0a17b87286
Most tools used for compliance and SBOM generation use SPDX identifiers This change brings us a step closer to an easy SBOM generation. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
469 lines
13 KiB
C
469 lines
13 KiB
C
/****************************************************************************
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* graphics/nxbe/nxbe_move.c
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*
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <stdint.h>
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#include <assert.h>
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#include <nuttx/nx/nxglib.h>
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#include "nxbe.h"
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#include "nxmu.h"
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/****************************************************************************
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* Private Types
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****************************************************************************/
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struct nxbe_move_s
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{
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struct nxbe_clipops_s cops;
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struct nxgl_point_s offset;
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FAR struct nxbe_window_s *wnd;
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struct nxgl_rect_s srcrect;
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uint8_t order;
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};
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/****************************************************************************
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* Private Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_clipmovesrc
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*
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* Description:
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* Called from nxbe_clipper() to performed the move operation on visible
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* regions of the rectangle.
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*
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****************************************************************************/
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static void nxbe_clipmovesrc(FAR struct nxbe_clipops_s *cops,
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FAR struct nxbe_plane_s *plane,
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FAR const struct nxgl_rect_s *rect)
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{
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struct nxbe_move_s *info = (struct nxbe_move_s *)cops;
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struct nxgl_point_s offset;
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#ifdef CONFIG_NX_UPDATE
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FAR struct nxbe_window_s *wnd;
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struct nxgl_rect_s update;
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#endif
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if (info->offset.x != 0 || info->offset.y != 0)
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{
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/* Offset is the destination position of the moved rectangle */
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offset.x = rect->pt1.x + info->offset.x;
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offset.y = rect->pt1.y + info->offset.y;
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/* Move the source rectangle to the destination position in the
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* device
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*/
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plane->dev.moverectangle(&plane->pinfo, rect, &offset);
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#ifdef CONFIG_NX_UPDATE
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/* Move the source rectangle back to window relative coordinates and
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* apply the offset.
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*/
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wnd = info->wnd;
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nxgl_rectoffset(&update, rect, offset.x - wnd->bounds.pt1.x,
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offset.y - wnd->bounds.pt1.y);
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/* Notify any listeners that the graphic content in the update
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* rectangle has changed.
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*/
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nxbe_notify_rectangle(plane->driver, &update);
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#endif
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}
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}
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/****************************************************************************
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* Name: nxbe_clipmoveobscured
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*
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* Description:
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* Called from nxbe_clipper() to performed the move operation on obsrured
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* regions of the rectangle.
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*
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****************************************************************************/
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static void nxbe_clipmoveobscured(FAR struct nxbe_clipops_s *cops,
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FAR struct nxbe_plane_s *plane,
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FAR const struct nxgl_rect_s *rect)
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{
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struct nxbe_move_s *info = (struct nxbe_move_s *)cops;
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struct nxgl_rect_s dst;
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nxgl_rectoffset(&dst, rect, info->offset.x, info->offset.y);
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nxmu_redraw(info->wnd, &dst);
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}
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/****************************************************************************
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* Name: nxbe_clipmovedest
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*
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* Description:
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* Called from nxbe_clipper() to performed the move operation on visible
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* regions of the source rectangle.
