# # For a description of the syntax of this configuration file, # see misc/tools/kconfig-language.txt. # if ARCH_SIM comment "Simulation Configuration Options" choice prompt "Host CPU Type" default HOST_X86_64 config HOST_X86_64 bool "x86_64" config HOST_X86 bool "x86" endchoice # Host CPU Type config SIM_M32 bool "Build 32-bit simulation on 64-bit machine" default n depends on HOST_X86_64 ---help--- Simulation context switching is based on logic like setjmp and longjmp. This context switching is only available for 32-bit targets. On 64-bit machines, this context switching will fail. The workaround on 64-bit machines for now is to build for a 32-bit target on the 64-bit machine. The workaround for this issue has been included in NuttX 6.15 and beyond. For thoses versions, you must add SIM_M32=y to the .config file in order to enable building a 32-bit image on a 64-bit platform. config SIM_WALLTIME bool "Execution simulation in near real-time" default n ---help--- NOTE: In order to facility fast testing, the sim target's IDLE loop, by default, calls the system timer "interrupt handler" as fast as possible. As a result, there really are no noticeable delays when a task sleeps. However, the task really does sleep -- but the time scale is wrong. If you want behavior that is closer to normal timing, then you can define SIM_WALLTIME=y in your configuration file. This configuration setting will cause the sim target's IDLE loop to delay on each call so that the system "timer interrupt" is called at a rate approximately correct for the system timer tick rate. With this definition in the configuration, sleep() behavior is more or less normal. config SIM_LCDDRIVER bool "Build a simulated LCD driver" default y depends on NX && NX_LCDDRIVER ---help--- Build a simulated LCD driver" config SIM_FRAMEBUFFER bool "Build a simulated frame buffer driver" default y depends on !NX_LCDDRIVER ---help--- Build a simulated frame buffer driver" if SIM_FRAMEBUFFER config SIM_X11FB bool "Use X11 window" default n ---help--- Use an X11 graphics window to simulate the graphics device" config SIM_X11NOSHM bool "Don't use shared memory with X11" default n depends on SIM_X11FB ---help--- Don't use shared memory with the X11 graphics device emulation." config SIM_FBHEIGHT int "Display height" default 240 ---help--- Simulated display height. Default: 240 config SIM_FBWIDTH int "Display width" default 320 if SIM_LCDDRIVER default 480 if SIM_FRAMEBUFFER ---help--- Simulated width of the display. Default: 320 or 480 config SIM_FBBPP int "Pixel depth in bits" default 8 ---help--- Pixel depth in bits. Valid choices are 4, 8, 16, 24, or 32. If you use the X11 display emulation, the selected BPP must match the BPP of your graphics hardware (probably 32 bits). Default: 8 endif # SIM_FRAMEBUFFER config SIM_TOUCHSCREEN bool "Support an X11 mouse-based touchscreen emulation" default n depends on SIM_X11FB && INPUT ---help--- Support an X11 mouse-based touchscreen emulation. Also needs INPUT=y config SIM_TCNWAITERS bool "Maximum number poll() waiters" default 4 depends on !POLL_DISABLE && SIM_TOUCHSCREEN ---help--- The maximum number of threads that can be waiting on poll() for a touchscreen event. Default: 4 config SIM_SPIFLASH bool "Simulated SPI FLASH with SMARTFS" default n select FS_SMARTFS select MTD_SMART ---help--- Adds a simulated SPI FLASH that responds to standard M25 style commands on the SPI bus. choice prompt "Simulated SPI FLASH Size" default SIM_SPIFLASH_1M depends on SIM_SPIFLASH config SIM_SPIFLASH_1M bool "1 MBit (128K Byte)" config SIM_SPIFLASH_8M bool "8 MBit (1M Byte)" config SIM_SPIFLASH_32M bool "32 MBit (4M Byte)" config SIM_SPIFLASH_64M bool "64 MBit (8M Byte)" config SIM_SPIFLASH_128M bool "128 MBit (16M Byte)" endchoice config SIM_SPIFLASH_MANUFACTURER hex "Hex ID of the FLASH manufacturer code" default 0x20 depends on SIM_SPIFLASH ---help--- Allows the simulated FLASH Manufacturer ID to be set. config SIM_SPIFLASH_MEMORY_TYPE hex "Hex ID of the FLASH Memory Type code" default 0x20 depends on SIM_SPIFLASH ---help--- Allows the simulated FLASH Memory Type code to be set. config SIM_SPIFLASH_SECTORSIZE int "FLASH Sector Erase Size" default 65536 depends on SIM_SPIFLASH ---help--- Sets the large sector erase size that the part simulates. This driver simulates SPI devices that have both a large sector erase as well as a "sub-sector" (per the datasheet) erase size (typically 4K bytes). config SIM_SPIFLASH_SUBSECTORSIZE int "FLASH Sub-Sector Erase Size" default 4096 depends on SIM_SPIFLASH ---help--- Sets the smaller sub-sector erase size supported by the FLASH emulation config SIM_SPIFLASH_PAGESIZE int "FLASH Write / Program Page Size" default 256 depends on SIM_SPIFLASH ---help--- Sets the size of a page program operation. The page size represents the maximum number of bytes that can be sent for a program operation. If more bytes than this are sent on a single Page Program, then the address will "wrap" causing the initial data sent to be overwritten. This is consistent with standard SPI FLASH operation. endif