 RET(16) .Lposreturn: movi a2, 1 RET(16) .Lsomezero: # There is probably some zero byte. #endif /* XCHAL_HAVE_BE */ .Lwne: /* Words are not equal. */ xor a2, a8, a9 # get word with nonzero in byte that differs bany a2, a4, .Ldiff0 # if byte 0 differs movi a5, MASK1 # mask for byte 1 bnone a8, a4, .Leq # if byte 0 is zero bany a2, a5, .Ldiff1 # if byte 1 differs movi a6, MASK2 # mask for byte 2 bnone a8, a5, .Leq # if byte 1 is zero bany a2, a6, .Ldiff2 # if byte 2 differs bnone a8, a6, .Leq # if byte 2 is zero #if XCHAL_HAVE_BE .Ldiff3: .Ldiff2: .Ldiff1: /* Byte 0 is equal (at least) and there is a difference before a zero byte. Just subtract words to get the return value. The high order equal bytes cancel, leaving room for the sign. */ sub a2, a8, a9 RET(16) .Ldiff0: /* Need to make room for the sign, so can't subtract whole words. */ extui a10, a8, 24, 8 extui a11, a9, 24, 8 sub a2, a10, a11 RET(16) #else /* !XCHAL_HAVE_BE */ /* Little-endian is a little more difficult because can't subtract whole words. */ .Ldiff3: /* Bytes 0-2 are equal; byte 3 is different. For little-endian need to have a sign bit for the difference. */ extui a10, a8, 24, 8 extui a11, a9, 24, 8 sub a2, a10, a11 RET(16) .Ldiff0: /* Byte 0 is different. */ extui a10, a8, 0, 8 extui a11, a9, 0, 8 sub a2, a10, a11 RET(16) .Ldiff1: /* Byte 0 is equal; byte 1 is different. */ extui a10, a8, 8, 8 extui a11, a9, 8, 8 sub a2, a10, a11 RET(16) .Ldiff2: /* Bytes 0-1 are equal; byte 2 is different. */ extui a10, a8, 16, 8 extui a11, a9, 16, 8 sub a2, a10, a11 RET(16) #endif /* !XCHAL_HAVE_BE */ #endif /* FLIX3 */ #endif /* FLIX3 */ .end schedule .size strcmp, . - strcmp #endif