/**************************************************************************** * graphics/nxbe/nxbe_setposition.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include "nxbe.h" #include "nxmu.h" /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_setposition * * Description: * This function checks for intersections and redraws the display after * a change in the position of a window. * ****************************************************************************/ void nxbe_setposition(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_point_s *pos) { struct nxgl_rect_s before; struct nxgl_rect_s rect; DEBUGASSERT(wnd != NULL && pos != NULL); /* Back out the old window origin position from the bounding box */ nxgl_rectoffset(&rect, &wnd->bounds, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y); /* Add the new window origin into the bounding box */ nxgl_rectcopy(&before, &wnd->bounds); nxgl_rectoffset(&wnd->bounds, &rect, pos->x, pos->y); /* Get the union of the 'before' bounding box and the 'after' bounding * this union is the region of the display that must be updated. */ nxgl_rectunion(&rect, &before, &wnd->bounds); nxgl_rectintersect(&rect, &rect, &wnd->be->bkgd.bounds); /* Report the new size/position */ nxmu_reportposition(wnd); /* Then redraw this window AND all windows below it. Having moved the * window, we may have exposed previously obscured portions of windows * below this one. */ nxbe_redrawbelow(wnd->be, wnd, &rect); }