/**************************************************************************** * net/local/local_connect.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include "utils/utils.h" #include "socket/socket.h" #include "local/local.h" /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: local_stream_connect * * Description: * Find a local connection structure that is the appropriate "server" * connection to be used with the provided "client" connection. * * Returned Value: * Zero (OK) returned on success; A negated errno value is returned on a * failure. Possible failures include: * * Assumptions: * The network is locked on entry, unlocked on return. This logic is * an integral part of the lock_connect() implementation and was * separated out only to improve readability. * ****************************************************************************/ static int inline local_stream_connect(FAR struct local_conn_s *client, FAR struct local_conn_s *server, bool nonblock) { FAR struct local_conn_s *conn; int ret; int sval; /* Has server backlog been reached? * NOTE: The backlog will be zero if listen() has never been called by the * server. */ if (server->lc_state != LOCAL_STATE_LISTENING || server->u.server.lc_pending >= server->u.server.lc_backlog) { nerr("ERROR: Server is not listening: lc_state=%d\n", server->lc_state); nerr(" OR: The backlog limit was reached: %d or %d\n", server->u.server.lc_pending, server->u.server.lc_backlog); return -ECONNREFUSED; } /* Create the FIFOs needed for the connection */ ret = local_create_fifos(client); if (ret < 0) { nerr("ERROR: Failed to create FIFOs for %s: %d\n", client->lc_path, ret); return ret; } /* Open the client-side write-only FIFO. This should not block and should * prevent the server-side from blocking as well. */ ret = local_open_client_tx(client, nonblock); if (ret < 0) { nerr("ERROR: Failed to open write-only FIFOs for %s: %d\n", client->lc_path, ret); goto errout_with_fifos; } DEBUGASSERT(client->lc_outfile.f_inode != NULL); net_lock(); ret = local_alloc_accept(server, client, &conn); net_unlock(); if (ret < 0) { nerr("ERROR: Failed to alloc accept conn %s: %d\n", client->lc_path, ret); goto errout_with_outfd; } client->lc_state = LOCAL_STATE_ACCEPT; /* Yes.. open the read-only FIFO */ ret = local_open_client_rx(client, nonblock); if (ret < 0) { nerr("ERROR: Failed to open read-only FIFOs for %s: %d\n", client->lc_path, ret); goto errout_with_conn; } DEBUGASSERT(client->lc_infile.f_inode != NULL); /* Increment the number of pending server connections */ server->u.server.lc_pending++; DEBUGASSERT(server->u.server.lc_pending != 0); /* Add ourself to the list of waiting connections and notify the server. */ dq_addlast(&conn->u.accept.lc_waiter, &server->u.server.lc_waiters); local_event_pollnotify(server, POLLIN); if (nxsem_get_value(&server->lc_waitsem, &sval) >= 0 && sval < 1) { nxsem_post(&server->lc_waitsem); } client->lc_state = LOCAL_STATE_CONNECTED; return ret; errout_with_conn: net_lock(); local_free(conn); net_unlock(); errout_with_outfd: file_close(&client->lc_outfile); client->lc_outfile.f_inode = NULL; errout_with_fifos: local_release_fifos(client); client->lc_state = LOCAL_STATE_BOUND; return ret; } /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: local_generate_instance_id * * Description: * Generate instance ID for stream * ****************************************************************************/ int32_t local_generate_instance_id(void) { static int32_t g_next_instance_id = 0; int32_t id; /* Called from local_connect with net_lock held. */ id = g_next_instance_id++; if (g_next_instance_id < 0) { g_next_instance_id = 0; } return id; } /**************************************************************************** * Name: psock_local_connect * * Description: * Find a local connection structure that is the appropriate "server" * connection to be used with the provided "client" connection. * * Returned Value: * Zero (OK) returned on success; A negated errno value is returned on a * failure. Possible failures include: * * EISCONN - The specified socket is connection-mode and is already * connected. * EADDRNOTAVAIL - The specified address is not available from the * local machine. * ECONNREFUSED - The target address was not listening for connections or * refused the connection request because the connection backlog has * been exceeded. * ****************************************************************************/ int psock_local_connect(FAR struct socket *psock, FAR const struct sockaddr *addr) { FAR struct local_conn_s *client = psock->s_conn; FAR struct sockaddr_un *unaddr = (FAR struct sockaddr_un *)addr; FAR const char *unpath = unaddr->sun_path; FAR struct local_conn_s *conn = NULL; uint8_t type = LOCAL_TYPE_PATHNAME; struct stat buf; int ret = OK; if (client->lc_state == LOCAL_STATE_ACCEPT || client->lc_state == LOCAL_STATE_CONNECTED) { return -EISCONN; } if (unpath[0] == '\0') { type = LOCAL_TYPE_ABSTRACT; unpath++; } /* Find the matching server connection */ net_lock(); while ((conn = local_nextconn(conn)) != NULL) { /* Self found, continue */ if (conn == client) { continue; } /* Handle according to the server connection type */ switch (conn->lc_type) { case LOCAL_TYPE_UNNAMED: /* A Unix socket that is not bound to any name */ break; case LOCAL_TYPE_ABSTRACT: /* lc_path is length zero */ case LOCAL_TYPE_PATHNAME: /* lc_path holds a null terminated string */ /* Anything in the listener list should be a stream socket in the * listening state */ if (conn->lc_state == LOCAL_STATE_LISTENING && conn->lc_type == type && conn->lc_proto == SOCK_STREAM && strncmp(conn->lc_path, unpath, UNIX_PATH_MAX - 1) == 0) { /* Bind the address and protocol */ client->lc_type = conn->lc_type; client->lc_proto = conn->lc_proto; strlcpy(client->lc_path, unpath, sizeof(client->lc_path)); client->lc_instance_id = local_generate_instance_id(); /* The client is now bound to an address */ client->lc_state = LOCAL_STATE_BOUND; /* We have to do more for the SOCK_STREAM family */ ret = local_stream_connect(client, conn, _SS_ISNONBLOCK(client->lc_conn.s_flags)); net_unlock(); return ret; } break; default: /* Bad, memory must be corrupted */ DEBUGPANIC(); /* PANIC if debug on */ net_unlock(); return -EINVAL; } } net_unlock(); ret = nx_stat(unpath, &buf, 1); return ret < 0 ? ret : -ECONNREFUSED; }