/************************************************************ * mm_free.c * * Copyright (C) 2007 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name Gregory Nutt nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ************************************************************/ /************************************************************ * Included Files ************************************************************/ #include #include "mm_environment.h" #include "mm_internal.h" /************************************************************ * Definitions ************************************************************/ /************************************************************ * Private Functions ************************************************************/ /************************************************************ * Public Functions ************************************************************/ /************************************************************ * free * * Description: * Returns a chunk of memory into the list of free nodes, * merging with adjacent free chunks if possible. * ************************************************************/ void free(FAR void *mem) { FAR struct mm_freenode_s *node; FAR struct mm_freenode_s *prev; FAR struct mm_freenode_s *next; /* Protect against attempts to free a NULL reference */ if (!mem) { return; } /* We need to hold the MM semaphore while we muck with the * nodelist. */ mm_takesemaphore(); /* Map the memory chunk into a free node */ node = (FAR struct mm_freenode_s *)((char*)mem - SIZEOF_MM_ALLOCNODE); node->preceding &= ~MM_ALLOC_BIT; /* Check if the following node is free and, if so, merge it */ next = (FAR struct mm_freenode_s *)((char*)node + node->size); if ((next->preceding & MM_ALLOC_BIT) == 0) { FAR struct mm_allocnode_s *andbeyond; /* Get the node following the next node (which will * become the new next node). We know that we can never * index past the tail chunk because it is always allocated. */ andbeyond = (FAR struct mm_allocnode_s*)((char*)next + next->size); /* Remove the next node. There must be a predecessor, * but there may not be a successor node. */ DEBUGASSERT(next->blink); next->blink->flink = next->flink; if (next->flink) { next->flink->blink = next->blink; } /* Then merge the two chunks */ node->size += next->size; andbeyond->preceding = node->size | (andbeyond->preceding & MM_ALLOC_BIT); next = (FAR struct mm_freenode_s *)andbeyond; } /* Check if the preceding node is also free and, if so, merge * it with this node */ prev = (FAR struct mm_freenode_s *)((char*)node - node->preceding); if ((prev->preceding & MM_ALLOC_BIT) == 0) { /* Remove the node. There must be a predecessor, but there may * not be a successor node. */ DEBUGASSERT(prev->blink); prev->blink->flink = prev->flink; if (prev->flink) { prev->flink->blink = prev->blink; } /* Then merge the two chunks */ prev->size += node->size; next->preceding = prev->size | (next->preceding & MM_ALLOC_BIT); node = prev; } /* Add the merged node to the nodelist */ mm_addfreechunk(node); mm_givesemaphore(); }