===================== LCD Character Drivers ===================== The LCD driver exposes the LCD interface to userspace via ``ioctl()`` commands. The LCD driver is intended to be used in the following scenarios: #. On memory-constrained devices, as it doesn't require a buffer to represent the whole display: #. Hence, it's an alternative to the :doc:`framebuffer`; #. For graphics libraries that draw specific areas of the displays, like ``LVGL``; Binding ======== LCD drivers usually are not directly accessed by user code, but are usually bound to another, higher-level device driver. In general, the binding sequence is: #. Get an instance of ``struct lcd_dev_s`` from the hardware-specific LCD screen driver, and #. Provide that instance to the initialization method of the higher-level character driver. .. _genericlcdlcd: Generic LCD Character Driver ---------------------------- This example will walk through the path from userspace to hardware-specific details on how an LCD screen is bound to an LCD character driver. #. ``include/nuttx/lcd/lcd.h`` provides all structures and APIs needed to work with LCD screens drivers: #. This header file also depends on some of the same definitions used for the frame buffer driver as provided in ``include/nuttx/video/fb.h``; #. ``drivers/lcd/lcd_dev.c`` is the higher-level device driver. An instance of ``struct lcd_dev_s`` will be provided to it: #. ``include/nuttx/lcd/lcd_dev.h`` prototypes public structures and functions; #. ``lcddev_register`` registers the LCD character driver as ``/dev/lcdN`` where N is the display number and, #. calls the ``board_lcd_getdev``, an LCD-specific function usually defined in ``boards////src`` and prototyped in ``include/nuttx/board.h``; #. Finally, the LCD screen drivers are usually available at ``drivers/lcd/`` and implement the callbacks defined at ``include/nuttx/lcd/lcd.h``: #. ``include/nuttx/lcd/lcd.h`` provides structures and APIs needed to work with LCD screens, whether using the framebuffer adapter or the :doc:`lcd`; Examples ======== Examples apply to specific cases of the :ref:`genericlcdlcd`: .. _ttgotdisplayesp32_lcd: TTGO T-Display ESP32 board --------------------------- This board contains an ST7789 TFT Display (135x240). By selecting the ``ttgo_t_display_esp32:lvgl_lcd`` config, the ``lvgldemo`` example will be built with the LCD character interface. * ``boards/xtensa/esp32/ttgo_t_display_esp32/src/esp32_bringup.c`` registers the LCD character driver: .. code-block:: c #ifdef CONFIG_LCD_DEV ret = board_lcd_initialize(); if (ret < 0) { syslog(LOG_ERR, "ERROR: board_lcd_initialize() failed: %d\n", ret); } ret = lcddev_register(0); if (ret < 0) { syslog(LOG_ERR, "ERROR: lcddev_register() failed: %d\n", ret); } #endif * ``board_lcd_initialize`` and ``board_lcd_getdev`` are defined at ``boards/xtensa/esp32/common/src/esp32_st7789.c``; * ``board_lcd_initialize`` initializes the LCD hardware on the board by defining the SPI interface which is connected to the display controller; * ``lcddev_register`` then calls ``board_lcd_getdev``: * ``board_lcd_getdev`` calls the ``st7789_lcdinitialize`` and returns a reference to the LCD object for the specified LCD; * ``st7789_lcdinitialize`` is part of the LCD screen driver at ``drivers/lcd/st7789.c``; * The LVGL demo application (``lvgldemo``) makes use of the ``ioctl`` system call to trigger an ``LCDDEVIO_PUTAREA`` request to the higher-level device driver to refresh the LCD screen with data: .. code-block:: c ioctl(state.fd, LCDDEVIO_PUTAREA, (unsigned long)((uintptr_t)&lcd_area));; NuttX Simulator ---------------- :doc:`NuttX Simulator ` provides a X11-based LCD character driver to simulate the LCD character displat usage into a X11-compatible host. By selecting the ``sim:lvgl_lcd`` config, the ``lvgldemo`` example will be built with the LCD character interface. * ``boards/sim/sim/sim/src/sim_bringup.c`` registers the lcd driver the same way :ref:`ttgotdisplayesp32_lcd`; * ``arch/sim/src/sim/up_lcd.c`` and ``arch/sim/src/sim/up_x11framebuffer.c`` will be built as ``CONFIG_SIM_LCDDRIVER = y`` and ``CONFIG_SIM_X11FB = y`` are set, respectively; * ``up_lcd.c`` provides ``board_lcd_initialize`` and ``board_lcd_getdev``: * ``board_lcd_initialize`` calls ``up_x11initialize`` from ``up_x11framebuffer.c`` that initializes a X11-based window as an LCD character device. This is the underlying "driver". * The LVGL demo application (``lvgldemo``) makes use of the ``ioctl`` system call to trigger an ``LCDDEVIO_PUTAREA`` request to the higher-level device driver to refresh the LCD screen with data as usual;