0a17b87286
Most tools used for compliance and SBOM generation use SPDX identifiers This change brings us a step closer to an easy SBOM generation. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
330 lines
10 KiB
C
330 lines
10 KiB
C
/****************************************************************************
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* graphics/nxbe/nxbe_filltrapezoid.c
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <assert.h>
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#include <fixedmath.h>
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#include <sys/param.h>
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#include <nuttx/nx/nxglib.h>
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#include "nxbe.h"
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/****************************************************************************
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* Private Types
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****************************************************************************/
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struct nxbe_filltrap_s
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{
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struct nxbe_clipops_s cops;
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struct nxgl_trapezoid_s trap;
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nxgl_mxpixel_t color;
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};
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_clipfilltrapezoid
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*
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* Description:
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* Called from nxbe_clipper() to performed the fill operation on visible
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* portions of the rectangle.
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*
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****************************************************************************/
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static void nxbe_clipfilltrapezoid(FAR struct nxbe_clipops_s *cops,
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FAR struct nxbe_plane_s *plane,
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FAR const struct nxgl_rect_s *rect)
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{
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struct nxbe_filltrap_s *fillinfo = (struct nxbe_filltrap_s *)cops;
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#ifdef CONFIG_NX_UPDATE
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struct nxgl_rect_s update;
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#endif
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/* Draw the trapezond */
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plane->dev.filltrapezoid(&plane->pinfo, &fillinfo->trap, rect,
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fillinfo->color);
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#ifdef CONFIG_NX_UPDATE
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/* Notify external logic that the display has been updated */
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update.pt1.x = MIN(MAX(fillinfo->trap.top.x1, rect->pt1.x),
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MAX(fillinfo->trap.bot.x1, rect->pt1.x));
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update.pt1.y = MAX(fillinfo->trap.top.y, rect->pt1.y);
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update.pt2.x = MAX(MIN(fillinfo->trap.top.x2, rect->pt2.x),
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MIN(fillinfo->trap.bot.x2, rect->pt2.x));
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update.pt2.y = MIN(fillinfo->trap.bot.y, rect->pt2.y);
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nxbe_notify_rectangle(plane->driver, &update);
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#endif
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}
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/****************************************************************************
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* Name: nxbe_filltrapezoid_dev
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*
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* Description:
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* Fill the specified rectangle in the device graphics memory with the
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* specified color
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*
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* Input Parameters:
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* wnd - The window structure reference
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* bounds - Trapezoid bounding box (in absolute window coordinates)
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* rect - The location to be filled (in relative window coordinates)
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* col - The color to use in the fill
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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static inline void
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nxbe_filltrapezoid_dev(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *bounds,
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FAR const struct nxgl_trapezoid_s *trap,
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nxgl_mxpixel_t color[CONFIG_NX_NPLANES])
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{
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struct nxbe_filltrap_s info;
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int i;
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info.cops.visible = nxbe_clipfilltrapezoid;
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info.cops.obscured = nxbe_clipnull;
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nxgl_trapcopy(&info.trap, trap);
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/* Process each color plane */
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#if CONFIG_NX_NPLANES > 1
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for (i = 0; i < wnd->be->vinfo.nplanes; i++)
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#else
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i = 0;
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#endif
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{
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/* Rend any part of the trapezoid that is not occluded by a window
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* higher in the hierarchy.
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*/
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info.color = color[i];
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nxbe_clipper(wnd->above, bounds, NX_CLIPORDER_DEFAULT,
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&info.cops, &wnd->be->plane[i]);
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#ifdef CONFIG_NX_SWCURSOR
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/* Backup and redraw the cursor in the modified region.
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*
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* REVISIT: This and the following logic belongs in the function
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* nxbe_clipfill(). It is here only because the struct nxbe_state_s
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* (wnd->be) is not available at that point. This may result in an
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* excessive number of cursor updates.
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*/
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nxbe_cursor_backupdraw_dev(wnd->be, bounds, i);
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#endif
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}
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}
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/****************************************************************************
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* Name: nxbe_filltrapezoid_pwfb
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*
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* Description:
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* Fill the specified rectangle in the window with the specified color
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*
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* Input Parameters:
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* wnd - The window structure reference
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* bounds - Trapezoid bounding box (in absolute window coordinates)
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* rect - The location to be filled (in relative window coordinates)
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* col - The color to use in the fill
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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#ifdef CONFIG_NX_RAMBACKED
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static inline void
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nxbe_filltrapezoid_pwfb(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *bounds,
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FAR const struct nxgl_trapezoid_s *trap,
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nxgl_mxpixel_t color[CONFIG_NX_NPLANES])
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{
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FAR const void *src[CONFIG_NX_NPLANES];
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struct nxgl_trapezoid_s reltrap;
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struct nxgl_rect_s relbounds;
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struct nxgl_point_s origin;
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unsigned int bpp;
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/* Both the rectangle that we receive here are in absolute device
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* coordinates. We need to restore both to windows relative coordinates.
