# # For a description of the syntax of this configuration file, # see the file kconfig-language.txt in the NuttX tools repository. # config ELF_ALIGN_LOG2 int "Log2 Section Alignment" default 2 ---help--- Align all sections to this Log2 value: 0->1, 1->2, 2->4, etc. config ELF_STACKSIZE int "ELF Stack Size" default DEFAULT_TASK_STACKSIZE ---help--- This is the default stack size that will be used when starting ELF binaries. config ELF_BUFFERSIZE int "ELF I/O Buffer Size" default 32 ---help--- This is an I/O buffer that is used to access the ELF file. Variable length items will need to be read (such as symbol names). This is really just this initial size of the buffer; it will be reallocated as necessary to hold large symbol names. Default: 32 config ELF_BUFFERINCR int "ELF I/O Buffer Realloc Increment" default 32 ---help--- This is an I/O buffer that is used to access the ELF file. Variable length items will need to be read (such as symbol names). This value specifies the size increment to use each time the buffer is reallocated. Default: 32 config ELF_DUMPBUFFER bool "Dump ELF buffers" default n depends on DEBUG_INFO ---help--- Dump various ELF buffers for debug purposes config ELF_EXIDX_SECTNAME string "ELF Section Name for Exception Index" default ".ARM.exidx" depends on CXX_EXCEPTION && ARCH_ARM ---help--- Set the name string for the exception index section on the ELF modules to be loaded by the ELF binary loader. This is needed to support exception handling on loadable ELF modules. config ELF_RELOCATION_BUFFERCOUNT int "ELF Relocation Table Buffer Count" default 256 ---help--- This is a relocation buffer that is used to store elf relocation table to reduce access fs. Default: 256 config ELF_SYMBOL_CACHECOUNT int "ELF SYMBOL Table Cache Count" default 256 ---help--- This is a cache that is used to store elf symbol table to reduce access fs. Default: 256 config ELF_COREDUMP bool "ELF Coredump" depends on ARCH_HAVE_TCBINFO default n ---help--- Generate ELF core dump to provide information about the CPU state and the memory state of program. The memory state embeds a snapshot of all segments mapped in the memory space of the program. The CPU state contains register values when the core dump has been generated.