nuttx/graphics/nxglib/fb/nxglib_setpixel.c
Alin Jerpelea 0a17b87286 graphics: migrate to SPDX identifier
Most tools used for compliance and SBOM generation use SPDX identifiers
This change brings us a step closer to an easy SBOM generation.

Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
2024-09-10 22:54:31 +08:00

129 lines
4.7 KiB
C

/****************************************************************************
* graphics/nxglib/fb/nxglib_setpixel.c
*
* SPDX-License-Identifier: Apache-2.0
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership. The
* ASF licenses this file to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance with the
* License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdint.h>
#include <nuttx/video/fb.h>
#include <nuttx/nx/nxglib.h>
#include "nxglib_bitblit.h"
/****************************************************************************
* Pre-processor Definitions
****************************************************************************/
#ifndef NXGLIB_SUFFIX
# error "NXGLIB_SUFFIX must be defined before including this header file"
#endif
/****************************************************************************
* Public Functions
****************************************************************************/
/****************************************************************************
* Name: nxgl_setpixel_*bpp
*
* Description:
* Draw a single pixel in framebuffer memory at the given position and with
* the given color. This is equivalent to nxgl_fillrectangle_*bpp() with
* a 1x1 rectangle but is more efficient.
*
****************************************************************************/
void NXGL_FUNCNAME(nxgl_setpixel, NXGLIB_SUFFIX)
(
FAR struct fb_planeinfo_s *pinfo,
FAR const struct nxgl_point_s *pos,
NXGL_PIXEL_T color)
{
FAR uint8_t *dest;
#if NXGLIB_BITSPERPIXEL < 8
uint8_t shift;
uint8_t mask;
#else
FAR NXGL_PIXEL_T *pixel;
#endif
/* Get the address of the first byte of the pixel to write */
dest = pinfo->fbmem + pos->y * pinfo->stride + NXGL_SCALEX(pos->x);
#if NXGLIB_BITSPERPIXEL < 8
/* Shift the color into the proper position */
# ifdef CONFIG_NX_PACKEDMSFIRST
# if NXGLIB_BITSPERPIXEL == 1
shift = (7 - (pos->x & 7)); /* Shift is 0, 1, ... 7 */
mask = (1 << shift); /* Mask is 0x01, 0x02, .. 0x80 */
color <<= shift; /* Color is positioned under the mask */
# elif NXGLIB_BITSPERPIXEL == 2
shift = (6 - ((pos->x & 3) << 1)); /* Shift is 0, 2, 4, or 6 */
mask = (3 << shift); /* Mask is 0x03, 0x0c, 0x30, or 0xc0 */
color <<= shift; /* Color is positioned under the mask */
# elif NXGLIB_BITSPERPIXEL == 4
shift = (4 - ((pos->x & 1) << 2)); /* Shift is 0 or 4 */
mask = (15 << shift); /* Mask is 0x0f or 0xf0 */
color <<= shift; /* Color is positioned under the mask */
# else
# error "Unsupported pixel depth"
# endif
# else /* CONFIG_NX_PACKEDMSFIRST */
# if NXGLIB_BITSPERPIXEL == 1
shift = (pos->x & 7); /* Shift is 0, 1, ... 7 */
mask = (1 << shift); /* Mask is 0x01, 0x02, .. 0x80 */
color <<= shift; /* Color is positioned under the mask */
# elif NXGLIB_BITSPERPIXEL == 2
shift = (pos->x & 3) << 1; /* Shift is 0, 2, 4, or 6 */
mask = (3 << shift); /* Mask is 0x03, 0x0c, 0x30, or 0xc0 */
color <<= shift; /* Color is positioned under the mask */
# elif NXGLIB_BITSPERPIXEL == 4
shift = (pos->x & 1) << 2; /* Shift is 0 or 4 */
mask = (15 << shift); /* Mask is 0x0f or 0xf0 */
color <<= shift; /* Color is positioned under the mask */
# else
# error "Unsupported pixel depth"
# endif
# endif /* CONFIG_NX_PACKEDMSFIRST */
/* Handle masking of the fractional byte */
*dest = (*dest & ~mask) | (color & mask);
#else
/* Write the pixel (proper alignment assumed) */
pixel = (FAR NXGL_PIXEL_T *)dest;
*pixel = color;
#endif
}