/**************************************************************************** * sched/wqueue/work_process.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include #include #include #include #include #include "wqueue/wqueue.h" #ifdef CONFIG_SCHED_WORKQUEUE /**************************************************************************** * Pre-processor Definitions ****************************************************************************/ /* Use CLOCK_MONOTONIC if it is available. CLOCK_REALTIME can cause bad * delays if the time is changed. */ #ifdef CONFIG_CLOCK_MONOTONIC # define WORK_CLOCK CLOCK_MONOTONIC #else # define WORK_CLOCK CLOCK_REALTIME #endif #ifdef CONFIG_SYSTEM_TIME64 # define WORK_DELAY_MAX UINT64_MAX #else # define WORK_DELAY_MAX UINT32_MAX #endif #ifndef MIN # define MIN(a,b) ((a) < (b) ? (a) : (b)) #endif /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: work_process * * Description: * This is the logic that performs actions placed on any work list. This * logic is the common underlying logic to all work queues. This logic is * part of the internal implementation of each work queue; it should not * be called from application level logic. * * Input Parameters: * wqueue - Describes the work queue to be processed * * Returned Value: * None * ****************************************************************************/ void work_process(FAR struct kwork_wqueue_s *wqueue, int wndx) { volatile FAR struct work_s *work; worker_t worker; irqstate_t flags; FAR void *arg; clock_t elapsed; clock_t remaining; clock_t stick; clock_t ctick; clock_t next; /* Then process queued work. We need to keep interrupts disabled while * we process items in the work list. */ next = WORK_DELAY_MAX; flags = enter_critical_section(); /* Get the time that we started processing the queue in clock ticks. */ stick = clock_systimer(); /* And check each entry in the work queue. Since we have disabled * interrupts we know: (1) we will not be suspended unless we do * so ourselves, and (2) there will be no changes to the work queue */ work = (FAR struct work_s *)wqueue->q.head; while (work != NULL) { /* Is this work ready? It is ready if there is no delay or if * the delay has elapsed. qtime is the time that the work was added * to the work queue. It will always be greater than or equal to * zero. Therefore a delay of zero will always execute immediately. */ ctick = clock_systimer(); elapsed = ctick - work->qtime; if (elapsed >= work->delay) { /* Remove the ready-to-execute work from the list */ dq_rem((struct dq_entry_s *)work, &wqueue->q); /* Extract the work description from the entry (in case the work * instance by the re-used after it has been de-queued). */ worker = work->worker; /* Check for a race condition where the work may be nullified * before it is removed from the queue. */ if (worker != NULL) { /* Extract the work argument (before re-enabling interrupts) */ arg = work->arg; /* Mark the work as no longer being queued */ work->worker = NULL; /* Do the work. Re-enable interrupts while the work is being * performed... we don't have any idea how long this will take! */ leave_critical_section(flags); worker(arg); /* Now, unfortunately, since we re-enabled interrupts we don't * know the state of the work list and we will have to start * back at the head of the list. */ flags = enter_critical_section(); work = (FAR struct work_s *)wqueue->q.head; } else { /* Cancelled.. Just move to the next work in the list with * interrupts still disabled. */ work = (FAR struct work_s *)work->dq.flink; } } else /* elapsed < work->delay */ { /* This one is not ready. * * NOTE that elapsed is relative to the current time, * not the time of beginning of this queue processing pass. * So it may need an adjustment. */ elapsed += (ctick - stick); if (elapsed > work->delay) { /* The delay has expired while we are processing */ elapsed = work->delay; } /* Will it be ready before the next scheduled wakeup interval? */ remaining = work->delay - elapsed; if (remaining < next) { /* Yes.. Then schedule to wake up when the work is ready */ next = remaining; } /* Then try the next in the list. */ work = (FAR struct work_s *)work->dq.flink; } } /* When multiple worker threads are created for this work queue, only * thread 0 (wndx = 0) will monitor the unexpired works. * * Other worker threads (wndx > 0) just process no-delay or expired * works, then sleep. The unexpired works are left in the queue. They * will be handled by thread 0 when it finishes current work and iterate * over the queue again. */ if (wndx > 0 || next == WORK_DELAY_MAX) { sigset_t set; /* Wait indefinitely until signalled with SIGWORK */ sigemptyset(&set); sigaddset(&set, SIGWORK); wqueue->worker[wndx].busy = false; DEBUGVERIFY(nxsig_waitinfo(&set, NULL)); wqueue->worker[wndx].busy = true; } else { /* Wait a while to check the work list. We will wait here until * either the time elapses or until we are awakened by a signal. * Interrupts will be re-enabled while we wait. */ wqueue->worker[wndx].busy = false; nxsig_usleep(next * USEC_PER_TICK); wqueue->worker[wndx].busy = true; } leave_critical_section(flags); } #endif /* CONFIG_SCHED_WORKQUEUE */