/**************************************************************************** * graphics/nxmu/nxmu__mouse.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include #include "nxmu.h" #ifdef CONFIG_NX_XYINPUT /**************************************************************************** * Private Data ****************************************************************************/ /* REVISIT: These globals will prevent this code from being used in an * environment with more than one display. FIX ME! */ static struct nxgl_point_s g_mpos; static struct nxgl_point_s g_mrange; static uint8_t g_mbutton; static FAR struct nxbe_window_s *g_mwnd; /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxmu_revalidate_g_mwnd * * Description: * Check if the window pointed to by g_mwnd still exists. If it does, * this function returns a pointer to it. Otherwise returns NULL. * ****************************************************************************/ static struct nxbe_window_s * nxmu_revalidate_g_mwnd(FAR struct nxbe_window_s *wnd) { if (!g_mwnd) { return NULL; } while (wnd) { if (wnd == g_mwnd) { return wnd; } wnd = wnd->below; } return NULL; } /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxmu_mouseinit * * Description: * Initialize with the mouse in the center of the display * ****************************************************************************/ void nxmu_mouseinit(int x, int y) { g_mrange.x = x; g_mrange.y = y; g_mpos.x = x / 2; g_mpos.y = y / 2; g_mbutton = 0; } /**************************************************************************** * Name: nxmu_mousereport * * Description: * Report mouse position info to the specified window * * Input Parameters: * wnd - The window to receive the mouse report * * Returned Value: * 0: Mouse report sent; >0: Mouse report not sent; <0: An error occurred * ****************************************************************************/ int nxmu_mousereport(struct nxbe_window_s *wnd) { struct nxclimsg_mousein_s outmsg; /* Does this window support mouse callbacks? */ if (wnd->cb->mousein) { /* Yes.. Is the mouse position visible in this window? */ if (nxbe_isvisible(wnd, &g_mpos)) { /* Yes... Convert the mouse position to window relative * coordinates and send it to the client */ outmsg.msgid = NX_CLIMSG_MOUSEIN; outmsg.wnd = wnd; outmsg.buttons = g_mbutton; nxgl_vectsubtract(&outmsg.pos, &g_mpos, &wnd->bounds.pt1); return nxmu_sendclientwindow(wnd, &outmsg, sizeof(struct nxclimsg_mousein_s)); } } /* No error occurred, but the mouse report was not sent */ return 1; } /**************************************************************************** * Name: nxmu_mousein * * Description: * New positional data has been received from the thread or interrupt * handler that manages some kind of pointing hardware. Route that * positional data to the appropriate window client. * ****************************************************************************/ int nxmu_mousein(FAR struct nxmu_state_s *nxmu, FAR const struct nxgl_point_s *pos, int buttons) { FAR struct nxbe_window_s *wnd; nxgl_coord_t x = pos->x; nxgl_coord_t y = pos->y; uint8_t oldbuttons; int ret; /* Clip x and y to within the bounding rectangle */ if (x < 0) { x = 0; } else if (x >= g_mrange.x) { x = g_mrange.x - 1; } if (y < 0) { y = 0; } else if (y >= g_mrange.y) { y = g_mrange.y - 1; } /* Look for any change in values */ if (x != g_mpos.x || y != g_mpos.y || buttons != g_mbutton) { /* Update the mouse value */ oldbuttons = g_mbutton; g_mpos.x = x; g_mpos.y = y; g_mbutton = buttons; /* If a button is already down, regard this as part of a mouse drag * event. Pass all the following events to the window where the drag * started in, including the final button release event. */ if (oldbuttons != 0) { g_mwnd = nxmu_revalidate_g_mwnd(nxmu->be.topwnd); if (g_mwnd != NULL && g_mwnd->cb->mousein) { struct nxclimsg_mousein_s outmsg; outmsg.msgid = NX_CLIMSG_MOUSEIN; outmsg.wnd = g_mwnd; outmsg.buttons = g_mbutton; nxgl_vectsubtract(&outmsg.pos, &g_mpos, &g_mwnd->bounds.pt1); return nxmu_sendclientwindow( g_mwnd, &outmsg, sizeof(struct nxclimsg_mousein_s)); } else { /* Ignore events until the button is released */ return OK; } } /* Pick the window to receive the mouse event. Start with the top * window and go down. Stop with the first window that gets the mouse * report */ for (wnd = nxmu->be.topwnd; wnd; wnd = wnd->below) { /* The background window normally has no callback structure * (unlessa client has taken control of the background via * nx_requestbkgd()). */ if (wnd->cb) { ret = nxmu_mousereport(wnd); if (ret == 0) { break; } } } g_mwnd = wnd; } return OK; } #endif /* CONFIG_NX_XYINPUT */