================= Open Flash Loader ================= Introduce ===================================== Open Flash loader is an implementation in NuttX that bridges the device drivers in NuttX with the programming methods of a flash loader in J-Link. It allows J-Link to program any supported NuttX device driver. CONFIGURATION =============== .. code-block:: c CONFIG_DISABLE_IDLE_LOOP=y CONFIG_SYSTEM_OFLOADER=y CONFIG_SYSTEM_OFLOADER_TABLE="/dev/flash,0x08000000,0x20000",0 ```CONFIG_DISABLE_IDLE_LOOP`` is used to disable the idle loop in NuttX. ```CONFIG_SYSTEM_OFLOADER``` is used to enable the Open Flash Loader. ```CONFIG_SYSTEM_OFLOADER_TABLE``` is used to configure the flash device frist parameter is the device name, second parameter is the start address. The reference configuration "stm32f429i-disco:ofloader" is designed to be used with the STM32F429I-DISCO board in NuttX, enabling the Open Flash loader functionality. This configuration allows the J-Link flash loader to program the NuttX image onto the STM32F429I-DISCO board. Usage ===== 1. Build NuttX with Open Flash Loader. 2. Configure the Jlink xml file. like .. code-block:: xml 3. Use ``JLinkExe -if SWD -speed 4000 -device STM32NUTTX``, then ``loadbin /home/ajh/work/nuttx.bin 0x08000000``, we can flash nuttx.bin to /dev/flash Precautions =========== 1.If you need to implement the ofloader on a different board, you will need to read the `wiki ` and refer to the implementation of "ofloader.ld" linker script located in the "boards/arm/stm32/stm32f429i-disco/scripts" directory. This linker script defines how the different sections of the NuttX image are placed in memory. You should configure the corresponding sections to be located in RAM, where the J-Link can write the image correctly. 2.When running the ofloader, J-Link disables any interrupts by default. Therefore, currently, it does not support programming devices with interrupt-driven drivers. 3.Due to limitations of J-Link, the ofloader image file cannot exceed 64KB. It is essential to be mindful of this constraint during programming.