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*/
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nxgl_trapoffset(&reltrap, trap,
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-wnd->bounds.pt1.x, -wnd->bounds.pt1.y);
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nxgl_rectoffset(&relbounds, bounds,
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-wnd->bounds.pt1.x, -wnd->bounds.pt1.y);
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/* Copy the trapezoidal region to the framebuffer (no clipping).
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* REVISIT: Assumes a single color plane.
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*/
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DEBUGASSERT(wnd->be->plane[0].pwfb.filltrapezoid != NULL);
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wnd->be->plane[0].pwfb.filltrapezoid(wnd, &reltrap, &relbounds,
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color[0]);
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/* Get the source of address of the trapezoid bounding box in the
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* framebuffer.
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*/
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bpp = wnd->be->plane[0].pinfo.bpp;
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src[0] = (FAR const void *)
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((FAR uint8_t *)wnd->fbmem +
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relbounds.pt1.y * wnd->stride +
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((bpp * relbounds.pt1.x) >> 3));
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/* For resolutions less than 8-bits, the starting pixel will be contained
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* in the byte pointed to by src[0]but may not be properly aligned for
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* the transfer. We fix this by modifying the origin.
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*/
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origin.x = relbounds.pt1.x;
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origin.y = relbounds.pt1.y;
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switch (bpp)
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{
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#ifndef CONFIG_NX_DISABLE_1BPP
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case 1: /* 1 bit per pixel */
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{
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origin.x &= ~7;
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}
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break;
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#endif
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#ifndef CONFIG_NX_DISABLE_2BPP
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case 2: /* 2 bits per pixel */
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{
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origin.x &= ~3;
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}
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break;
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#endif
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#ifndef CONFIG_NX_DISABLE_4BPP
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case 4: /* 4 bits per pixel */
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{
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origin.x &= ~1;
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}
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break;
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#endif
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default:
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break;
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}
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/* Copy the portion of the per-window framebuffer in the bounding box
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* to the device graphics memory.
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*/
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nxbe_flush(wnd, &relbounds, src, &origin, wnd->stride);
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}
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#endif
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_filltrapezoid
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*
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* Description:
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* Fill the specified rectangle in the window with the specified color
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*
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* Input Parameters:
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* wnd - The window structure reference
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* clip - Clipping region (in relative window coordinates)
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* rect - The location to be filled (in relative window coordinates)
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* col - The color to use in the fill
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_filltrapezoid(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *clip,
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FAR const struct nxgl_trapezoid_s *trap,
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nxgl_mxpixel_t color[CONFIG_NX_NPLANES])
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{
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struct nxgl_rect_s remaining;
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struct nxgl_rect_s absclip;
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struct nxgl_trapezoid_s devtrap;
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DEBUGASSERT(wnd != NULL && clip != NULL && trap != NULL);
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/* Offset the trapezoid by the window origin to position it within
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* the device graphics coordinate system.
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*/
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nxgl_trapoffset(&devtrap, trap, wnd->bounds.pt1.x, wnd->bounds.pt1.y);
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/* Create a bounding box that contains the trapezoid */
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remaining.pt1.x = b16toi(ngl_min(devtrap.top.x1, devtrap.bot.x1));
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remaining.pt1.y = devtrap.top.y;
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remaining.pt2.x = b16toi(ngl_max(devtrap.top.x2, devtrap.bot.x2));
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remaining.pt2.y = devtrap.bot.y;
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/* Clip to any user specified clipping window */
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nxgl_rectoffset(&absclip, clip, wnd->bounds.pt1.x, wnd->bounds.pt1.y);
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nxgl_rectintersect(&remaining, &remaining, &absclip);
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/* Clip to the limits of the window and of the background screen */
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nxgl_rectintersect(&remaining, &remaining, &wnd->bounds);
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nxgl_rectintersect(&remaining, &remaining, &wnd->be->bkgd.bounds);
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if (!nxgl_nullrect(&remaining))
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{
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#ifdef CONFIG_NX_RAMBACKED
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/* Update the pre-window framebuffer first, then the device memory. */
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if (NXBE_ISRAMBACKED(wnd))
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{
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nxbe_filltrapezoid_pwfb(wnd, &remaining, &devtrap, color);
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}
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else
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#endif
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/* Don't update hidden windows */
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if (!NXBE_ISHIDDEN(wnd))
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{
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/* Update only the graphics device memory. */
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nxbe_filltrapezoid_dev(wnd, &remaining, &devtrap, color);
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}
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}
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}
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