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*
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****************************************************************************/
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static void nxbe_clipmovedest(FAR struct nxbe_clipops_s *cops,
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FAR struct nxbe_plane_s *plane,
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FAR const struct nxgl_rect_s *rect)
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{
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struct nxbe_move_s *dstdata = (struct nxbe_move_s *)cops;
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struct nxbe_window_s *wnd = dstdata->wnd;
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struct nxgl_point_s offset = dstdata->offset;
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struct nxgl_rect_s src;
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struct nxgl_rect_s tmprect1;
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struct nxgl_rect_s tmprect2;
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struct nxgl_rect_s nonintersecting[4];
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int i;
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/* Redraw dest regions where the source is outside of the bounds of the
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* background window
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*/
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nxgl_rectoffset(&tmprect1, &dstdata->srcrect, offset.x, offset.y);
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nxgl_rectintersect(&tmprect2, &tmprect1, &wnd->be->bkgd.bounds);
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nxgl_nonintersecting(nonintersecting, rect, &tmprect2);
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for (i = 0; i < 4; i++)
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{
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if (!nxgl_nullrect(&nonintersecting[i]))
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{
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nxmu_redraw(dstdata->wnd, &nonintersecting[i]);
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}
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}
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/* Clip to determine what is inside the bounds */
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nxgl_rectintersect(&src, rect, &dstdata->srcrect);
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if (!nxgl_nullrect(&src))
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{
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struct nxbe_move_s srcinfo;
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/* Move the visible part of window */
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srcinfo.cops.visible = nxbe_clipmovesrc;
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srcinfo.cops.obscured = nxbe_clipmoveobscured;
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srcinfo.offset = offset;
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srcinfo.wnd = wnd;
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nxbe_clipper(dstdata->wnd->above, &src, dstdata->order,
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&srcinfo.cops, plane);
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}
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}
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/****************************************************************************
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* Name: nxbe_move_dev
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*
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* Description:
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* Move a rectangular region within the window
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*
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* Input Parameters:
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* wnd - The window within which the move is to be done
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* rect - Describes the rectangular region to move (absolute device
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* positions)
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* offset - The offset to move the region
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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static inline void nxbe_move_dev(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect,
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FAR const struct nxgl_point_s *offset)
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{
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struct nxbe_move_s info;
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#ifdef CONFIG_NX_SWCURSOR
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struct nxgl_rect_s dest;
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#endif
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int i;
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info.cops.visible = nxbe_clipmovedest;
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info.cops.obscured = nxbe_clipnull;
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info.offset.x = offset->x;
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info.offset.y = offset->y;
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info.wnd = wnd;
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nxgl_rectcopy(&info.srcrect, rect);
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/* The clip order depends up the direction that the rectangle is being
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* moved.
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*/
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if (offset->y < 0)
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{
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/* Moving rectangle up */
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if (offset->x < 0)
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{
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/* Moving to upper-left */
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info.order = NX_CLIPORDER_TLRB; /* Top-left-right-bottom */
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}
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else
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{
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/* Moving to upper-right (or just up) */
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info.order = NX_CLIPORDER_TRLB; /* Top-right-left-bottom */
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}
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}
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else
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{
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/* Moving rectangle down (or just left/right) */
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if (offset->x < 0)
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{
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/* Moving to lower-left */
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info.order = NX_CLIPORDER_BLRT; /* Bottom-left-right-top */
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}
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else
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{
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/* Moving to lower-right */
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info.order = NX_CLIPORDER_BRLT; /* Bottom-right-left-top */
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}
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}
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#ifdef CONFIG_NX_SWCURSOR
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/* Apply the offsets to the source window to get the destination window */
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nxgl_rectoffset(&dest, rect, offset->x, offset->y);
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#endif
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/* Then perform the move */
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#if CONFIG_NX_NPLANES > 1
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for (i = 0; i < wnd->be->vinfo.nplanes; i++)
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#else
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i = 0;
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#endif
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{
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#ifdef CONFIG_NX_SWCURSOR
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/* Is the cursor visible? */
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if (wnd->be->cursor.visible)
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{
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/* Remove the cursor from the source region */
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wnd->be->plane[i].cursor.erase(wnd->be, rect, i);
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}
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#endif
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nxbe_clipper(wnd->above, &info.srcrect, info.order,
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&info.cops, &wnd->be->plane[i]);
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#ifdef CONFIG_NX_SWCURSOR
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/* Backup and redraw the cursor in the modified region.
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*
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* REVISIT: This and the following logic belongs in the function
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* nxbe_clipfill(). It is here only because the struct nxbe_state_s
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* (wnd->be) is not available at that point. This may result in an
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* excessive number of cursor updates.
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*/
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nxbe_cursor_backupdraw_dev(wnd->be, &dest, i);
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#endif
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}
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}
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/****************************************************************************
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* Name: nxbe_move_pwfb
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*
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* Description:
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* Move a rectangular region within the window
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*
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* Input Parameters:
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* wnd - The window within which the move is to be done
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* rect - Describes the rectangular region to move (absolute positions)
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* offset - The offset to move the region
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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#ifdef CONFIG_NX_RAMBACKED
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static inline void nxbe_move_pwfb(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect,
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FAR const struct nxgl_point_s *offset)
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{
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FAR const void *src[CONFIG_NX_NPLANES];
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struct nxgl_point_s destpos;
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struct nxgl_point_s origin;
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struct nxgl_rect_s srcrect;
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struct nxgl_rect_s destrect;
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unsigned int bpp;
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/* The rectangle that we receive here is in absolute device coordinates.
