/**************************************************************************** * graphics/nxbe/nxbe_filltrapezoid.c * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. The * ASF licenses this file to you under the Apache License, Version 2.0 (the * "License"); you may not use this file except in compliance with the * License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, WITHOUT * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the * License for the specific language governing permissions and limitations * under the License. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include "nxbe.h" /**************************************************************************** * Private Types ****************************************************************************/ struct nxbe_filltrap_s { struct nxbe_clipops_s cops; struct nxgl_trapezoid_s trap; nxgl_mxpixel_t color; }; /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_clipfilltrapezoid * * Description: * Called from nxbe_clipper() to performed the fill operation on visible * portions of the rectangle. * ****************************************************************************/ static void nxbe_clipfilltrapezoid(FAR struct nxbe_clipops_s *cops, FAR struct nxbe_plane_s *plane, FAR const struct nxgl_rect_s *rect) { struct nxbe_filltrap_s *fillinfo = (struct nxbe_filltrap_s *)cops; #ifdef CONFIG_NX_UPDATE struct nxgl_rect_s update; #endif /* Draw the trapezond */ plane->dev.filltrapezoid(&plane->pinfo, &fillinfo->trap, rect, fillinfo->color); #ifdef CONFIG_NX_UPDATE /* Notify external logic that the display has been updated */ update.pt1.x = MIN(MAX(fillinfo->trap.top.x1, rect->pt1.x), MAX(fillinfo->trap.bot.x1, rect->pt1.x)); update.pt1.y = MAX(fillinfo->trap.top.y, rect->pt1.y); update.pt2.x = MAX(MIN(fillinfo->trap.top.x2, rect->pt2.x), MIN(fillinfo->trap.bot.x2, rect->pt2.x)); update.pt2.y = MIN(fillinfo->trap.bot.y, rect->pt2.y); nxbe_notify_rectangle(plane->driver, &update); #endif } /**************************************************************************** * Name: nxbe_filltrapezoid_dev * * Description: * Fill the specified rectangle in the device graphics memory with the * specified color * * Input Parameters: * wnd - The window structure reference * bounds - Trapezoid bounding box (in absolute window coordinates) * rect - The location to be filled (in relative window coordinates) * col - The color to use in the fill * * Returned Value: * None * ****************************************************************************/ static inline void nxbe_filltrapezoid_dev(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *bounds, FAR const struct nxgl_trapezoid_s *trap, nxgl_mxpixel_t color[CONFIG_NX_NPLANES]) { struct nxbe_filltrap_s info; int i; info.cops.visible = nxbe_clipfilltrapezoid; info.cops.obscured = nxbe_clipnull; nxgl_trapcopy(&info.trap, trap); /* Process each color plane */ #if CONFIG_NX_NPLANES > 1 for (i = 0; i < wnd->be->vinfo.nplanes; i++) #else i = 0; #endif { /* Rend any part of the trapezoid that is not occluded by a window * higher in the hierarchy. */ info.color = color[i]; nxbe_clipper(wnd->above, bounds, NX_CLIPORDER_DEFAULT, &info.cops, &wnd->be->plane[i]); #ifdef CONFIG_NX_SWCURSOR /* Backup and redraw the cursor in the modified region. * * REVISIT: This and the following logic belongs in the function * nxbe_clipfill(). It is here only because the struct nxbe_state_s * (wnd->be) is not available at that point. This may result in an * excessive number of cursor updates. */ nxbe_cursor_backupdraw_dev(wnd->be, bounds, i); #endif } } /**************************************************************************** * Name: nxbe_filltrapezoid_pwfb * * Description: * Fill the specified rectangle in the window with the specified color * * Input Parameters: * wnd - The window structure reference * bounds - Trapezoid bounding box (in absolute window coordinates) * rect - The location to be filled (in relative window coordinates) * col - The color to use in the fill * * Returned Value: * None * ****************************************************************************/ #ifdef CONFIG_NX_RAMBACKED static inline void nxbe_filltrapezoid_pwfb(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *bounds, FAR const struct nxgl_trapezoid_s *trap, nxgl_mxpixel_t color[CONFIG_NX_NPLANES]) { FAR const void *src[CONFIG_NX_NPLANES]; struct nxgl_trapezoid_s reltrap; struct nxgl_rect_s relbounds; struct nxgl_point_s origin; unsigned int bpp; /* Both the rectangle that we receive here are in absolute device * coordinates. We need to restore both to windows relative coordinates. */ nxgl_trapoffset(&reltrap, trap, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y); nxgl_rectoffset(&relbounds, bounds, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y); /* Copy the trapezoidal region to the framebuffer (no clipping). * REVISIT: Assumes a single color plane. */ DEBUGASSERT(wnd->be->plane[0].pwfb.filltrapezoid != NULL); wnd->be->plane[0].pwfb.filltrapezoid(wnd, &reltrap, &relbounds, color[0]); /* Get the source of address of the trapezoid bounding box in the * framebuffer. */ bpp = wnd->be->plane[0].pinfo.bpp; src[0] = (FAR const void *) ((FAR uint8_t *)wnd->fbmem + relbounds.pt1.y * wnd->stride + ((bpp * relbounds.pt1.x) >> 3)); /* For resolutions less than 8-bits, the starting pixel will be contained * in the byte pointed to by src[0]but may not be properly aligned for * the transfer. We fix this by modifying the origin. */ origin.x = relbounds.pt1.x; origin.y = relbounds.pt1.y; switch (bpp) { #ifndef CONFIG_NX_DISABLE_1BPP case 1: /* 1 bit per pixel */ { origin.x &= ~7; } break; #endif #ifndef CONFIG_NX_DISABLE_2BPP case 2: /* 2 bits per pixel */ { origin.x &= ~3; } break; #endif #ifndef CONFIG_NX_DISABLE_4BPP case 4: /* 4 bits per pixel */ { origin.x &= ~1; } break; #endif default: break; } /* Copy the portion of the per-window framebuffer in the bounding box * to the device graphics memory. */ nxbe_flush(wnd, &relbounds, src, &origin, wnd->stride); } #endif /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_filltrapezoid * * Description: * Fill the specified rectangle in the window with the specified color * * Input Parameters: * wnd - The window structure reference * clip - Clipping region (in relative window coordinates) * rect - The location to be filled (in relative window coordinates) * col - The color to use in the fill * * Returned Value: * None * ****************************************************************************/ void nxbe_filltrapezoid(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *clip, FAR const struct nxgl_trapezoid_s *trap, nxgl_mxpixel_t color[CONFIG_NX_NPLANES]) { struct nxgl_rect_s remaining; struct nxgl_rect_s absclip; struct nxgl_trapezoid_s devtrap; DEBUGASSERT(wnd != NULL && clip != NULL && trap != NULL); /* Offset the trapezoid by the window origin to position it within * the device graphics coordinate system. */ nxgl_trapoffset(&devtrap, trap, wnd->bounds.pt1.x, wnd->bounds.pt1.y); /* Create a bounding box that contains the trapezoid */ remaining.pt1.x = b16toi(ngl_min(devtrap.top.x1, devtrap.bot.x1)); remaining.pt1.y = devtrap.top.y; remaining.pt2.x = b16toi(ngl_max(devtrap.top.x2, devtrap.bot.x2)); remaining.pt2.y = devtrap.bot.y; /* Clip to any user specified clipping window */ nxgl_rectoffset(&absclip, clip, wnd->bounds.pt1.x, wnd->bounds.pt1.y); nxgl_rectintersect(&remaining, &remaining, &absclip); /* Clip to the limits of the window and of the background screen */ nxgl_rectintersect(&remaining, &remaining, &wnd->bounds); nxgl_rectintersect(&remaining, &remaining, &wnd->be->bkgd.bounds); if (!nxgl_nullrect(&remaining)) { #ifdef CONFIG_NX_RAMBACKED /* Update the pre-window framebuffer first, then the device memory. */ if (NXBE_ISRAMBACKED(wnd)) { nxbe_filltrapezoid_pwfb(wnd, &remaining, &devtrap, color); } else #endif /* Don't update hidden windows */ if (!NXBE_ISHIDDEN(wnd)) { /* Update only the graphics device memory. */ nxbe_filltrapezoid_dev(wnd, &remaining, &devtrap, color); } } }