/**************************************************************************** * graphics/nxbe/nxbe_getrectangle.c * * Copyright (C) 2011, 2019 Gregory Nutt. All rights reserved. * Author: Gregory Nutt * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name NuttX nor the names of its contributors may be * used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * ****************************************************************************/ /**************************************************************************** * Included Files ****************************************************************************/ #include #include #include #include #include #include "nxbe.h" /**************************************************************************** * Private Types ****************************************************************************/ struct nxbe_fill_s { struct nxbe_clipops_s cops; nxgl_mxpixel_t color; }; /**************************************************************************** * Private Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_getrectangle_dev * * Description: * Get the raw contents of graphic memory within a rectangular region. NOTE: * Since raw graphic memory is returned, the returned memory content may be * the memory of windows above this one and may not necessarily belong to * this window unless you assure that this is the top window. * * Input Parameters: * wnd - The window structure reference * rect - The location to be copied * plane - Specifies the color plane to get from. * dest - The location to copy the memory region * deststride - The width, in bytes, of the dest memory * * Returned Value: * None * ****************************************************************************/ static inline void nxbe_getrectangle_dev(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *rect, unsigned int plane, FAR uint8_t *dest, unsigned int deststride) { FAR struct nxbe_plane_s *pplane = &wnd->be->plane[plane]; DEBUGASSERT(pplane != NULL && pplane->dev.getrectangle != NULL); pplane->dev.getrectangle(&pplane->pinfo, rect, dest, deststride); } /**************************************************************************** * Name: nxbe_getrectangle_pwfb * * Description: * Get the contents of pre-window framebuffer graphic memory within a * rectangular region. * * Input Parameters: * wnd - The window structure reference * rect - The location to be copied * plane - Specifies the color plane to get from. * dest - The location to copy the memory region * deststride - The width, in bytes, of the dest memory * * Returned Value: * None * ****************************************************************************/ #ifdef CONFIG_NX_RAMBACKED static inline void nxbe_getrectangle_pwfb(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *rect, unsigned int plane, FAR uint8_t *dest, unsigned int deststride) { FAR struct nxbe_plane_s *pplane = &wnd->be->plane[plane]; struct nxgl_rect_s relrect; DEBUGASSERT(pplane != NULL && pplane->pwfb.getrectangle != NULL); /* The rectangle that we receive here is in abolute device coordinates. We * need to restore this to windows relative coordinates. */ nxgl_rectoffset(&relrect, rect, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y); /* Then get the rectangle from the framebuffer */ pplane->pwfb.getrectangle(wnd, &relrect, dest, deststride); } #endif /**************************************************************************** * Public Functions ****************************************************************************/ /**************************************************************************** * Name: nxbe_getrectangle * * Description: * Get the raw contents of graphic memory within a rectangular region. NOTE: * Since raw graphic memory is returned, the returned memory content may be * the memory of windows above this one and may not necessarily belong to * this window unless you assure that this is the top window. * * Input Parameters: * wnd - The window structure reference * rect - The location to be copied * plane - Specifies the color plane to get from. * dest - The location to copy the memory region * deststride - The width, in bytes, of the dest memory * * Returned Value: * None * ****************************************************************************/ void nxbe_getrectangle(FAR struct nxbe_window_s *wnd, FAR const struct nxgl_rect_s *rect, unsigned int plane, FAR uint8_t *dest, unsigned int deststride) { struct nxgl_rect_s remaining; DEBUGASSERT(wnd != NULL && rect != NULL && dest != NULL); DEBUGASSERT(wnd->be != NULL && wnd->be->plane != NULL); DEBUGASSERT(plane < wnd->be->vinfo.nplanes); /* Offset the rectangle by the window origin to convert it into a * bounding box */ nxgl_rectoffset(&remaining, rect, wnd->bounds.pt1.x, wnd->bounds.pt1.y); /* Clip to the bounding box to the limits of the window and of the * background screen */ nxgl_rectintersect(&remaining, &remaining, &wnd->bounds); nxgl_rectintersect(&remaining, &remaining, &wnd->be->bkgd.bounds); /* The return the graphics memory at this location. */ if (!nxgl_nullrect(&remaining)) { #ifdef CONFIG_NX_RAMBACKED /* If this window supports a pre-window frame buffer then get the * rectangle from pre-window framebuffer. */ if (NXBE_ISRAMBACKED(wnd)) { nxbe_getrectangle_pwfb(wnd, rect, plane, dest, deststride); } else #endif { /* Get the rectangle from the graphics device memory. * NOTE: Since raw graphic memory is returned, the returned memory * content may be the memory of windows above this one and may * not necessarily belong to this window. */ nxbe_getrectangle_dev(wnd, rect, plane, dest, deststride); } } }