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* We need to restore this to windows relative coordinates.
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*/
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nxgl_rectoffset(&srcrect, rect, -wnd->bounds.pt1.x, -wnd->bounds.pt1.y);
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/* Offset is the destination position of the moved rectangle */
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destpos.x = srcrect.pt1.x + offset->x;
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destpos.y = srcrect.pt1.y + offset->y;
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/* Move the source rectangle to the destination position in the
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* frambebuffer.
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* REVISIT: Assumes a single color plane.
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*/
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DEBUGASSERT(wnd->be->plane[0].pwfb.moverectangle != NULL);
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wnd->be->plane[0].pwfb.moverectangle(wnd, &srcrect, &destpos);
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/* Construct the destination bounding box in relative window
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* coordinates. This derives from the source bounding box with
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* an offset distination.
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*/
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nxgl_rectoffset(&destrect, &srcrect, offset->x, offset->y);
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/* Get the source of address of the moved rectangle in the framebuffer. */
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bpp = wnd->be->plane[0].pinfo.bpp;
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src[0] = (FAR const void *)
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((FAR uint8_t *)wnd->fbmem +
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destrect.pt1.y * wnd->stride +
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((bpp * destrect.pt1.x) >> 3));
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/* For resolutions less than 8-bits, the starting pixel will be contained
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* in the byte pointed to by src[0]but may not be properly aligned for
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* the transfer. We fix this by modifying the origin.
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*/
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origin.x = destrect.pt1.x;
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origin.y = destrect.pt1.y;
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switch (bpp)
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{
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#ifndef CONFIG_NX_DISABLE_1BPP
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case 1: /* 1 bit per pixel */
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{
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origin.x &= ~7;
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}
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break;
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#endif
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#ifndef CONFIG_NX_DISABLE_2BPP
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case 2: /* 2 bits per pixel */
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{
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origin.x &= ~3;
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}
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break;
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#endif
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#ifndef CONFIG_NX_DISABLE_4BPP
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case 4: /* 4 bits per pixel */
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{
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origin.x &= ~1;
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}
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break;
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#endif
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default:
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break;
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}
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/* Update the physical device by just copying the rectangle from the
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* framebuffer to the destination rectangle device graphics memory.
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*/
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nxbe_flush(wnd, &destrect, src, &origin, wnd->stride);
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}
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#endif
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_move
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*
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* Description:
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* Move a rectangular region within the window
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*
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* Input Parameters:
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* wnd - The window within which the move is to be done
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* rect - Describes the rectangular region to move (window relative)
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* offset - The offset to move the region
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_move(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *rect,
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FAR const struct nxgl_point_s *offset)
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{
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struct nxgl_rect_s srcrect;
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DEBUGASSERT(wnd != NULL && rect != NULL && offset != 0);
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if (offset->x != 0 || offset->y != 0)
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{
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/* Offset the rectangle by the window origin to create a bounding box */
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nxgl_rectoffset(&srcrect, rect, wnd->bounds.pt1.x, wnd->bounds.pt1.y);
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/* Clip to the limits of the window and of the background screen */
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nxgl_rectintersect(&srcrect, &srcrect, &wnd->bounds);
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nxgl_rectintersect(&srcrect, &srcrect, &wnd->be->bkgd.bounds);
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if (!nxgl_nullrect(&srcrect))
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{
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#ifdef CONFIG_NX_RAMBACKED
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/* Update the pre-window framebuffer first, then the device
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* memory.
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*/
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if (NXBE_ISRAMBACKED(wnd))
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{
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nxbe_move_pwfb(wnd, &srcrect, offset);
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}
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else
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#endif
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/* Don't update hidden windows */
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if (!NXBE_ISHIDDEN(wnd))
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{
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/* Update only the graphics device memory. */
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nxbe_move_dev(wnd, &srcrect, offset);
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}
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}
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}
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}
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