nuttx/graphics/nxbe/nxbe_flush.c
Alin Jerpelea 0a17b87286 graphics: migrate to SPDX identifier
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2024-09-10 22:54:31 +08:00

99 lines
3.6 KiB
C

/****************************************************************************
* graphics/nxbe/nxbe_flush.c
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <errno.h>
#include <debug.h>
#include <nuttx/nx/nxglib.h>
#include <nuttx/nx/nxbe.h>
#include "nxbe.h"
#ifdef CONFIG_NX_RAMBACKED
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxbe_flush
*
* Description:
* After per-window framebuffer has been updated, the modified region must
* be written to device graphics memory. That function is managed by this
* simple function. It does the following:
*
* 1) It calls nxbe_bitmap_dev() to copy the modified per-window
* framebuffer into device graphics memory.
* 2) If CONFIG_NX_SWCURSOR is enabled, it calls the cursor "draw"
* renderer to update re-draw the currsor image if any portion of
* graphics display update overwrote the cursor. Since these
* operations are performed back-to-back, any resulting flicker
* should be minimized.
*
* Input Parameters (same as for nxbe_flush):
* wnd - The window that will receive the bitmap image
* dest - Describes the rectangular region in the window that will
* receive the the bit map (window coordinate frame).
* src - The start of the source image.
* origin - The origin of the upper, left-most corner of the full bitmap.
* Both dest and origin are in window coordinates, however, origin
* may lie outside of the display.
* stride - The width of the full source image in bytes.
*
* Returned Value:
* None
*
****************************************************************************/
void nxbe_flush(FAR struct nxbe_window_s *wnd,
FAR const struct nxgl_rect_s *dest,
FAR const void *src[CONFIG_NX_NPLANES],
FAR const struct nxgl_point_s *origin,
unsigned int stride)
{
/* Don't update hidden windows */
if (!NXBE_ISHIDDEN(wnd))
{
/* Copy the modified per-window framebuffer into device memory. */
nxbe_bitmap_dev(wnd, dest, src, origin, stride);
#ifdef CONFIG_NX_SWCURSOR
/* Update cursor backup memory and redraw the cursor in the modified
* window region.
*/
nxbe_cursor_backupdraw_all(wnd, dest);
#endif
}
}
#endif /* CONFIG_NX_RAMBACKED */