8366a20be8
Update files from Gregory Nutt to Apache 2.0 license. Signed-off-by: Alin Jerpelea <alin.jerpelea@sony.com>
97 lines
3.5 KiB
C
97 lines
3.5 KiB
C
/****************************************************************************
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* graphics/nxbe/nxbe_flush.c
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*
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* Licensed to the Apache Software Foundation (ASF) under one or more
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* contributor license agreements. See the NOTICE file distributed with
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* this work for additional information regarding copyright ownership. The
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* ASF licenses this file to you under the Apache License, Version 2.0 (the
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* "License"); you may not use this file except in compliance with the
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* License. You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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* License for the specific language governing permissions and limitations
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* under the License.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <nuttx/config.h>
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#include <errno.h>
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#include <debug.h>
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#include <nuttx/nx/nxglib.h>
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#include <nuttx/nx/nxbe.h>
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#include "nxbe.h"
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#ifdef CONFIG_NX_RAMBACKED
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/****************************************************************************
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* Public Functions
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****************************************************************************/
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/****************************************************************************
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* Name: nxbe_flush
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*
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* Description:
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* After per-window framebuffer has been updated, the modified region must
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* be written to device graphics memory. That function is managed by this
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* simple function. It does the following:
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*
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* 1) It calls nxbe_bitmap_dev() to copy the modified per-window
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* framebuffer into device graphics memory.
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* 2) If CONFIG_NX_SWCURSOR is enabled, it calls the cursor "draw"
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* renderer to update re-draw the currsor image if any portion of
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* graphics display update overwrote the cursor. Since these
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* operations are performed back-to-back, any resulting flicker
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* should be minimized.
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*
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* Input Parameters (same as for nxbe_flush):
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* wnd - The window that will receive the bitmap image
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* dest - Describes the rectangular region in the window that will
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* receive the the bit map (window coordinate frame).
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* src - The start of the source image.
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* origin - The origin of the upper, left-most corner of the full bitmap.
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* Both dest and origin are in window coordinates, however, origin
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* may lie outside of the display.
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* stride - The width of the full source image in bytes.
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*
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* Returned Value:
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* None
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*
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****************************************************************************/
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void nxbe_flush(FAR struct nxbe_window_s *wnd,
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FAR const struct nxgl_rect_s *dest,
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FAR const void *src[CONFIG_NX_NPLANES],
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FAR const struct nxgl_point_s *origin,
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unsigned int stride)
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{
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/* Don't update hidden windows */
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if (!NXBE_ISHIDDEN(wnd))
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{
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/* Copy the modified per-window framebuffer into device memory. */
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nxbe_bitmap_dev(wnd, dest, src, origin, stride);
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#ifdef CONFIG_NX_SWCURSOR
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/* Update cursor backup memory and redraw the cursor in the modified
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* window region.
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*/
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nxbe_cursor_backupdraw_all(wnd, dest);
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#endif
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}
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}
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#endif /* CONFIG_NX_RAMBACKED */
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